Right click on your volume control option in the system tray and click on "Recording Devices"
Does it show up?
Do you have sound drivers installed?
Account Details | |
---|---|
SteamID64 | 76561197989245290 |
SteamID3 | [U:1:28979562] |
SteamID32 | STEAM_0:0:14489781 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | April 16, 2017 at 11:21 AM |
Posts | 379 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6875 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G402 Hyperion Fury |
Keyboard | Nixeus Moda |
Mousepad | Perixx DX-1000XXL |
Headphones | Superlux HD668B |
Monitor | ASUS VG248QE 144hz |
Right click on your volume control option in the system tray and click on "Recording Devices"
Does it show up?
Do you have sound drivers installed?
Honestly it's more about hours spent playing in pugs and scrims, and to a lesser extent MGE and DM.
Yay links.
Stats: http://logs.tf/666253?highlight=76561197989245290
Twitch: http://www.twitch.tv/evltv/b/622785998
No, my wife took the picture, you can see a shadow of her arm in the picture lol.
I had to deal with this during the game:
Fix server lag when a map has been loaded for a long time.
For example, many MGE servers have very long map run times (multiple hours), and after an hour the server performance gets much worse, as if the rate of the engine slows down from the default 66 tick. This could be caused by lots of things such as memory fragmentation, memory leaks, garbage collection, but it is a constant annoyance.
Dedicated server performance should not decrease if it has been on the same map for a long time.
(Most operators work around this by having map timelimits, but it's somewhat counter-intuitive that you would have to do it if you're running a 24/7 server)
Fix the default network convars used for tf2.
New players shouldn't have to worry about setting cl_interp.
The default values are something like
cl_updaterate 20
cl_cmdrate 20
cl_interp .1
These result in horrible additional and unnecessary game lag, smarter game defaults would go a long way to improving the experience of new players. Really bad networks may need these settings, but honestly these defaults are from 15+ years ago and they no longer make sense.
These should be set by default: (in -autoconfig!!!)
cl_updaterate 66
cl_cmdrate 66
cl_interp .033
Fix the muting of game audio when playing on bball maps.
When this happens you can hear the announcer at full volume, but all shots etc are very muted. The sound usually fixes itself after 5 minutes.
Fix invisible players.
This happens when playing as well as when in SourceTV.
Typically starting and stopping a demo fixes this, but this isn't very convenient when you're already recording a demo...
This has a huge effect when playing and you can't see an enemy (or you can only see their hat, which somehow is still properly attached to their playermodel).
Add -autoconfig to your launch options.
Be sure to remove it after.
Dunno who made it: https://dl.dropboxusercontent.com/u/39366323/2%20ESEA%20LANs%20Highlights_60fps.wmv
I went through my folder of stuff, here's things I have that aren't posted yet.
let me know if you want any of them!
Often the update post on teamfortress.com takes much longer to appear than the email on the HLDS mailing list.
Lots of discussion here too: http://teamfortress.tv/thread/22317/tf2-update-for-1-27-15/?page=2#123