Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted November 10, 2024 at 5:11 PM
Posts 1566 (0.4 per day)
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Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
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Monitor Packard Bell 17" CRT
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#24 Anyone have a suggestion for games like AoE/c 2? in Off Topic
unfhttps://image.prntscr.com/image/soRoGQ0HRBS2HosYJVcBTQ.png

what the fuck

why not? necroing is fun

posted about 7 years ago
#20 Anyone have a suggestion for games like AoE/c 2? in Off Topic

Like Company of Heroes, Dawn of War 1 is pretty neat for LANs, it can be learned quite quickly and it's not too demanding (unlike supcom lol)

posted about 7 years ago
#18 Baby Driver in Music, Movies, TV

how does he avoid the puncture with that trick on the police nail thingy?

posted about 7 years ago
#41 What's your dream job? in Off Topic

linux & computer security expert
at-home freelancer developer
Vintage car mechanic
Creator/Artist : i'd like to write one book, produce one album, and make a video game

posted about 7 years ago
#49 TF2 update for 8/2/17 in TF2 General Discussion
mathemaphysicistsmokeeVulcanthe update broke static jumping and healing during setup timedon't worry, Valve Software came in clutch with the fix!
https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png
They're absolute trolls

Could have been worse, for example by releasing it the thursday before i61 ;)

posted about 7 years ago
#9 Allebvai in Berlin SOS in TF2 General Discussion

are you bootcamping or in vacation?

posted about 7 years ago
#128 Se7en not going to i61??? in TF2 General Discussion

only losers quit after the first disappointment

posted about 7 years ago
#105 Se7en not going to i61??? in TF2 General Discussion

http://image.noelshack.com/fichiers/2017/03/1485010419-1483547495.png

posted about 7 years ago
#6 Highlight: Thaigrr vs Se7en: ETF2L S27 Grand Final in Videos

issou

posted about 7 years ago
#25 koth_cannery in Map Discussion

more feedback (relevant text below each image not above) :

Show Content

http://i.imgur.com/xA50s6c.jpg

This billboard is misleading because I can go through it, but i can't go through this one :

http://i.imgur.com/PK2A1q1.jpg

http://i.imgur.com/6Tm0b0j.jpg

a bit of a looks issue over there. I'm not sure going for stairs will be the prettier choice, but that does not matter too much

http://i.imgur.com/oVMhQne.jpg

imba spot to break the forward hold as it's possible to spam at the fence

http://i.imgur.com/J7Xxm14.jpg

One can get blocked in this corner. Although it's possible to get out i don't really see what this prop achieves.

http://i.imgur.com/o0o7TUD.jpg

I can get up the garbage bags but not on the fake shutter rails. I suggest you add clipping to the shutter rails

http://i.imgur.com/ObAjs2u.jpg

Texture problem, or does it come from me?

http://i.imgur.com/t2wx7aC.jpg

I like this fence idea you had

http://i.imgur.com/tyS0lIt.jpg

No clipping, very misleading :(((

http://i.imgur.com/u3ypm4X.jpg

I understand the gameplay use of this element but it's fucking ugly :(

http://i.imgur.com/xjY1NBG.jpg

I think that you should not leave this ammo pack here. I believe that you can straight up remove it because there are plenty of packs on the map, but if you really want to keep it, you'd be advised not to put it on a place a player wants to be, because there is no cost of getting this ammo pack. Players who need ammo should have to invest time/position to get it, and here it is handed for free. Maybe put it somewhere on this flank?

http://i.imgur.com/MTlhKST.jpg

http://i.imgur.com/lsn1Uud.jpg

1- there is still no window here and 2- i have graphic bugs on the ledge of the roof, maybe some kind of geometry issue you may want to check.

The behaviour of your billboard is incomprehensible. These ones have no clipping, but this one has :

http://i.imgur.com/qxSXpuY.jpg

Don't put stuff in reachable areas if you don't want players to step on it, especially when there is NO visual information helping one to determine if one thing can be stepped on or not

I would like you to swap the medium healthpack there :

http://i.imgur.com/Sdz41pu.jpg


With this one :

http://i.imgur.com/qYGnI0r.jpg

In order to give more incentive to players to swap instead of gathering in the centre area.

http://i.imgur.com/jzbrH0S.jpg

Are you sure you want to allow a point defender to go there? It's already hard enough to push through your tiny choke points...

TLDR fix your goddamn billboard clippings and apply the same rule for all the visual elements! More play testing is needed to know if the geometry plays good.
posted about 7 years ago
#25 do you believe in god? in Off Topic

reach heaven through violence?

posted about 7 years ago
#15 16 matches on one map in TF2 General Discussion

I'd watch 16 product games, but I'd probably play 16 times on snakewater.

If we're talking about pub games, koth_king all the way

posted about 7 years ago
#9 crossbow nerf idea in TF2 General Discussion

or, revert the reload like it was before(no passive reloading and slower reload speed), problem solved.

posted about 7 years ago
#94 Stalemates in TF2 General Discussion
corsaPeople are still thinking the way maps are designed isn't one of the reasons stalemates occur....

There is no point on any map where the map maker thought how long it takes a team to rotate from one choke to another, and if they did, it's not designed that well. On top of that, half the maps have ONLY chokes to push through (gullywash, badlands, etc).

There are more reasons why tf2 is stalematey, but I'm 100% confident that if somebody made a map with these things in mind, each team would be able to take more risks without a high chance of failing. Take granary 2nd (holding yard, pushing 2nd) and snakewater (holding mid, pushing 2nd). Which is easier fail?

The answer's obvious. The map does play at least a small role in being able to take risks.

Exactly. In starcraft brood war, balancing the game could only be done through maps, and current maps have nothing in common with early 2000s maps.
Now look at TF2 maps evolution :p

posted about 7 years ago
#67 Stalemates in TF2 General Discussion

TF2 DOMINATION BOYS
So all i have to do to win is get the mid or the enemy 2nd then put a sentry and a sniper on it? It could work, but not on any existing 5cp map...

posted about 7 years ago
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