I never really understood why Yukon got removed in the first place. I can see how annoying it was to push last a really long time ago, but the map has gone through a lot of necessary changes to make it really great. I absolutely love how you can play mid-fights many different ways (and even viably with a sniper).
I would say that Yukon has more balance and interesting play than some of the maps in the current rotation (Granary comes to mind). I would definitely be in favor of bringing back Yukon.
Actually, maybe I'll throw it in the GXL map pool?
TurinThe problem with sunshine is that you can get away with too many mistakes. You can wipe pushing 2nd and still end up keeping mid without much of a fight.
Other maps generally encourage punishing you appropriately for big mistakes like this, but sunshine just feels like a big DMfest without much else.
I don't agree with any of this. The first part of your post is only true if the other team wipes and only about two of your teammates survive. In that case, the other team's new spawns will get there quick enough to stop two people (but you can honestly say this about any map). However, if your team survives the fight with a good 4+ people, you will take back the mid point without much trouble.
Sunshine definitely punishes you for mistakes just as hard as other maps, maybe even harder. The only map I can think of that definitely punishes harder for mistakes is Granary.