TheCapeKid
Account Details
SteamID64 76561198064861754
SteamID3 [U:1:104596026]
SteamID32 STEAM_0:0:52298013
Country United States
Signed Up August 4, 2015
Last Posted May 1, 2016 at 4:14 PM
Posts 50 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 1
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
60hz
Hardware Peripherals
Mouse Mionix Naos 3200
Keyboard  
Mousepad  
Headphones  
Monitor  
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#154 Introducing... The Mannterface! in Customization

I tried importing the SpectatorTournament.res, SpectatorTournamentGUIHealth.res, and spectator.txt files (as well as subesquent default_hudfiles) into another hud, in attempt to import Mannterface's Tournament Spec ... but this was the result - http://imgur.com/KwPwlqm

Any suggestions on how to fix this?

posted about 8 years ago
#2 How2Benchmark? in Customization

http://www.teamfortress.tv/7598/tf2-benchmarks

posted about 8 years ago
#5 New(ish?) In-House PUG Group Daddy Spank Me PUGs in TF2 General Discussion

ConsoleWarsGamer

posted about 8 years ago
#29 What do you like in a hud? in Customization

I absolutely adore fonts that simultaneously clean and quirky. I've fallen in love with Mannterface and Gmang, and they'll probably always be my two favorite huds. I can't bring myself to like ToonHud, though

posted about 8 years ago
#16 Shortstop Banned From DM in TF2 General Discussion
mvaginas per player (vpp)

xd

posted about 8 years ago
#2640 HUD editing: short questions, quick answers in Customization

How do I fix this http://imgur.com/zqy1svA ?

posted about 8 years ago
#36 Want custom scripts? Im making scripts for free. in Customization

Out of curiosity, how does the graphics card type impact your config?

posted about 8 years ago
#9 Can't see .ss or .logs ingame in Q/A Help

Sorry for necro, but I'm having this same issue, and I still can't seem to fix it. I have tried...

- cl_disablehtmlmotd 0
- deleting a previous read-only textwindow_temp.html I had had to initially block motds
- uninstalling/reinstalling huds, and using no hud at all
- messing with firewall settings
- launching IE and making sure it runs well

Also I have this in my autoexec (idk if that matters):

Show Content
//------------------------------------------------
// TF2 Anti-Virus by Casual v1.0
//------------------------------------------------

// Protection against server_can_execute bypass
// Make your cfg/config.cfg read-only for extra protection
cl_allowupload 0
alias cl_allowupload "echo Blocked cl_allowupload!"
alias clear "echo Blocked clear!"
alias unbindall "echo Blocked unbindall!"

// Adblock for motd, extra protection
// > Create an empty file in your tf directory named textwindow_temp.html and make it read-only (this prevents the motd from being saved & loaded)
// > Add '127.0.0.1 motd.pinion.gg' to your hosts file. This prevents a well known motd advertising network to load
//cl_disablehtmlmotd 1
alias closed_htmlpage "echo Blocked pinion!"

// Gets rid of servers playing annoying sound files
alias play "echo Blocked play!"
alias sndplaydelay "echo Blocked sndplaydelay!"
alias playgamesound "echo Blocked playgamesound!"
alias soundfade "echo Blocked soundfade!"

// Servers don't need this
alias cl_spec_mode
alias rpt_connect
alias r_screenoverlay

I still can't see .ss or !logs ingame - rather frustrating :c

posted about 8 years ago
#2634 HUD editing: short questions, quick answers in Customization
WiethoofdYou made the panel with the classmodel full screen, but did not move the class 'into' the screen. Mess with the 'origin_z' values and reloadscheme to see the changes.

Thank you I got it working for soldier. However, I'm getting a different error when I edit for some other classes. Scout/Sniper is fine, but when I try to edit the customclassdata positioning for classes like pyro I get this: http://imgur.com/nhpmU9N Reloading the hud isn't helping this. Here's my pyro customclassdata, for example:

Show Content
"Pyro"
{
"fov" "139"
"angles_x" "-8"
"angles_y" "0"
"angles_z" "5"
"origin_x" "0"
"origin_y" "13"
"origin_z" "-96"
}
posted about 8 years ago
#7 How do I edit a graphic like this? in Q/A Help
ShooshDoesnt
mat_filterlightmaps 0
mat_filtertextures 0
Give similar effects?

Not really, no. Those commands are just going to take off lightmap and texture filtering, meaning that difference in lighting/shadows will just be blockier

posted about 8 years ago
#2621 HUD editing: short questions, quick answers in Customization
Show Content
colly"Soldier"
{
"fov" "139"
"angles_x" "-12"
"angles_y" "0"
"angles_z" "2"
"origin_x" "4"
"origin_y" "13"
"origin_z" "-96"
}

Here the code for the viewmodel, if you need any help with placing it and stuff let me know.
Show Content
JarateKingTysronehelpYou need to replace HudPlayerClass inside hudplayerclass.res with:
"HudPlayerClass"
	{
		"ControlName"	"EditablePanel"
		"fieldName"		"HudPlayerClass"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"1"
		"wide"			"f0"
		"tall"			"480"
		"visible"		"1"
		"enabled"		"1"		
	}
And replace part of ClassModelPanel with
"classmodelpanel"
	{
		"ControlName"	"CTFPlayerModelPanel"
		"fieldName"		"classmodelpanel"

		"xpos"			"0"
		"ypos"			"r470"
		"zpos"			"2"		
		"wide"			"f0" //110
		"tall"			"480"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
Or something like that.

I tried using this stuff to get 3d centered class viewmodels but ended up with this: http://imgur.com/a8ZpR5w

Anybody have a fix for this?

posted about 8 years ago
#34 Updated G-Mang HUD in Customization
hoXyyPlease, let me know if it's broken, I haven't tested it since I'm not home.

Works just fine for me! Thanks for the update

posted about 8 years ago
#2619 HUD editing: short questions, quick answers in Customization
hoXyyTheCapeKidI've been using this hud, but 3d hud playermodels are not present. I've been messing around with values in the hud's HudPlayerClass.res here and there, but can't seem to get enabling them to work.

(and yes, I have cl_hud_playerclass_use_playermodel 1 on)

I forgot to add them to the hud, I'm doing that right now.

ty so much<3

posted about 8 years ago
#2617 HUD editing: short questions, quick answers in Customization

I've been using this hud, but 3d hud playermodels are not present. I've been messing around with values in the hud's HudPlayerClass.res here and there, but can't seem to get enabling them to work.

(and yes, I have cl_hud_playerclass_use_playermodel 1 on)

posted about 8 years ago
#31 Updated G-Mang HUD in Customization

Great stuff - thank you so much for your contribution to keeping the best hud in tf2 alive

My one issue is that 3d hud playermodels are not present. Is there any way to enable them? I tried messing around with HudPlayerClass.res but I can't seem to get them to work :\

posted about 8 years ago
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