nice nice very good
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I don't follow pokemon very much but I saw this on my twitter feed for those out of the loop on it like me on initial reactions https://twitter.com/shofu/status/1100803086417707008
I'd ask about that in Mastercomm's thread. I'm not familiar with all the commands that influence this type of thing.
What I suggested probably circumvents the issue if you cannot find the command(s) causing it
nice i like it very much ty ty. what's their name(s)?
It's good that we're holding people accountable for the things they say. I wish it wouldn't turn into a shitfest every time one of these threads is made though
@cyanic judging by the necro'd thread you've been in this position before. My limited interaction with you was never unpleasant afaik so I'd like to believe you're not like this 99% of the time. But if you keep falling back to this behaviour over time perhaps it's time to consider the underlying causes that've led you here.
It's not easy to improve your personality or your real life situation if these are the root causes for taking out your frustration in such toxic outbursts but I hope you understand you can't ignore the issue and need to find a way to improve yourself or your situation. Nobody expects anyone to improve in a day. But take this as a sign that you should get back on the road to improving because you've probably lost track of whatever desire you had for improving as an individual since the necro'd post and now
The transparent viewmodels are possible by adding an invisible overlay over your entire screen combined with motion blur. My guess is that you need viewmodels enabled still because otherwise the overlay causes the motion blur to freak out (despite strength 0) causing this effect
Perhaps a way to fix this would be placing the transparency overlay into the achievement tracker or 3D class model files. You can toggle these 2 HUD files on and off so you'd be able to combine that command with r_drawviewmodel. This way you'd be able to switch to having no viewmodels and turn off the overlay to avoid the issue
(that's just a theory. I don't mess with HUDs much but I see no reason why it wouldn't be possible)
lft scout
edit: found one. glhf!
liquipediaWith its initial focus exclusively on the 7v7 format developed by the player himself
I've heard a couple times that this is incorrect and 7v7 actually had been tested plenty in the old TF2 days in different ways (I recall one of these iterations allowed 2 meds with 1 kritz and 1 uber). Same goes for the prolander format. Can anyone confirm? I've not been around long enough
edit: If the article is talking about the current RGL prolander with its weapon ban system it's not incorrect. Just seemed like it implied 7v7 was never a thing before sigafoo "invented" it
Hi TFTV friends, use https://steamid.io/ (or some other site. there's multiple) to find a permanent link to profiles. People who put a lot of "effort" into their profiles tend to change their custom URLs at times, causing your links to become invalid
https://www.teamfortress.tv/26790/official-knucklescrosses-release
Instructions are in the youtube video in post #1 and in image form in #2. If you don't see them, you didn't follow the instructions correctly and should restart from the beginning
Shift of heal distribution and kill distribution as the pocket scout meta started developing over time.
If you're going to compare %wins if mid fight won, perhaps you could also look into the stats of what happens when ally/enemy meds die/live during the mid fight https://puu.sh/COwuy/d37fc50593.png
I'd rather not derail this thread much more than it already is, but the main thing for me in klm's fragvid was the strange pace of the clips at times and the poor quality of them. The edit itself isn't my style but I wouldn't say it's a bad edit and klm definitely has an idea of how to do shit.
What I mean with the pace/quality is stuff like 0:27 where there's a 10 second clip of slicerogue missing rockets and then hitting 1 mediocre direct. Next clip is just an arrow saving a demo on blands mid. Also not very impressive. Though not a bad play 99% of people wouldn't consider that worthy of putting in an edit. There's more clips like that, but I'm not going to make a lame list. There's definitely some alright clips in there though.
I don't want to bash klm or slicerogue with this nerd essay, but they both fucked up not really taking into account the minimum standard for today's comp community. klm is a capable editor, slicerogue has enough competitive experience to pick decent clips so not sure how that thing was created
edit: to klm and slicerogue I'd say that they need to rethink how to go about gathering and pacing clips. Could draw some valuable lessons from it and produce a way better result in the future. The video might not have been well received but hopefully it doesn't discourage you too much to improve and gather feedback
We put together a team of players last minute for the ESL cup. Aside from 1 person I didn't know the others amazingly well so I expected it to be aids but it ended up being a ton of fun and I'm happy with how well I performed against some of the better teams we played. In only a couple of games we ended up gaining quite a bit of synergy and coordination. Days like these are why I still play TF2
Also I just booked my flight to Copenhagen Games cu@
go zebra!