twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted October 6, 2024 at 5:46 PM
Posts 848 (0.2 per day)
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#22 TF2 update for 5/1/20 in TF2 General Discussion

Hello,

This is a great tribute.

I hope you can understand that I mean in no way to be insensitive, but this unfortunately affects competitive play, as such I've taken the liberty to update my mod to allow making it not clip, and partially transparent. Here is a preview:

https://i.imgur.com/7Y1vspH.png

I'll be asking Arie to update serveme servers, for the time being, you can completely remove the statues with the command

rcon ent_remove entity_soldier_statue

EDIT: Latest version is on serveme, `rcon sm_cf fixes` will make it noclip and half-transparent like in the screenshot.

Thank you, stay safe, stay home.

posted about 4 years ago
#177 Med speed buff removal EU DMIXES in TF2 General Discussion
cookieI'm trying to get this installed properly on my server and could use some help.
DHooks (2.2.0-detours10): Dynamic Hooks is installed

The sticky det command seems to work, but nothing else.
https://i.imgur.com/O5KArLh.png

Any help would be greatly appreciated! Thank you.

It looks like you're trying to run the plugin on a Windows server, which is not supported right now, sorry

posted about 4 years ago
#2 Will using AfxHookSource (hlae) on tf2 is safe? in Q/A Help

it makes you launch with -insecure, so no worries of getting VAC'd

posted about 4 years ago
#11 Positive side of the code leak? in TF2 General Discussion
viIf the goal is to make public mods or plugins (that are meant to last) to improve the game then it probably isn't a good idea to use the leaked code. I'm sure it has interesting and useful information, but it isn't licensed to "the community" and projects take a risk of being hurt/destroyed by legal problems with Valve by using this code.

"using" in this case mostly means reading, not copying
and even then, they would not give a shit

posted about 4 years ago
#228 TF2 and CS:GO's source code got leaked in TF2 General Discussion

i think valve has a monorepo for source games? something like that
it's possible the branch leaked was csgo's, but that also contains all of the code from tf2 although outdated
the code is older than jungle inferno because i can't find any references to jetpacks or bananas, but it's also older than meet your match because there are references to the lobby system

kinda sad now

posted about 4 years ago
#6 New Plans in TF2 General Discussion

playing scrims is probably fine

posted about 4 years ago
#220 TF2 and CS:GO's source code got leaked in TF2 General Discussion
PumAn RCE existing is extremely unlikely.

that's not what the article says, and that's not remotely verifiable

there exists bugs, some lead to bad behavior, some let people run code on your computer
they're not all discovered
they're not all exploitable

have to make myself more clear than previous edit:
- the amount of bug is fixed (with each release)
- anyone can find all the bugs simply reverse-engineering the binary
- anyone can find all the bugs simply reading the source
- finding bugs is easier with the source
- not all the bugs have been found
- a lot of publicity is being thrown on this
- a lot more effective man-hours are being put into finding bugs than previously (because reading source is more efficient, and because more people wil ltry their hand)
- saying "there's no more danger than before" isn't really good because it's nuanced

my Official Take is that you should probably avoid casual/public/lobbies for a while because of this potential issue and some other that i will not discuss publicly, playing on servers ran by trusted owners and with trusted players should be fine, so pugs, mix, scrims

posted about 4 years ago
#34 TF2 and CS:GO's source code got leaked in TF2 General Discussion
sheybeyThere are rumors of a remote code execution bug. Source: https://knockout.chat/thread/11915/6#post-358987

No clue if it's real or how exploitable it might be, but maybe worth not playing for a few days.

claiming an RCE a few hours after getting the codebase? :/

posted about 4 years ago
#163 Med speed buff removal EU DMIXES in TF2 General Discussion

i was previously mistaken about gunboats and hitting enemies, the effect is completely disabled if your splash hits one or more enemies, potentially doubling the self-damage you take (31 to 77 when grounded, 19 to 46 when in the air)

i guess i shouldnt really be getting in trouble for saying this, but the recent codebase leak is incredibly helpful, and i am very excited

sm_gunboats_always_apply has been implemented

posted about 4 years ago
#159 Med speed buff removal EU DMIXES in TF2 General Discussion

i have no real preference about the name of the plugin (tf2-comp-fixes), if you think it is problematic and find a better one (naming things is hard), i'll consider it

i dont exactly like promod being used to describe it because it's not a custom client (it's not even hard to install), but im not gonna stop people from saying it

posted about 4 years ago
#16 Med speed buff removal EU DMIXES in TF2 General Discussion

The plugin should be available on serveme EU and NA, thank you Arie.
It includes these commands, disabled by default:

sm_fix_sticky_delay 1
sm_remove_medic_attach_speed 1
sm_remove_projectiles_hitting_teammates 1

If the latter is not found, it has been replaced by

sm_fix_ghost_crossbow_bolts 1
sm_projectiles_ignore_teammates 1
posted about 4 years ago
#29 twiikuu's technology in Projects
Air_is there a way to search for logs that have 2 specific steamids in the same log? a friend of mine recently came back online after a few years and we were reminiscing about the old days and we were searching for logs we were both in.

https://logs.tf/dev should let you (not my project)

posted about 4 years ago
#25 twiikuu's technology in Projects

thanks for the kind words

scrambledYour comp fixes plugin is really cool, does it also disable hitscan being blocked by friendly players?

nop, only projectiles, i can look for hitscan at some point

posted about 4 years ago
#19 twiikuu's technology in Projects

Hello, I'm repurposing this thread, could it be renamed to "twiikuu's technology"?
Thank you

posted about 4 years ago
#33 why not disable scout speed buff in TF2 General Discussion

you can try the plugin I made here: https://github.com/ldesgoui/tf2-remove-medic-attach-speed
only supports Linux for now, I think I can make it work with Windows, just give me a couple days to figure it out

posted about 4 years ago
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