Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted November 10, 2024 at 5:11 PM
Posts 1566 (0.4 per day)
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In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#17 How to enable console on main menu? in Customization

Smesi found a workaround here :
http://www.teamfortress.tv/44231/cant-open-the-console-anymore

I've tested it and it works, but whats beyond me is that i put in a bind in config.cfg the same commands ("engine con_enable 1;toggleconsole") and it does nothing, WTF?

Edit : i didnt see that zwockl posted the exact same solution, sorry

posted about 6 years ago
#140 nerf pyro in TF2 General Discussion
Raptor00XTwiggyi don't get how fighting pyro frustrates you so much more than fighting scouts or snipers
Scouts and Snipers actually clicked on me, so I feel less frustrated knowing that they've had good aim and killed me with it :)

Fair point, but that's not how I think. Disagreeing is fine. For example, when I witness airshots, I see kills against the 'flow of the game' (= things that do not happen predictably) before seeing how awesome the shot was. A case of half empty glass I guess.

michael-scouts and snipers have lower health pools than a pyro

I don't see how that makes the fights more or less frustrating. That's just how classes are.

michael-scouts and snipers don't reflect projectiles at me

Countless times in pugs and lobbies people who complain about that are the first ones to shoot rockets and pipes directly to the pyro's face... Now I agree with you that certain cases of reflecting are total bs, like when pyro reflects from behind you.

michael-scouts and snipers don't simply click and force me into a corner to die

well you face a scout and you have a countdown timer on your head, more or less long depending on scout's aim. You must kill scout or get out before that end or you die. Pyro does the same thing really. About that 'force me into a corner 'thing I don't see how it's different from a rocket up your knees, depriving you of your momentum.

michael-i don't die to a scout or a sniper after i kill them

Yes that indeed can be annoying.

michael-scouts and snipers damage in bursts, not consistently as long as they hold w and fire

For scout i disagree, cf. higher up on the post. For snipers thats what I like to think too. When I was maincalling and see a pushable situation and an enemy sniper I'd be like 'go in he can't headshot us all', and well, sometimes the sniper gets a 4K, sometimes he does not get anything at all.
What does it say about the play we were trying to make? How, with such an unreliable outcome, should I behave when I see that class?
The safe option is not to attempt the play at all, and then the game turns into turtley slow as fuck games and stalemates I hate. Not cool, and frustrating for everyone playing.

michael-i'm not blinded by the light of a thousand suns when fighting a scout or sniper

ok the blinding point is actually painful I agree on that D:

I'm not saying ban scout and sniper. All I'm saying is that every class has its bit of frustration in playing against it, and everyone must deal with it, as it's a part of the game, and if you chop parts of the game (and 6s is already a very chopped TF2 experience), then you're not playing TF2 anymore.

posted about 6 years ago
#136 nerf pyro in TF2 General Discussion
TwiiKuuAnyways, now that the entire community agreed to limit 6s to 0 pyros at any time, how much time will it take for Crooked League Admins to update the configs?

Well I don't agree. Don't speak for me.

Yes pyro is strong, yes pyro is too strong for the skill it requires, no I don't mind playing against him, yes I welcome some change, even towards a less skilled game, yes some secondaries could be banned as a small measure.

But to me, playing against a donkey dm scout or a pyro, or a good sniper is all the same. I'm dead in all three cases. The amount of skill it took for the opponent to kill me does not matter.
Fighting a pyro has its advantage : his damage output is easy to predict ( = a ton, always), therefore i know whats going to happen.
Same stuff vs heavy : jump the minigun, die all the time. Simple.
Scouts can be predictable too, but less. Especially as soldier, there are lots of cases where one goes in and must hope for the best, as if 100% of scout shots get hit, even with perfect timing, soldier dies before firing two rockets. We see lots of soldier plays in prem that go well just because enemy scouts whiff shots. I don't like dice rolls.
Speaking of dice rolls, what should I even say about sniper..

TLDR i don't get how fighting pyro frustrates you so much more than fighting scouts or snipers

posted about 6 years ago
#1 How to enable console on main menu? in Customization

For quite some time now my main menu looks like this :

https://i.imgur.com/cFW4JR5.jpg

we can see that the console is fucked up and becomes usable only when a server is joined.

I heard that the console still works on some HUDS though, and I would like to know the workaround.

Cheers

posted about 6 years ago
#23 Ascent announces pocket soldier change in News

upgrade tbh

posted about 6 years ago
#33 Se7en shuffles roster, says goodbye to three players in News

Is permzilla still the backup?

posted about 6 years ago
#14 I edited the 5CP game rules - help test? in TF2 General Discussion

does your map need any specific timelimit/winlimit values or can it be used with regular comp. 5CP configs?

posted about 6 years ago
#8 My sons basketball team acquired by OMNI5 Esports in News

no more infuriating six syllabus team names to spit during a fight yay

posted about 6 years ago
#16 pyro unlocks in Videos
YeeHawTwiggyBrilliant plays xd
Although pyro gameplay is a bit silly i think it fits the game's atmosphere, it reminds me of thief's plays
wat

You don't know thief?
https://www.youtube.com/user/DaBridgeTroll

posted about 6 years ago
#13 pyro unlocks in Videos

Brilliant plays xd
Although pyro gameplay is a bit silly i think it fits the game's atmosphere, it reminds me of thief's plays

posted about 6 years ago
#2 Koth Apex in Map Discussion

You have weird pure lapses of automatism. I wish I could create things automatically too.

I looked at your map, and I hate clipped rocks. The map is too small for pubs and HL, so it can only be a 4s and 6s map to me.

While I liked the weird ladder stairs all this area under the point feels like a worse version of ashville, a map I already don't like.

Highground above the point is not contestable by the team trying to cap it, plus it's reacheable by engies and snipers.

https://i.imgur.com/AafXTf4.jpg

The problem with your layout is that all access routes go to the same "knot", the control point. That makes it the narrowest and thus easiest defendable position.

I'd have thought the map circularly, a bit like nucleus, where side routes actually go around the point and avoid it completely. This way attackers can choose to stretch thin to surround the "stronghold" on the point, like so :

https://i.imgur.com/P6yQ6sb.png

Your map could also use some ramps or walls/rocks to do trick jumps.

posted about 6 years ago
#22 Unreleased Valve game gets 1mil tourny in Off Topic

What a time to be alive...

posted about 6 years ago
#324 TF2Stadium.com in Projects

Also typing !rep our demoman is kind of annoying when one is used to !rep our demo

posted about 6 years ago
#323 TF2Stadium.com in Projects

Hello, i have feedback for the developers.

As you might know, lots of tf2center lobbies go to absolute shit due to offclassing. Therefore tf2center provides a setting to restrict offclass that is missing from tf2stadium. It doesn't even work as players can still offclass : all that happens is that they get reported, but it only gives them a cooldown and does not make a sub slot appear on the front page so offclassers can't be kicked.

It would be nice to have an option to restrict offclasses and have it either alter the class limits on the server, or kick the actual offclassers. Besides if it could even restrict offclassing to specific classes chosen by the leader it'd be even greater.

cheers

posted about 6 years ago
#5 TF2Center down atm in TF2 General Discussion

at least we can play

posted about 6 years ago
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