Update 2.2.8.2:
~ Fixed some alignment issues in 4:3 resolution
+ Added playerclass image when not using the 3D model in the HUD.
+ Made damage indicators slightly smaller (used intellectual's medHUD for reference)
+ Made HUD version number visible in 4:3 resolution
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ChipperHey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks
The colors can be edited in hudanimations_tf.txt in the scripts folder. Press CTRL+F and type HudLowAmmoPulse, then change voidHPlow to a RGBA value for AmmoInClipShadow, AmmoInReserve, & AmmoNoClip.
I designed the colors for this HUD very poorly, and will most likely start looking into ways to make the colors more customizable through only the clientscheme.res file. That probably won't be for awhile though.