Happy Thursday 20 bro
Account Details | |
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SteamID64 | 76561197999339627 |
SteamID3 | [U:1:39073899] |
SteamID32 | STEAM_0:1:19536949 |
Country | Canada |
Signed Up | August 4, 2016 |
Last Posted | June 8, 2023 at 9:01 AM |
Posts | 321 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.20 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1400 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Steelseries Rival 300 |
Keyboard | Some cheap keyboard with media keys |
Mousepad | Some cheap Corsair brand mousepad |
Headphones | Cloud 2 & Turtle Beach X12 (backup) |
Monitor | A Dell of some kind |
rocketslaySidularI actually just acquired a large PlayStation themed news website for $15K, which I plan to use to promote "sister websites" that are more TF2-focused. It's a long term plan, and nothing's going to happen overnight. But still, it's something I'm working on all the same.
holy shit dude that's dedication
I just want this scene to grow, and will do whatever I can to see that it does. If that means spending tens of thousands of dollars to secure future marketing for TF2 and TFCL, I'll gladly do just that.
All in all, it's about getting TF2 out there to as many people as possible. I'm trying to put myself into a somewhat unique position that no one else in this community has. So far, things are looking promising.
Whoa, okay. Lots of stuff to reply to here. I'll see if I can cover everything.
pine_beetleI would encourage you to consider doing pay to play. I did the math years ago and I think the minimum entry fee for a sustainable league was $20 per player and $25 would be best for growth as you can buff up the prize pot to attract more players.
I disagree wholeheartedly. Charging fees might make TFCL more profitable early on, but it'll also limit our reach and player growth. People that are new to competitive, won't want to commit $20 or more just to play in a league that they may or may not enjoy. They'll be put off by the up-front fees, and likely just go to UGC, or another free league with their format of choice. I mean, that doesn't really help anything, does it?
Plus, do you honestly think TFCL can get thousands of paying members?
bleghfarecIf he goes pay-to-play, he's just competing with ESEA at that point.
If he stays free-to-play, he's just going to turn into another UGC or another Lange/Salamancer.
I've always wanted to ask this, but what is TFCL's role supposed to be? UGC was shown to be an incompetent laughing stock of the competitive community and severely hurt the player output of ESEA and it looks like TFCL is just going down the same road as UGC. Especially with the fact that Sidular is promising prizes with no buy-in; coming out of pocket and/or out of donations, there seems to be no thought on what the long-term plan is or how this is supposed to help the competitive community.
I hate to rag on you Sidular, but especially when you admit that you expected TFCL to die instantly, what's your long term goal of TFCL? You state that you want it to help players get into competitive, but then you're just turning into Highlander and UGC, which were both monumental failures in expanding competitive TF2. And without a roadmap of how you want to develop it, I find it hard to support this project. You have interesting ideas and clearly a lot of motivation behind it, but this project feels like a pipe dream we've dreamt before.
I want to be able to grow TF2 as a legitimate eSport, by creating a league that is free, easy to get into, and fun to play in. Right now, I'm looking at the smaller formats that no other league is really offering. Things like Ultiduo, or bball. I want to use these smaller formats to hopefully bring in the more casual players that are totally new to competitive TF2. People that have never played a 6's match in their life, but love bball and ultiduo. Hell, even dodgeball is a potentially competitive gamemode to the right people.
You know, to sort of bridge the gap between casual and competitive play. Eventually, some of these newer players might join a 6's team, and become a more integral part of this community.
I also have a long term marketing plan in place for TFCL and TF2 as a whole. Currently, I am building up a network of gaming websites and services, and will use this network to advertise and promote competitive TF2. I actually just acquired a large PlayStation themed news website for $15K, which I plan to use to promote "sister websites" that are more TF2-focused. It's a long term plan, and nothing's going to happen overnight. But still, it's something I'm working on all the same.
kiaWill grand finals be casted on tftv?
Yes. I'll have a Steam announcement with times out later tonight. Though, if saam wants to post the times before that, he's welcome to.
Anyway, hopefully this clears up some stuff. If you guys want me to get into some specifics, let me know. I'll answer what I can.
