<3
Account Details | |
---|---|
SteamID64 | 76561198070962612 |
SteamID3 | [U:1:110696884] |
SteamID32 | STEAM_0:0:55348442 |
Country | United Kingdom |
Signed Up | March 26, 2015 |
Last Posted | December 17, 2024 at 1:29 PM |
Posts | 87 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | Logitech G403 Prodigy |
Keyboard | Corsair K70 RGB |
Mousepad | Cooler Master Swift-RX |
Headphones | ATH-M50X |
Monitor | Zowie XL2540K |
Gritomaslightly irrelevant but did that medieval mode competitive league die
The guys over at Gette It Onne are planning on doing Season 2. I don't know when though.
Twiggybut how do you enforce the stock stickies ban?
We have a plugin that is available to all server owners. cpu.tf has already complied by adding both our plugin and our server configs.
Alternatively we could simply look at the logs or demo recordings to find inappropriate usage of stock stickies, based on player reports.
https://i.redd.it/oej9v4s52sd21.png
KnightComp is a brand new competitive gamemode that capitalizes on TF2's sheer lack of Demoknight gameplay in competitive play. Meant purely for Demoknight players to either goof around in or compete to be the best, KnightComp is meant to allow Demoknight players to finally step foot in some form of competitive TF2 for once.
It is a mode built for fast-paced gameplay, very much like the original 6v6 mode it is based on, but KnightComp is very different in its own way. A lot of classes and some weapons are cut out of the game, leaving you with mostly projectile weapons and swords with few exceptions. This forces players to adapt via changing loadouts. For example, you can counter Splendid Screen Demos by using the Tide Turner to stay out of range and use grenades. Or counter that Tide Turner strategy by using the Targe to absorb explosives. Or counter that Targe strategy by using the Splendid Screen to have an advantage in melee combat.
We've been playtesting the mode and have found it to work very well on standard 6v6 maps. We are running a mini league with two divisions, one for EU and one for NA. We hope to be a home for Demoknights, like how Ready Steady Pan is a home for frying pan enthusiasts.
We have a set of cool medals up for grabs, which were added in the last TF2 update.
Sound fun? More information can be found in the Reddit post.
Edit: Base Jumper added to banlist.
- Added KnightComp Season 1 tournament medals
Demoknight is viable confirmed
Whether you enjoy fighting against a weapon or not should not have any bearing on its allowed or disallowed state, unless it's extreme. I would only see that as a valid reason to ban a weapon if Detonator Pyro were on par with a Scout and was actually affecting the meta, but we all know that this was not the case.
DrHappinessI think that there should be some written guidelines as to what constitutes a ban. I do think the way that we approach bans right now is good, but it would be nice to have for players to see how Leagues come to those decisions.
There was a very clear criteria upon the initial release of the Global Whitelist, but for some reason this criteria doesn't seem to be taken into account here. Downfrag me all you want but that's true. I for one would like to know why exactly these weapons were banned, besides being "spammy and annoying". Pyro wasn't exactly beating out the current meta.
Wasn't the point of the Global Whitelist, from the very start, to only ban weapons that are actually considered overpowered (in a way that's actually objective) or mechanically broken/bugged?
This is going against part of what the Global Whitelist was made to do. To specifically avoid banning weapons for very obscure and subjective reasons, and to follow a set ruling when it came to what weapons were banned. You have now broken the following criteria that you set in 2016:
The broad criteria for banning weapons were: Is this weapon so overpowered that it would subvert the idea of competitive play within a team?; Does the weapon’s concept strongly undermine skill-based play?; Does this weapon have a bug which would be detrimental to play?; And lastly, does this weapon dramatically change the concept of how 6v6, or a particular class, has been played for past years?
In terms of the flare guns, the answer is no, no, no and no. Therefore these weapons should not be banned.
What does "unsuitable for 6v6" even mean, and how many people actually agree with that definition? If we continue with the logic set here, soon we'll be making increasingly questionable and controversial bans.
Now none of the commands seem to work.
Made 2 new servers for good measure. But every time I tried, "!set name test", "!commands" and "!set game tf2" don't work despite there being only being 1 text channel.
Thank you Trath, very cool!
Unfortunately "!set game TF2/CSGO/Whatever" doesn't seem to be working for me right now, and I'm certain that I'm doing so in the correct text channel. Even made a test server with only one text channel and had the same issue. Otherwise, the bot seems to be working as intended.
https://clips.twitch.tv/NastyAthleticDragonflyNotATK
demoknight is finally viable
I can sympathize with unbanning a few of the weapons (I don't think anyone's complaining that the Mantreads would be overpowered, though I get the controversy with the Cow Mangler), but this defeats the point in having a Global Whitelist. I thought it was a priority to ensure that every league is running the same whitelist?