https://www.reddit.com/r/tf2/comments/dny6q/stop_ruining_your_screenshots_with_net_graph/
Account Details | |
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SteamID64 | 76561198064861754 |
SteamID3 | [U:1:104596026] |
SteamID32 | STEAM_0:0:52298013 |
Country | United States |
Signed Up | August 4, 2015 |
Last Posted | May 1, 2016 at 4:14 PM |
Posts | 50 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
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Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Mionix Naos 3200 |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Alright, thank you for the input. I'll mess with this stuff
I was wondering if there was potentially any way to access the "hud_fastswitch 0" menu ( "slow" weapon-switch menu on the right that you scroll/click to equip a different weapon slot) or "hud_fastswitch 2" menu (weapon-switch menu in the middle, for controller users) ingame, while still retaining the instant weapon swap from "hud_fastswitch 1"?
This could be anything from a bind that temporarily brings the weapon-switch menu up, to some sort of command that brings the weapon menu up when your loadout is changed/you respawn/etc. The intention is to be able to quickly see your equipped weapon without going to your loadout screen. Is anything like this even possible?
smitty_This'll be the first time I actually get to play one of these games when it comes out and be a part of all the hype!
beware of hype culture
Random podcasts I listen to
Echo Screen Live
TOVG Podcast
Welcome to Night Vale
Super Best Friendcast!
EricTheCapeKidIs there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?
You could do it for the static damage numbers since it's a separate control, but afaik you can't make more controls for health-pickup or the world damage numbers. What you could do is change the glyph at the font level; I've done this to add subtraction/addition characters to fonts without them.
Alright, thank you for your input. I'm probably gonna mess with the .ttf files - is there a simple/straightforward way to importing letters from one .ttf to another?
Is there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?
This hud looks so sexy. I especially love the small but notable things, like the additional main menu buttons, additional medic info in the competitive spectator ui (with custom medigun symbols), non-intrusive taunt selection, hq item image integration, and rainbow performance report bars.
I'm really digging it
Raptor00XI prefer TF2Stadium, cause i can actually log in into the site if I have TF2Pickup.net in my name :)
Did that cause login problems on TF2Center?
Super-http://i.imgur.com/E3l5Jby.gif
complete with 490 upvotes on reddit
haha Super you got OWNED by AssaultPotato
What is "CTXImagePanel" in winpanel.res and how can I edit it?
Karlaierathat happened to me on the 3rd runMy game crashes when i try to watch the demo
my game cannot play this demo whatsoever - it crashed when I tried to play it 5 times in a row for me :\
Okay, thank you. In my circumstance, which dxlevel would you guys recommend - 90, 95, or 98?
I really don't understand why, but my frames are consistently smoother using -dxlevel91 than -dxlevel81. Although 8.1 does sometimes give me noticeably more frames, it takes longer to launch and is far more prone to momentarily freezing, especially when I initially connect to a new server.
I don't really mind this (I really like 9.1 in for a lot of reasons), but I was just wondering if anyone could explain this.
Here's my computer specs, if needed:
Intel i5 @ 1.6 GHz/2.3 GHz
3.9 GB usable RAM