Raptor00XTwiggyi don't get how fighting pyro frustrates you so much more than fighting scouts or snipers
Scouts and Snipers actually clicked on me, so I feel less frustrated knowing that they've had good aim and killed me with it :)
Fair point, but that's not how I think. Disagreeing is fine. For example, when I witness airshots, I see kills against the 'flow of the game' (= things that do not happen predictably) before seeing how awesome the shot was. A case of half empty glass I guess.
michael-scouts and snipers have lower health pools than a pyro
I don't see how that makes the fights more or less frustrating. That's just how classes are.
michael-scouts and snipers don't reflect projectiles at me
Countless times in pugs and lobbies people who complain about that are the first ones to shoot rockets and pipes directly to the pyro's face... Now I agree with you that certain cases of reflecting are total bs, like when pyro reflects from behind you.
michael-scouts and snipers don't simply click and force me into a corner to die
well you face a scout and you have a countdown timer on your head, more or less long depending on scout's aim. You must kill scout or get out before that end or you die. Pyro does the same thing really. About that 'force me into a corner 'thing I don't see how it's different from a rocket up your knees, depriving you of your momentum.
michael-i don't die to a scout or a sniper after i kill them
Yes that indeed can be annoying.
michael-scouts and snipers damage in bursts, not consistently as long as they hold w and fire
For scout i disagree, cf. higher up on the post. For snipers thats what I like to think too. When I was maincalling and see a pushable situation and an enemy sniper I'd be like 'go in he can't headshot us all', and well, sometimes the sniper gets a 4K, sometimes he does not get anything at all.
What does it say about the play we were trying to make? How, with such an unreliable outcome, should I behave when I see that class?
The safe option is not to attempt the play at all, and then the game turns into turtley slow as fuck games and stalemates I hate. Not cool, and frustrating for everyone playing.
michael-i'm not blinded by the light of a thousand suns when fighting a scout or sniper
ok the blinding point is actually painful I agree on that D:
I'm not saying ban scout and sniper. All I'm saying is that every class has its bit of frustration in playing against it, and everyone must deal with it, as it's a part of the game, and if you chop parts of the game (and 6s is already a very chopped TF2 experience), then you're not playing TF2 anymore.