Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted November 10, 2024 at 5:11 PM
Posts 1566 (0.4 per day)
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Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
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Monitor Packard Bell 17" CRT
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#39 I'm at greggs in Off Topic
Finnigan2 rossage rolls and an irn bru every time

When i drank irn bru i thought i'd turn into orange hulk because the drink is so un natural

Weirdest soda i've seen

posted about 7 years ago
#49 Heart of the Oak (5cp) in Map Discussion

Awesome new cellar

Last hugely favors defenders

https://i.imgur.com/VP5gEA6.jpg

Safe spot for snipers there

https://i.imgur.com/xVMfnI7.jpg

Another very easy one

Overall the platform has no drawbacks for defenders. It makes the last very one-dimensional and uninteresting for defenders.

I can hide sticks there (useless but looks weird)

https://i.imgur.com/KOQfiLo.jpg

The new window opening on mid is not wide enough to be used to jump out, and there is no ledge on the outside for jumpers to get inside. Quite frustrating.

If I was you i'd trash the last point area and work again from the base concept which is axial symmetry and a broken bridge across the room. I'd make a very simple and symmetrical spawn, treat the bridge as some kind of pyramid with stairs to access it from attackers and defenders side. Basically whoever controls the bridge wins, no more defender high ground platform bs. I'd make lobby exits to second 2x wider, even if it means adding pillars on second to block problematic sightlines.

https://i.imgur.com/ptSMif2.jpg

I'd also rework this ceiling ; make it like 10x higher and open the top to allow players from lobby to jump to second. Like it would be completely open between the two side doors, like a castle crenelated(is that even a word) wall and completely unspammable by people on second because they wouldnt know where players in lobby are. Plus it'd make it look like a castle ))

posted about 7 years ago
#5 I need help paying fees. in TF2 General Discussion
Ultimateso many nice people :)

hello

FinniganUltimateso many nice people :)i hating u

hello

posted about 7 years ago
#4 fallout (1) free in Other Games

thank you man

posted about 7 years ago
#3 ETF2L S28 W1: SVIFT vs. nunya BLACK in Matches

post your fancy stories about players to help us fill downtimes please thanks

posted about 7 years ago
#25 what frustrates you huh? in Off Topic

pasta dm scouts

posted about 7 years ago
#1 Guys what bike should I get? in Off Topic

http://www.strawpoll.me/13943130

posted about 7 years ago
#46 Se7en drops out of S28 in TF2 General Discussion
FinniganYeeHawsmziSurely se7en as an org can pick up another prem team now and help forming it into a top teambut which team would it be?
fakin ritar esports

<3

posted about 7 years ago
#17 how do i get rid of cold hands in Q/A Help
lettoMALUit means the bloodflow to your hands isn't great.
so do some cardio workouts to get your heart rate up and increase your vascularity

doing cardio workouts doesn't increase your heart rate, it lowers it

On the long run yes, but just after you've done it no

posted about 7 years ago
#48 What instrument do you want to learn to play? in Off Topic

Btw this hammered dulciner thing looks and sounds awesome, good luck to you playing that shylo

posted about 7 years ago
#3 What instrument do you want to learn to play? in Off Topic

1 - Keyboard/Piano, because it enables me to play ...

2- Synths! (and yes you do need to learn synths)

posted about 7 years ago
#15 I made a podcast/discussion on growing tf2 in TF2 General Discussion
StylaxAs somebody who got into competitive fairly recently, imo you have to improve the systems for getting pubbers into competitive. As good a job as all the people running leagues do, it's very tricky for the following reasons:

1) Pubbers don't know about competitive
2) If they do, they have to do a solid amount of research to know to go to etf2l (for example) on the the website, make a profile, do a rec post, or make a team, and that's a lot of effort for (likely too much for currently casual players). It seems straightforward but to somebody who is new, it's fairly time consuming and you're uncertain about each step.
3) They're likely terrible and have no experience, so a lot of teams won't want to pick them up and they won't even get a good impression of comp.

Imo that's why the fresh meat general concept was brilliant. Whatever form it takes (be it a league or just a guidance section of the website), I think there should be some kind of system putting together fresh meat teams or new players, and every team should be allocated a buddy who is experienced and can help.

tl;dr
- You need to improve pubbers' awareness that comp exists and how good it is
- You need to improve the systems for getting players who are interested in comp into teams and playing

It's incredibly difficult but there is room for improvement and it is possible.I know a lot of players who have just got into comp.. I'm talking about what we can do. Obviously Valve could do a lot more.

By the way, if you come from pubs, did you play them with valve's system or were you a regular on some community servers? I'm out of the loop and don't know if these are still a thing in 2017

HiipfireGetting more people into the game isn't going to do much when there's barely anybody who's willing to chase around sponsors, because sponsors aren't going to suddenly emerge when more people get into the game

I disagree, that's exactly what sponsors do. If there is players, there is viewers and audience and therefore money. But obviously, we're talking numbers much much bigger than TF2 ever achieved. To attract money the game would have to have weekly streams followed by like 10 000 people at least (roughly what SC2 draws at the moment for example, and it's a dying game economically)

posted about 7 years ago
#7 koth_almih in Map Discussion

did you test how rockets behave on the circular roof above the big healthpack ?

besides on the railtrack side what is the reasoning behind the two buildings with healthpacks above the environmental hazard? First it makes the map ultra wide and second it's so far away from the objective I don't see why players would want to play and fight in this area.

posted about 7 years ago
#23 cp_propaganda (5cp) in Map Discussion

I disagree with you sollo on the ability to fall off second point, i found it pretty funny when i played the map. It can lead to funky shit with failed surfs and stuff (but who cares its a very minor thing)
I agree with everything else tho

One cool thing to make use of the no-ledge thing is add some way to walk on the outside of the wall near water to reach second point (some kind of catwalk or airstrafing route);

posted about 7 years ago
#7 LF Team Mentor [ETF2L LOW] in Mentoring

you should ask sage or scatmo (don't ask capu)

posted about 7 years ago
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