Twiggy
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SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted October 13, 2024 at 6:44 PM
Posts 1565 (0.4 per day)
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Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
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Monitor Packard Bell 17" CRT
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#13 I had an encounter with a black man in Off Topic

The moral I get that you apparently don't given your followup post is that credulous people such as you when you were vulnerable can be made hateful by medias/ various reports of things in a society where fake news, oriented information and propaganda are everywhere.

Are Christians (replace with whatever keyword you want i couldnt care less about specific groups) more persecuted, or are there just more Christians? Or perhaps each persecution is now documented thanks to smartphones/internet? What about the number of persecutions/inhabitant compared to christianity in south america in 1700?

If you want to have a clear unbiased opinion you should volunteer to a Christian humanitary group and go get first hand experience of what you read in the news. Otherwise you are just spreading hatred, and, you've been proven somewhat wrong/misdirected already by this black man.

posted about 5 years ago
#11 SPREADSHEET SITE FOR SCRIMS AND OFFICIALS in TF2 General Discussion
TheMasterOfDisasterNLThe main domain name has been changed to https://www.scrim.tf

i knew it reminded me of something.. this was a project a couple years ago wasnt it?

posted about 5 years ago
#12 RIP Aeons in Off Topic

fucking unlucky for him :/

posted about 5 years ago
#8 SPREADSHEET SITE FOR SCRIMS AND OFFICIALS in TF2 General Discussion

is it to be used only by teammates to figure out when stuff happens or can it be visited by other team leaders to schedule scrims?

posted about 5 years ago
#28 Thoughts on wallbugging? in TF2 General Discussion

wallbugs as hiding spots should be banned (by making admins review a specific play), but be allowed as a fall damage mitigation.

lazplenty of things can deny a chokepoint, for example: sticky traps, hiding near said choke point, etc.

Yes, and adding more to the list isn't needed to fluidify the game.

posted about 5 years ago
#27 Medic's Primary Problem in Videos
ThermitePaulsen had a fantastic idea for nerfing crossbow, I had a pretty similar idea but never really shared it and didn't have as clear of an idea of how it could work unlike Paulsen (https://www.twitch.tv/videos/336554402?t=01h14m39s fantastic conversation from here). He had some other fantastic ideas to go along with it all in the vod. The problem with the crossbow is that the healing is instantaneous. Every other healing item heals at a rate like the Medigun, dispenser etc. This along with lowering the amount it heals for I reckon would make it a much more balanced weapon without being disgustingly overpowered. Having it heal at the same rate a level 1 dispenser heals at might be a good start.

Instead of loosing a 1v1 with a scout cos they got a lucky arrow shot at them, they would only heal a small amount in the time it took you to reload and shoot, while still retaining the ability for them to retreat and re-heal. It would still keep it usable enough for pocket rollouts etc as well.

Obviously the crossbow needs a nerf, too ingrained in the meta to be banned, and needles are just bad so need a buff (dunno how though).

Just my 2c.

Great video though Nursey.

But this kills the clutch crossbow plays the weapon was first known for :

https://youtu.be/jamuLPfQibU?t=195

This wouldnt be a problem if the time cost of firing such an arrow was higher (= having to reload manually/reloading slower). This way it can still be used to clutch, but can't be spammed every 2 seconds without seriously hurting the heals.

Also why does the bow have so much stored ammo when huntsman is like 12 shots? So much ammo isn't needed and just encourages spam.

Besides this issue, how about making the bow heal a percentage instead of a flat amount? min range = 25%, long range = 75%; this way it would no longer be efficient to crossbow dudes with 10hp standing still 1 meter away instead of fighting/running to a healthpack, while still allowing clutch long range arrows, plus it would be a small nerf to scout (which is needed).

For needles, the overdose speed buff could be passive, but for stock needles, i don't know if they should be changed.

posted about 5 years ago
#9 zowie divina in Hardware

does it vibrate?

posted about 5 years ago
#12 Medic's Primary Problem in Videos
NurseyIn case you guys didn't watch the video and only read the guy saying "the crossbow isn't going to be banned even though it's obviously OP", I will give you a better much more accurate summary.

I do not mention at all about wanting to ban the crossbow. It's obviously broken but this mostly stems from the fact from how awful the medics other primaries are. They are almost all virtually worthless. The point of the video is to sway the opinion of instead of making the crossbow into garbage, make the garbage weapons actually mean something. While the crossbow obviously needs a change I do not wish to see that weapon become near useless because of lazy balancing.