I've had this happen to me in the past, and to some extent, it still happens every once in awhile.
For me, it was mostly because of my mousepad. I have a cloth pad that is a bit uneven in a certain section, which causes tracking issues. Cleaning it and smoothing the section out usually fixes the issue, at least until it gets dirty / bumpy again.
Have you tried using a different mousepad? Sometimes it's as easy and simple as that.
Registration for Ultiduo Season 2 closes in two hours, at 8:00 PM ET. If you're not on a team already, be sure to join or create one within the next two hours, and ready it up before the deadline.
We currently have 90 teams ready to go.
Can confirm the xeon processor thing. Fresh server install breaks with latest update. No mods or plugins or whatever.
What maps do you guys want to see in our second 6v6 season?
Currently have koth_bagel confirmed to be included. Anything else?
In the 90's, I had my tamagotchi stolen at a chuck e cheese. So as far as I'm concerned, your son is doing gods work.
viperhookyAll screen manufacturers say that up to a certain number of dead pixels is acceptable.
ah, i didn't know that
well nintendo is still pulling all nintendo switch docks from the shelves because the docks are scratching the hell out of the switch screens, if that isn't a botched launch the i don't know what is
http://gizmodo.com/nintendo-denies-pulling-the-switchs-dock-from-its-onlin-1793053187
“The dock wasn’t ‘pulled’ from the replacement/refurbishment store—it’s out of stock,” a Nintendo of America spokesperson told Gizmodo in an email. “As previously announced, the Nintendo Switch dock set (which includes the dock, a HDMI cable, and an AC adapter) will be released Spring 2017.”
In all fairness, the dock is rather poorly designed. I don't see a need for the front cover to be there at all, since everything is basically done via a tiny little box in the back of it. The rest is just plastic. Hard plastic.
But still, it's not being recalled...yet.
Skaznikany one else have 35 hours+ on breath of the wild
ᶦ ᶰᵉᵉᵈ ᵃ ᶫᶦᶠᵉ
Yes... not totally proud of it either. Though, running around without clothes on is surprisingly fun.
(it took me a good 6 hours to find clothes. Didn't realize they were in the first two chests in the game)
The Nintendo Switch launch has been taken greatly out of proportion. When the PS4 launched with the blue light of death, everyone said it was DOA. When the Xbox One launched with disc drive issues, everyone again said it was DOA. Now the Switch is out, and it's having some issues as well.
Noticing a trend here?
Personally, I'm loving the Switch. Zelda is great, and... uh.... well, Zelda is great. Doesn't really have anything else right now, but it does have Zelda, which is nice, I guess. My unit has zero dead or stuck pixels, zero desync issues, and no odd or unusual graphic/sound issues. It worked straight out of the box, just like pretty much every other Switch on the market. Yeah, it sucks to be in the 1% that actually did get a defective Switch, but the other 99% are happily enjoying Zelda from the comfort of their bathroom.
The only complaint I have as far as hardware goes, is that damn wrist strap. It is legit easy to put that on backwards, and in turn, fuck up your joycon controller. It's actually easier to put it on wrong, than it is to put it on correctly. There's a bit of resistance when you put it on properly, and little to no resistance if it's backwards. So like, that's a design flaw, for sure.
Also, the strap itself is poorly designed. Like, even if it's on properly, it's a major bitch to get it off again. It just sort of sticks to the joycon. Doesn't help they include an additional flimsy locking mechanism, which is totally unnecessary. Thing could survive a damn 10,000 foot drop and still be securely attached to the controller. The extra lock is just overkill.
ps. Zelda BOTW gets a perfect 10 from me. It's definitely living up to the hype.
Just a quick update. As suggested by nursey, ultiduo_baloo_v2 is now being used instead of ultiduo_baloo.
I used to play nothing but gravelpit, hydro, and dustbowl way back in 2007 and 2008. Please dear god PLEASE revive this glorious map! I love the visual style of it, and the general theme. It just needs some more love to be a truly amazing map again.
Also, just wanted to clarify that the agreement we have with TFTV is only going to cover playoff casting, not casting of the regular season. We'll be doing regular season stuff on our own (much smaller) channel.
Well, that was almost very awkward...