I'm getting some serious frame lag. The odd thing is that the reported framerate is fine, but the game runs really chunky.
Anyone else noticing this?
Account Details | |
---|---|
SteamID64 | 76561197989245290 |
SteamID3 | [U:1:28979562] |
SteamID32 | STEAM_0:0:14489781 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | April 16, 2017 at 11:21 AM |
Posts | 379 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6875 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G402 Hyperion Fury |
Keyboard | Nixeus Moda |
Mousepad | Perixx DX-1000XXL |
Headphones | Superlux HD668B |
Monitor | ASUS VG248QE 144hz |
I'm getting some serious frame lag. The odd thing is that the reported framerate is fine, but the game runs really chunky.
Anyone else noticing this?
Slin mentioned this on his stream recently, but the biggest reason for Twitch's 30 second delay is for video conversion to mobile formats (assuming i'm remembering correctly).
I've been using the G402 since July December, previously I used the G400s, G400, MX518, G5, and MX510 (going back in time).
The only complaint I have is that it's easy to bump the dpi up and down buttons with the edge of your index finger, it took me a few months to get used to holding my fingers closer to the center of the mouse. The DPI buttons almost feel like an edge you can use to move the mouse when moving quickly.
If needed you can set the mouse to have only one dpi so the buttons don't do anything.
Otherwise it's been a really great mouse!
This confirms that TF2's Vertical FOV is indeed 75: https://developer.valvesoftware.com/wiki/Field_of_View
I think my back of the hand calculation is wrong, here's what I did:
TF2 has a fixed vertical FOV.
At a 4:3 resolution the FOV setting is "correct" insofar as 90 degrees is exactly 90 degrees.
Back of the had calculation to convert 90 horizontal degrees to vertical degrees would be: 90 x ( 3 / 4 ) = 67.5 degrees.
Related page with useful PDF: http://teamfortress.tv/thread/8532/
Considering the typical way to calculate it uses arctan it may not be as simple as taking the ratio
So....
TF2 vertical FOV: 67.5 75 Degrees
Overwatch vertical FOV: 60 Degrees
ew
Default cl_interp used to be 100ms, or cl_interp .1 for a long time, this is definitely new if valve servers are restricting clients to specific interps.
I did mention in the tf2 suggestions thread that we should have better network defaults, this could be related (though a long shot).
You should have posted here: http://teamfortress.tv/thread/12714/pc-build-thread/
Doubtful it's PSU issues, computers use more power when playing games than when idle for example, and a 500mA power draw from a USB port won't significantly affect the overall power use of the system.
Have you tried multiple ports?
Have you tried both front and rear USB connections?
Have you tried rebooting if it occurs?
I've had a lot of USB issues on an i7-920 build of mine that used an EVGA motherboard.
Lerp settings in class config will be applied correctly.
Yes 80C is way too hot for that CPU: http://ark.intel.com/m/products/65520/Intel-Core-i5-3570K-Processor-6M-Cache-up-to-3_80-GHz#@product/specifications
The heatsink is probably not mounted correctly.
(Look at Tcase on the spec page)