Please do not use this as a chance to start a debate as useless as "should the crossbow be banned?" I cannot stop you guys if you really want to actually talk about it, but I hate for my video to be the source of something I completely had no intention in starting.

then your video is supposed to be the source of what, if not a discussion about what the game should be/how to design items and other regular topics?

nuzehttps://youtu.be/bsC8io4w1sY

as pointed in the video with the sf2 example, while buffing is a good balancing tool, it ends up creating another game. Can't speak for you, but I like tf2 as it is, or was.

posted about 5 years ago
#5 Medic's Primary Problem in Videos
kalieaswariI wish xbow didnt have passive reload

i always thought it was a bad idea when it was implemented for flares

edit: typo

posted about 5 years ago
#13 Doomsday comp tf2 video in Videos

i thought it was about some sd_doomsday comp gameplay

posted about 5 years ago
#12 Coaching plugin and its implementation in leagues in TF2 General Discussion

It could be allowed and be harmless.
First, one maincaller, even an omniscient one, cant talk enough to micromanage six players.
Second, one trait of bad players is they're bad listeners (not talking about newbies learning), so no matter how many calls you make, or how many times you tell them their mistakes, if they don't want to improve or listen to you, they won't, so it's not going to change much for those teams.
Therefore it should be tolerated, but it's not the league's business to enforce match servers to run the plugin, and it shouldn't be an offence to deny a team a spec plugin server for a match.

posted about 5 years ago
#53 Who does not use Iron Bomber in TF2 General Discussion
DrPhilNever used the iron bomber

Dr.Pill > Dr. Iron Bomber, easy choice

posted about 5 years ago
#30 I require game suggestions in Other Games

Nobody mentioned fallout new vegas or vampire bloodlines(BEST ONE GO PLAY IT XOXO) so there I add them.

If you like combat RPGs you can look at Shadowrun: Dragonfall.

Everyone else already mentioned tons of good games (esp. Deus Ex GOTY)

posted about 5 years ago
#5 SVIFT EU loses marten, casts Ombrack as replacement in News
martenVery strange to see an article being written about yourself

you're famous now

posted about 5 years ago
#31 Who does not use Iron Bomber in TF2 General Discussion
gemmhamahamexplain this. https://streamable.com/rx3u2
(to replicate this, either restore or put name/desc/killstreak kit on ironbomber while outside of spawn)

has anyone tested whether the projectile arc behaves more like iron bomber or pipes with that? i'd wager the former, and it literally doesn't matter in practice but it'd be interesting to know
Twiggy...the booties, as not running them put one at a direct hp disadvantage.
not strictly true, as the booties currently ONLY have that hp bonus (unless you equip a shield) and they're completely unused

oh yeah i forgot the speed buff

indecencyiodineIndecency doesn't use it, but idk why

Also, loose cannon is scary good when you practice using it in different ranges.

complete preference to use stock and iron bomber imo

plus everyone seems to not be able to form their own opinion or their own mind and just regurgitate whatever invite players and people high up think and magically think stock somehow is worse than iron bomber, dunno where that came from, theres been so many times i can just tell from people's tone of voice that im a disadvantage just for even using stock but they dont say it

thats the point of the discussion too, doughy said valid stuff about lnl and GL on sunshine, so where do you find GL to be better, or do you not feel any difference?
For me the ability to put rollers precisely in a chokepoint from miles away to deny a push is valuable, because i can either hit the direct, or be sure the roller's gonna hit, which is not (always) the case with GL.

ComangliaZestyBefore people get into theorycrafting about grenades having a 'more inconsistent projectile path because of tumble'. Here's a quote from the sigsegv video that everyone got that information from:

"Somewhat surprisingly, there is little difference between stock and the Iron Bomber despite the latter having roughly spherical projectiles instead of pill-shaped ones".

The rollers are the reason people use it.

It's definitely a little bit of everything, but I have a feeling you're missunderstanding sigsegv. The Iron Bomber and Grenade Launcher on average go the same distance before exploding (assuming they never touch the ground) and go the same speed, BUT Iron Bomber variates a LOT less and you can see it in that video. The maximum distance the ironbomber goes is less the minimum distance is higher, the amount the ironbomber deviates from center either left or right is also lower now it's not by a whole lot but it still matters.

Combine the lower variation in the iron bomber with less roll giving demomen better ability to deny a specific area that isn't directly next to a wall and have a shorter fuse making timing WAY easier and it becomes a distinctly better choice. It's just icing on the cake that the iron bomber projectile overall is just way darker than the stock projectile so it's harder to see if you're looking directly at a demo or dark back grounds. I'm also pretty sure that the Iron Bomber fire animation is way less noticeable than the stock grenade launcher.

the range of the two weapons isn't the same due to the shorter fuse of the IB, but theres not a lot of spam angles that make use of this advantage the GL has IMO.

posted about 5 years ago
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