https://i.imgur.com/Pj0Cwfr.png
skip votes count towards report votes as well apparently. seems pretty abusable
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | December 1, 2025 at 6:39 PM |
| Posts | 1701 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
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| Headphones | |
| Monitor | |
https://i.imgur.com/Pj0Cwfr.png
skip votes count towards report votes as well apparently. seems pretty abusable
Are you on default HUD because you're also using his HUD files?
Perhaps this is part of a transparent viewmodel config for dx9. Are you on dx8? because if so it's probably that
this thread can probably help you. You can do the reverse, find where the files and lines of code are and just stop the element from showing by changing enabled/visible to 0
ash
dishsoap
I made both of them. They're basically the same crosshair (at least how I made them). Only difference is ash's version fades from white to black at the edges while dishoap's fades to alpha 0
I've added them to botmode's shock crosshair folder (and probably will keep doing so for future requests so it's all in 1 folder for anyone going through this thread hunting for crosshairs) https://www.dropbox.com/sh/0aw9uytph0p4po1/AAD9NYNR9nyg0tVL47IG6He8a?dl=0
https://i.imgur.com/0EMF8s3.png
if either of you can't figure out how to make VMTs send me a PM (basically you just open another VMT in notepad, rename the crosshair name in there to the crosshair you want it for, then rename the VMT itself to the crosshair as well)
ALSO I'm not testing any of these in-game before posting these. if they look really blurry it's because I messed up a VTF flag when saving. easy to fix, just let me know
edit: Also I was planning on making a standalone thread for VTF requests for when I'm bored. But for now feel free to post requests in here. If the crosshair already exists I might just point you to it or something that's 99% the same thing though
edit2: added 2 variations based on dishsoap's. "greyfade" fades to alpha 0 but has also has a grey gradient. "shadow" has a shadow around it. will post imgur preview later
edit3:
botmodedoes anybody have shock rifle crosshair from ut2k4 basically a + with 2 dots radiating out of it in every direction
Made you one (and a version with shadow). Doesn't include VMTs but those are easy to make. can include them if someone can't figure it out though
https://www.dropbox.com/sh/0aw9uytph0p4po1/AAD9NYNR9nyg0tVL47IG6He8a?dl=0
https://i.imgur.com/E3SDJ6G.png
(VTF is white so you can pick whatever color)
twitch admin, played TF2 for a long time
played on budsquad
I believe he also contributed to essentials.tf's monthly cups being on twitch front page
He changed his name to something like Synwyn (probably not exactly correct) and showed up in twitch chats every now and then
edit: apparently one of his past aliases was also Johnsfatcock
bump. not much time left. get your votes in
https://i.imgur.com/QEeAYHi.png
"weird" dropdown. what the heck I like that dropdown. rc4 is better imo
It also puts mid cap on top of the bridge at mid instead of below
If reckoner would win I'd like for there to be a vote for rc2 or rc4 (or at least an explanation why admins decided not to go with the most recent one. afaik bugs from rc3 were fixed but I can be wrong obv)
For those who didn't play it recently
rc2: 1 crate mid, mid point is below the bridge, no dropdown
rc3: double stack crate mid, yes dropdown, had invisible wall from mid to second people would get stuck on and die (this is the one everyone hated)
rc4: single crate mid, yes dropdown, mid cap is on top of mid bridge
PogChamp
Have added a few, will add more tomorrow. cool stuff. gl with the project!
sageThis map is so fun! even pubbers i invited to try it like it!
Any chances of a 2v2 smaller version of the map? or maybe a version with a lower "basket" to score so its easier for pubbers that cant RJ?
you could play one of the older versions which has a bigger goal (at the same height though still a lot easier)
LAN death hit me 5 days after LAN. Still suffering
Legs hurt a lot due to work as well
Had 1 hour of sleep yesterday because the leg pain was so intense I couldn't sleep
Woke up after short sleep, then dropped a glass bowl on the floor due to exhaustion
Work has also slowly been affecting my wrists. Lots of heavy lifting. The slight pain never really went away the past couple days
Past couple days have been not so optimal in my opinion
at i65
Aelkyr: "Multiple people came up to me this LAN asking why I was so mean in the article, but all the shittalk was actually Dempsey. He just didn't sign it under his name"
Dempsey: *cruel laughter in the background as Aelkyr hopes for people's forgiveness*
DuMmTmextine cool
hijacked dumm's tftv im drunk
- Tob (mid scout and sniper)
*Edit by actually me, it took Tob about 5min to type that
TFTV any%
dbkthese are actually super sick, but does anyone know how to use these if you use q to switch weapons? because whenever i try to use one of these it immediately gets out of sync
what do you mean out of sync? VTF crosshairs can't be out of sync.
Are the viewmodels out of sync?
If this is the case you'll have to do something like this
alias weapon1 "slot1;r_drawviewmodel 0;bind q weapon2"
alias weapon2 "slot2;r_drawviewmodel 0;bind q weapon3"
alias weapon3 "slot3;r_drawviewmodel 1;bind q weapon1"
bind q weapon1
It can still get out of sync so you'll want this to be in every class config so it doesn't desync when you switch classes
slot1
bind q weapon1
r_drawviewmodel 0
then there's still exceptions if you die holding a weapon but respawn with another (but there's a command for keeping last weapon equipped on respawn. not hard to find but I don't remember off the top of my head)
And if you use q on engineer/spy with this you'll also have to make sure to bind build/disguise menus to other buttons to still have access to them.
I used to have this all scripted (worked for q and mousewheel) but sadly that's a cfg from 4 years ago that I lost when my laptop decided to become a time bomb. There might be mistakes in what i wrote but some experimentation should make it easy to fix if there are any.
EDIT: also you can cut out the need for a viewmodel command by using Yttrium's viewmodel script. No desync with viewmodels ever if you use that
EDIT2: fixed mistake. weapon2 and weapon3 aliases now correspond to slot2 and slot3