why not play it. After there isn't a whole lot of players would be worth picking since there's so few players (if i compare this to sc2 proleague for example)
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | November 10, 2024 at 5:11 PM |
Posts | 1566 (0.4 per day) |
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Windows Sensitivity | |
Raw Input | |
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Resolution |
1024*768 |
Refresh Rate |
75 Hz |
Hardware Peripherals | |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
Classes could be subject to change depending on what players have drank already. Also Neo/Medico are shit as scout.
drosoFuck you Twiggy <3
I love you too :D
@dak1ne, come say hello on casters desk!
the game is a bit unstable when alt tabbing indeed, but i guess that's standard for source games running fullscreen
mathsadTwiggydon't quote me on this but it should have linked you to the blog post through means of a notification if you were infected. that's just what i've read on forums though.AndKennethr100 is the one that fixes everything and runs a scan/remover tool automatically when you launch it.
It sucks that it happened, and there's certainly going to be a nice fat investigation into how, but it seems like they've handled it fairly well.
But let's say you were infected, then puush automatically updated to r100 and ran this tool. Would it tell you you were infected so that you can take appropriate precautions?
Alright thanks!
If overwatch is a success, Valve will respond. If not, they won't need to.
Valve has the ability to learn from past failures also, that's what they with CSGO to tweak it and bring it to where it is now.
do you have tutorials/videos to help noobs improve?
Stuff like controlling concjumping/rampsliding would be a good start for me (i did the training map)
AndKennethr100 is the one that fixes everything and runs a scan/remover tool automatically when you launch it.
It sucks that it happened, and there's certainly going to be a nice fat investigation into how, but it seems like they've handled it fairly well.
But let's say you were infected, then puush automatically updated to r100 and ran this tool. Would it tell you you were infected so that you can take appropriate precautions?
is there ways of tweaking the concussion effect? I get motion sickness out of it :(
Ok here are my cents after visiting the map
http://puu.sh/gSmar/5a94954c09.jpg
I love your background idea! With the work you did on sunshine i have a feeling this could get really pretty
http://puu.sh/gSmgM/b9e2e4fda2.jpg
There are no healthpacks on last besides this one. Don't you think it could be an issue? Also could you use this door to make a third underground access to the spawn? You could use either a drop down thing, or maybe some kind of ramp, it could be cool.
http://puu.sh/gSmGs/b72a9b674d.jpg
I have trouble to understand a reason a defender would have to go this way. Same for attackers, why would they box themselves up in such a tiny space? If you could add here
http://puu.sh/gSmMO/8ef97d876b.jpg
stairs similar to the other side
http://puu.sh/gSmP6/ea75652986.jpg
it would become a more interesting flank route
http://puu.sh/gSmTa/2f09c21800.jpg
this lobby looks so cool to me and i love how you took care of sniper sightlines!
On second, good job keeping the lamp hiding spots, however you keep adding unreachable roofs that are very frustrating when you discover you cant go on them such as :
http://puu.sh/gSn3I/e6fd395a53.jpg
I mean, if you dont want players to go there, nothing forces you to keep this roofpad there, you can just scrap it. Same for all the roofs in the zone.
http://puu.sh/gSnp2/a3626dacb1.jpg
Very good use of the props i love it
I also love the water shortcut on 2nd holy shit it might actually be viable to sneak through here
http://puu.sh/gSnNH/e714ea4d26.jpg
Very good idea there
http://puu.sh/gSobQ/fa66b85ff5.jpg
The mid looks so good from here like you took care of everything already. I especially love the fact that you can access the high crate from stairs and stuff.
But this area is very questionable to me. Like why would you need so much inside height space there? why did you make the whole zone so high with a clear roof if it is to block access to jumpers?
http://puu.sh/gSoqw/ac49181be7.jpg
A better idea would be to cut down the building to the height of the opposite crate (where i'm standing), make it accessible to jumpers, and if you want put some kind of planks between the crate and the roof to link one side to another. But i love the cracked window idea :p
Overall i like it, but please get rid of roofs nobody can jump up on :p
last sort of reminds me of ctf_mach4, which is awesome.
I just hope it will weight less than 100 Mo once finished ;) (yes i found sunshine way too heavy for a 5cp map)
Awesome initiative
enorytI'll be there. Anyone looking for a pocket?
Even more awesome 8)
F2TwiggyIt sometimes outputs strange stuff with loose cannon (damage labeled as grenade launcher and kills as lc), half zatoichi, shortstop, and some other unlocks i canr remember right now.
This is a bug in TFTrue.
oh? Okay, i didnt know.
zoob, please look at some labels for damage dealt with specific unlocks if you can please.
It sometimes outputs strange stuff with loose cannon (damage labeled as grenade launcher and kills as lc), half zatoichi, shortstop, and some other unlocks i canr remember right now.
Thanks =)
Well, at least we'll have other comp FPS choices than CSGO soon with all the games in development =)