Thought it was a Tide Turner map. Nice clickbait!
(JK, this is a very creative idea for a map. I'm sure it'll be quite helpful!)
Account Details | |
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SteamID64 | 76561198070962612 |
SteamID3 | [U:1:110696884] |
SteamID32 | STEAM_0:0:55348442 |
Country | United Kingdom |
Signed Up | March 26, 2015 |
Last Posted | May 9, 2025 at 6:00 PM |
Posts | 92 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | Logitech G403 Prodigy |
Keyboard | Corsair K70 RGB |
Mousepad | Cooler Master Swift-RX |
Headphones | ATH-M50X |
Monitor | Zowie XL2540K |
Thought it was a Tide Turner map. Nice clickbait!
(JK, this is a very creative idea for a map. I'm sure it'll be quite helpful!)
annoying demoknight main
Just happened to be looking on here...
How you should trimp depends on how steep the surface is. I'll sort them into three types of surfaces. You have gentle slopes, steep slopes and basically-a-wall slopes.
The easiest kind of trimps involve steep slopes. Steep slopes are the kind like on Degroot Keep where you just charge into the ramp/rock and you fly off it, no spacebar required for this one. All that matters is finding the right angle. You can find these by experimenting with the map terrain. Binding a key to impulse 101 and enabling sv_cheats 1 will help you experiment offline.
Second easiest are the basically-a-wall slopes. These are slopes that are so steep that you can't walk up them, and you also cannot charge directly into it, but they're not complete walls, meaning you can charge up them with a jump. All you need to do for these is stand directly next to them (to the point where you're touching them!), then jump and charge at the exact same time. That's it. You are now a climber.
Lastly we have pretty much everything else. Gentle slopes. Hills. Stairs (if they're clipped). Ramps that don't normally launch you. Even control points can work. For these you need speed. The more gentle the slope, the more speed you need. The only thing that's required is you be airborne, and hit this slope or ramp at a significant enough speed. Assuming you do that, you will fly.
The best way to gain speed is to do chargeturns whilst mid-air. A.K.A. Charge strafing. Charge strafing is basically W strafing on steroids. In short, ignore the A and D keys because they do nothing while charging. Just use your mouse to strafe, and try to look 90 degrees to the left or right of your current trajectory whilst strafing. This acts as a "replacement" for the A and D presses you would normally do in an air strafe.
demoknight viable
They hated him because he told them the truth
Shoutout to my team for letting me play, despite having little to no comp experience as Scout.
Shoutout to Prograde for being an... interesting character. Some people were concerned about his eyepatch and thought he had an injury when really he just lost a contact lens and opted to cover the one eye. Actual Demoman.
Shoutout to Extine. We had a good chat about Demoknight™, weapon balance, weapon bans, etc.
Shoutout to Ceejaey for being disappointed that I didn't Demoknight™. I will try and do that next time you're rolling us.
I may as well just shoutout everyone who talked to me about Demoknight™. Or about anything else really.
Shoutout to ByteMyASCII for making a god-tier sign out of a pizza box
Timed out for 24 hours in Tip of the Hats 2016 Twitch chat for spamming "Pyro update is out Pogchamp" multiple times
If anyone needs a Demo for their team please let me know. Unfortunately the internet has been down in my house for a few days so I may not respond to DMs immediately, but I will get back to you.
the wheel
SEASON 32: DEBUT OF THE SEASON
You have successfully voted for: Karnax
Twiggy[Vacc] is only broken in restricted 6s because of the class limits; In no restriction 6s you might not be able to do a 1min30 round with your cookie cutter + uber advantage into last but you can stabilise on 2nd then do more weird shit like getting two ubers
I'm going to get a lot of flak for saying this, but a lot of the weapon bans seem to primarily be a result of other weapons being banned, or a result of classlimits. Removing weapon bans and classlimits introduces new counters to weapons that are supposedly "overpowered". How much did we see the Base Jumper in RGL 6s and would anyone consider it to be worth banning in RGL 6s? From what I can tell, the more open nature of the format makes this weapon not an issue.
What about the Detonator, was it such an issue that it needed to be banned? When you stop banning methods of extinguishing, resisting fire damage, or increasing the amount of healing on a team, afterburn becomes less of an issue. Same with Scorch Shot.
Did anyone even use the Reserve Shooter or Sydney Sleeper? Did the Buffalo Steak Sandvich ruin the game? Of course not.
Note that there are exceptions that straight up need to be nerfed, such as the Machina for example.