We're not doing anything to stop this, no
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | October 6, 2024 at 5:46 PM |
Posts | 848 (0.2 per day) |
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dellathe banny bind really didnt need an upgrade now did it
I got tired of dying because the item server didn't respond in time for me to respawn.
Hello,
I've wanted to make a "better" respawn bind for a long time, I've finally taken the time to make one.
It makes use of class switching rather than loadout switching (except for Medic), it's quite similar to a loadout switch bind.
You hold your respawn key, it switches you to a random class, you release the key, it switches you back to the previous class. If you mis-time it, you can just click again and switch back to the previous class. It probably works if you spam the key as well, but I wouldn't.
It should work regardless of other scripts, it makes use of "native" features only and does not require you to overlay all your class change binds.
It may not work in situations where all class limits are filled up (e.g.: highlander lobbies).
https://github.com/ldesgoui/tf2-custom/tree/master/optimal-respawn-bind
It may not work for everyone, but it works for me, and I'd rather share it than keep it to myself.
Hopefully you can make good use of it.
Y'a un mot de passe?
tibbyJe me suis fait virer de mon travail chez le vétérinaire parce que je continuais à semer des chats ensemble :(
pas drôle, n'a pas rigolé
ILLEGALELEPHANTGUNindranobody mentioned discordILLEGALELEPHANTGUNjust because this game is outdated doesnt mean your voip has to bediscord sucks shit
surely you have something better to present, right?
you wouldn't be talking shit if you had nothing to back that up, right?
what's less outdated than the latest mumble release candidate, dated 16 days ago?
TF2 is a single-threaded game that bottlenecks primarily on CPU
Your CPU is fairly dated and is designed for laptop usage
You're not going to get good performance, sorry
Your best bet is to reduce the resolution
Also 20/30 fps is a considerable improvement
NicholasI See You Used My Name Suggestion. NaCl, good choice.
Yep, thank you, I think we bought the domain a few hours after your post
https://do-i-play-too-much-videogames.com/
Don't take the personality test at the end it's not worth the time spent
My results
You can ask for your account to be permabanned without throwing a fit, just so you know
Does your cfg folder contain a server.cfg file? If so that should be it
Hopefully I make this concise and simple:
- Client and server communicate by sending network packets to each-other
- Different type of data is sent through different types of packets depending on the use case
- Different types of packets have different guarantees (can packet loss be ignored, can packet duplication be ignored, can packet order be ignored)
- View Angles are sent in packets that have the lowest guarantees because: we only want to know what a person is aiming at *now*, guarantees add virtual latency, we can fake through packet loss by pretending to receive the same packet and reconciliating once the stream is back to stable
If you want to learn more, read https://gafferongames.com (https://github.com/gafferongames/gafferongames/tree/master/content/post)
What you see is: scrambled gets a ping spike, his packets will lag in transit, server will pretend everything is normal by replaying his previous packets, his ping spike will stop, new packets will arive at the same time that the old packets and server will accept both as source of truth, producing what you saw