unfhttps://image.prntscr.com/image/soRoGQ0HRBS2HosYJVcBTQ.png
what the fuck
why not? necroing is fun
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | November 10, 2024 at 5:11 PM |
Posts | 1566 (0.4 per day) |
Game Settings | |
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Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1024*768 |
Refresh Rate |
75 Hz |
Hardware Peripherals | |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
unfhttps://image.prntscr.com/image/soRoGQ0HRBS2HosYJVcBTQ.png
what the fuck
why not? necroing is fun
Like Company of Heroes, Dawn of War 1 is pretty neat for LANs, it can be learned quite quickly and it's not too demanding (unlike supcom lol)
how does he avoid the puncture with that trick on the police nail thingy?
linux & computer security expert
at-home freelancer developer
Vintage car mechanic
Creator/Artist : i'd like to write one book, produce one album, and make a video game
mathemaphysicistsmokeeThey're absolute trollsVulcanthe update broke static jumping and healing during setup timedon't worry, Valve Software came in clutch with the fix!
https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png
Could have been worse, for example by releasing it the thursday before i61 ;)
are you bootcamping or in vacation?
only losers quit after the first disappointment
more feedback (relevant text below each image not above) :
http://i.imgur.com/xA50s6c.jpg
This billboard is misleading because I can go through it, but i can't go through this one :http://i.imgur.com/PK2A1q1.jpg
http://i.imgur.com/6Tm0b0j.jpg
a bit of a looks issue over there. I'm not sure going for stairs will be the prettier choice, but that does not matter too muchhttp://i.imgur.com/oVMhQne.jpg
imba spot to break the forward hold as it's possible to spam at the fencehttp://i.imgur.com/J7Xxm14.jpg
One can get blocked in this corner. Although it's possible to get out i don't really see what this prop achieves.http://i.imgur.com/o0o7TUD.jpg
I can get up the garbage bags but not on the fake shutter rails. I suggest you add clipping to the shutter railshttp://i.imgur.com/ObAjs2u.jpg
Texture problem, or does it come from me?http://i.imgur.com/t2wx7aC.jpg
I like this fence idea you hadhttp://i.imgur.com/tyS0lIt.jpg
No clipping, very misleading :(((http://i.imgur.com/u3ypm4X.jpg
I understand the gameplay use of this element but it's fucking ugly :(http://i.imgur.com/xjY1NBG.jpg
I think that you should not leave this ammo pack here. I believe that you can straight up remove it because there are plenty of packs on the map, but if you really want to keep it, you'd be advised not to put it on a place a player wants to be, because there is no cost of getting this ammo pack. Players who need ammo should have to invest time/position to get it, and here it is handed for free. Maybe put it somewhere on this flank?http://i.imgur.com/MTlhKST.jpg
http://i.imgur.com/lsn1Uud.jpg
1- there is still no window here and 2- i have graphic bugs on the ledge of the roof, maybe some kind of geometry issue you may want to check.http://i.imgur.com/qxSXpuY.jpg
Don't put stuff in reachable areas if you don't want players to step on it, especially when there is NO visual information helping one to determine if one thing can be stepped on or nothttp://i.imgur.com/Sdz41pu.jpg
http://i.imgur.com/qYGnI0r.jpg
In order to give more incentive to players to swap instead of gathering in the centre area.http://i.imgur.com/jzbrH0S.jpg
Are you sure you want to allow a point defender to go there? It's already hard enough to push through your tiny choke points...I'd watch 16 product games, but I'd probably play 16 times on snakewater.
If we're talking about pub games, koth_king all the way
or, revert the reload like it was before(no passive reloading and slower reload speed), problem solved.
corsaPeople are still thinking the way maps are designed isn't one of the reasons stalemates occur....
There is no point on any map where the map maker thought how long it takes a team to rotate from one choke to another, and if they did, it's not designed that well. On top of that, half the maps have ONLY chokes to push through (gullywash, badlands, etc).
There are more reasons why tf2 is stalematey, but I'm 100% confident that if somebody made a map with these things in mind, each team would be able to take more risks without a high chance of failing. Take granary 2nd (holding yard, pushing 2nd) and snakewater (holding mid, pushing 2nd). Which is easier fail?
The answer's obvious. The map does play at least a small role in being able to take risks.
Exactly. In starcraft brood war, balancing the game could only be done through maps, and current maps have nothing in common with early 2000s maps.
Now look at TF2 maps evolution :p
TF2 DOMINATION BOYS
So all i have to do to win is get the mid or the enemy 2nd then put a sentry and a sniper on it? It could work, but not on any existing 5cp map...