I'd rather not derail this thread much more than it already is, but the main thing for me in klm's fragvid was the strange pace of the clips at times and the poor quality of them. The edit itself isn't my style but I wouldn't say it's a bad edit and klm definitely has an idea of how to do shit.
What I mean with the pace/quality is stuff like 0:27 where there's a 10 second clip of slicerogue missing rockets and then hitting 1 mediocre direct. Next clip is just an arrow saving a demo on blands mid. Also not very impressive. Though not a bad play 99% of people wouldn't consider that worthy of putting in an edit. There's more clips like that, but I'm not going to make a lame list. There's definitely some alright clips in there though.
I don't want to bash klm or slicerogue with this nerd essay, but they both fucked up not really taking into account the minimum standard for today's comp community. klm is a capable editor, slicerogue has enough competitive experience to pick decent clips so not sure how that thing was created
edit: to klm and slicerogue I'd say that they need to rethink how to go about gathering and pacing clips. Could draw some valuable lessons from it and produce a way better result in the future. The video might not have been well received but hopefully it doesn't discourage you too much to improve and gather feedback