Hi, I am deciding on a new mousepad and I have read through the other threads about Puretrak and QCK+, but I was just wondering what the difference between Goliathus Speed and Control editions are. Some people (including Razer) say that speed is less friction while others say it is reverse (and counterintuitive). I currently play on a high sensitivity because I am playing on a $3 mousepad that is too small for lower sensitivities. My purpose in getting a larger mousepad is to lower my sensitivity because I think it will help my aim a bit. So, for someone who wants to lower their sensitivity, is Speed or Control better?
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SteamID64 | 76561198030718472 |
SteamID3 | [U:1:70452744] |
SteamID32 | STEAM_0:0:35226372 |
Country | United States |
Signed Up | August 12, 2013 |
Last Posted | April 29, 2015 at 6:03 AM |
Posts | 271 (0.1 per day) |
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thesupremecommanderPersonally, I think that we should allow leagues to submit their own bids and explain why they would be best suited to host the ESEA refugees. After all, if a league wants to be the future of competitive TF2, they should show that they have the dedication and ability to do so well.
I agree. We should figure out who is willing to take charge of this (Nahanni and IARENOBODY?) and have them talk to the different leagues and get bids and talk to current and former invite players to see what their opinions are. I think that most of them are either worried about consequences from ESEA for supporting something else or they just want a LAN and don't care about ESEA's problems. Either way, someone should talk to them and see where they stand.
Start Date: April 8, 2011
Days to present date: 947
Total Hours: 1972
Equivalent Days: 82.1667
Equivalent Months: 2.7389
Average hours per day: 2.08
Wow...I have spent just under 9% of my life since April 8, 2011 playing this game (or having it running).
SAJewers- Removed the prompt to opt-in to quickplay beta
Finally!
I'd like to be entered
thrasherTruly amazing single player FPS games a rare thing. The entire HL series (1, 2, and the episodes) are to games what breaking bad was to television.
I will now check out the Half Life series. Thank you. :)
ryugawa
Hey, really sorry for off topic, but what crosshair is that on your rocket launcher? I've seen so many players using it but haven't been able to find it.
This is amazing! Just out of curiosity, how long did you spend on this?
whayayI assume you want to use a different version of fog's crosshair.
No, just the ones that were used in the previous version of yA_HUD.
I am loving the new HUD, but I am trying to get Fog's crosshairs back. I looked up a tutorial and tried to add the new font back in, but it just gives me a number/letter rather than the actual crosshair.
"fogCrosshair"
{
"controlname" "CExLabel"
"fieldname" "fogCrosshair"
"visible" "1" //1
"enabled" "1"
"xpos" "c-14"
"ypos" "c-11"
"zpos" "2"
"wide" "28"
"tall" "28"
"font" "fogCrosshair"
"labeltext" "9"
//Change the "1" to represent the crosshair you want displayed in the Crosshairs.jpg
//Remember, each resolution behaves differently, if your crosshair is skewed, not centered,
//you will have to play around with the "xpos", "ypos", "wide" and "tall" values.
//There are no fixed numbers for this
"textAlignment" "center"
//"fgcolor" "White"
// You can insert an RGB code here instead of the "White"
// R G B Transparency = color
// "255 255 255 255" = White
// "255 255 0 255 = Yellow
// "145 225 25 255" = Green
// If you change this, remember to change the same value in HudAnimations_tf.txt
// Otherwise the crosshair will change back to the default white color after
// flashing upon giving damage.
}
"Crosshair"
{
"controlname" "CExLabel"
"fieldname" "Crosshair"
"textAlignment" "center"
"xpos" "0"
"ypos" "0"
"zpos" "-2"
"wide" "f0"
"tall" "480"
"enabled" "1"
"visible" "1" //"1" to enable
"labeltext" "9" //Change this to use a different crosshair
//You can see the list of crosshairs in yacrosshairs.png
"font" "fogCrosshair" //Use "CrosshairOL" for a crosshair with an outline
//or "CrosshairAA" for a smooth crosshair w/o an outline
//You can add "Small" or "Big" at the end to change the size
//e.g. "CrosshairOLSmall"
"fgcolor" "white" //Color is changed via the clientscheme
//in the "/resource/" folder
}
EDIT: Yes, I do have the font fogCrosshair.tff in my resouce/fonts/ folder.
Mouse1 - slot1, +attack
Mouse2 - slot2, +attack
Mouse3 - slot3, +attack
Mouse4/5 - +attack2/sapper
There are some exceptions, such as spy:
Mouse1 - slot3, +attack
Mouse2 - slot1, +attack
Mouse3 - +attack2
Mouse4/5 - slot2, +attack
F1-F10, enemy disguises and one friendly disguise
AlfieI managed to get mine to work, I put a copy of the old gameinfo.txt I happened to have saved in steamapps/username/team fortress 2/tf/
Here's a download to the old version: http://www.mediafire.com/?977xiav7l7vttn9
Alfie, I put my gameinfo.txt in there but when I tried to compile the .dat file I got this error: http://puu.sh/426Q1.png
I am an idiot, used my current gameinfo.txt. I can confirm that using Alfie's method (and the gameinfo.txt he provided via mediafire) the .dat compiles.
Hey whayay, I am loving the closed captions, but I have one question: can you explain to me how to change the colors of them? Specifically the Medic Hit/Hurt. I tried changing the .txt file and it did nothing then I tried changing the .dat file and they all got messed up. I looked online for tutorials but couldn't really find anything.