Voloder
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SteamID64 76561198030718472
SteamID3 [U:1:70452744]
SteamID32 STEAM_0:0:35226372
Country United States
Signed Up August 12, 2013
Last Posted April 29, 2015 at 6:03 AM
Posts 271 (0.1 per day)
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#39 Update 7/8/14 in TF2 General Discussion

Did anyone else have their currently equipped presets for each class revert to all stock?

posted about 10 years ago
#13 New Map Discussion in TF2 General Discussion
prestigethe teleporter compensating for the immense size on asteroid seems like it wont work in the long run. i did have a lot of fun and i think the gamemode has a lot of potential.

I agree. I took the intel and then tried to get back to my side. There's an entire underwater area for seemingly no reason. It's really out of the way and it's like it could stand alone as an ultiduo map (in terms of size).

posted about 10 years ago
#10 New Map Discussion in TF2 General Discussion

Unless I am missing something, there is no door from spawn on pl_cactuscanyon, so the other team can walk right up and fire through.

https://imgur.com/Wvi3tzR.jpg

https://imgur.com/eHRRZIi.jpg

EDIT: This water section looks bad for sticky traps (maybe make the stickies roll off and out?) but really fun for skip jumps.

https://imgur.com/YsiFeKD.jpg

posted about 10 years ago
#7 New Map Discussion in TF2 General Discussion

Well, because of the back and forth nature of rd_asteroid, points seem to get reset a lot. Getting to 300 takes forever and, while I haven't played an entire round yet, it seems as though it may take the full map time limit to get one round in.

Also, on the upper spawn, the gate/wall do not come together. Not sure if designed that way or a bug

https://imgur.com/Dji4vp3.jpg

posted about 10 years ago
#4 New Map Discussion in TF2 General Discussion
Warix-post from the other thread:

The gamemode itself would work as well as CTF, all of CTFs flaws included. The intel takes forever to reset for how important it is in this mode.

The map itself I think is awful. It's a mess of corridors that don't make for a fun fighting arena. There are some more open areas, but a large part of it is corridors wide enough for 3 people only. That said, it's probably okay if you like cp_steel.

Agreed, a single demo (coupled with an engy it's worse) can shut down several paths at once.

posted about 10 years ago
#1 New Map Discussion in TF2 General Discussion

So, Valve said the best to way provide feed back is to link them to a discussion on a community site, so I figured we should have one here.

So far, I've only played rd_asteroid, but this can be used for discussion on both maps. I keep an updated list of pros and cons (including map bugs) for both maps. If you point out a map bug, please provide an image.

RD_ASTEROID

Pros
- imo the double layered bridge "mid" works well with the two lower lanes on either side and two upper lanes on either side
- the little laser beam defense on the intel seems fun (but it may be a bit too easy)

Cons/Bugs
- the pits do not work (https://imgur.com/BiYBI0J.jpg)
- for some people (myself included) respawns are instant
- the multitude of tight corners, stairs, and low ceilings makes jumping around as solly/demo quite frustrating
- as demoman, you can shut down entire areas of the map by yourself (standing in one spot, i have eyes on 3 small doorways, and if I turn around, two more: https://imgur.com/bbPaKAW.jpg https://imgur.com/RPBB2Hn.jpg)
- very back and forth, stalematey
- on the upper spawn, the gate/wall do not come together; not sure if designed that way or a bug (https://imgur.com/Dji4vp3.jpg)
- can't get back to base from teleporter exit during setup
- map is too large and simply having a teleporter won't work in the long run

PL_CACTUSCANYON

Pros

Cons/Bugs
- no door from spawn(?)

Give any feedback you have so valve can make the maps better. Neither of these seem particularly well suited for 6s (one is payload, the other is a ctf on steroids) but maybe we could provide some competitive feedback for the sake of highlander?

posted about 10 years ago
#21 Update 7/8/14 in TF2 General Discussion
omniValve actually made a new hud element that wasn't huge by default. Good job!

Hey, let's be fair: the charge meters are like 20 pixels across and in the far corner of the screen.

posted about 10 years ago
#18 huds.tf needs volunteer guide writers! C'mon kids in Customization
_KermitI've got free time to write an article but I'm really not sure what to do. If anyone has any suggestions just reply here or add me on steam.

Unless Ultraz' clientscheme article covers borders, there is no good resource out there on them, so if you are good with them, you could write one. Or, you could do one on chatscheme/sourcescheme.

posted about 10 years ago
#2546 Show your HUD modifications! in Customization
RyanCan you, and if so, how do you edit (what files) the server selection screen (with favorites and blacklist, etc) and your console?

sourcescheme.res in your resource folder. Just play around with it; change certain values to 255 0 0 255 and see what it changes until you get the hang of it. You need to restart the game after each edit though.

posted about 10 years ago
#2536 Show your HUD modifications! in Customization

Here's something I've been working on for a couple months. Took me awhile to learn what I was doing, make the fonts, and make the icons. Still working on the rest of the hud, but (aside from maybe turning icons into a font and tweaking tooltips) the main menu is done.

Here it is:

http://puu.sh/a1qOn/8e7cc5978d.jpg

http://puu.sh/a1qO3/083dd45fd4.jpg

posted about 10 years ago
#32 TeamFortressTV HUD (unofficial) in Customization

Alright, I know I said I was going to be updating this "soon" 2 months ago. I won't pretend that this is soon at all, but I have updated the hud for Love & War. The update has been pushed to github.

As for resolution fixes, when going through trying to fix locations and whatnot, I realized I haven't been operating on 1920x1080 like I thought. I am on some weird 5:3 monitor. I am working on getting a 16:9 monitor so that I don't have stuff like this happen again, but in the meantime, you will have to see if stuff works on your own and adjust it using xpos/ypos.

Feel free to pm me here or add me on steam if you need help. Sorry to all those with resolution errors.

posted about 10 years ago
#265 i52 in TF2 General Discussion
DavidTheWinMemphisVonSetsulMemphisVonArieNow I am rather fond of the VTV assets, the HUD, the scoreboard, overlays, the bird and such, so would love to see that again for the i52 stream, especially as its swan song.]
I have to respectfully disagree. I understand that you're quite attached to them but the TFTV hud looks much cleaner and doesn't take up as much screen real estate.

Screenshots for comparison.
VanillaTV
TFTV
Because changing the size of a hud is literally the most difficult thing to do.

Because that's literally the only thing I said.

There's more to assets than a HUD, but you are right about the HUD part.

Yeah, but it would look strange imo to have the VTV overlay mixed with the TFTV hud. Unless you just had the bird up in the corner with the TFTV frisbee as a cosponsor.

posted about 10 years ago
#3 Very low fps with decent laptop... Help! in Q/A Help

Laptops handle battery differently, but I know MacBooks cut processor speed significantly when battery is low/dead (i.e. running off power). See if your laptop cuts processor speed and if so, see if you can disable it in Power Options or from the command line

posted about 10 years ago
#2493 Show your HUD modifications! in Customization
Trighow can i make my window bigger for when stats and livelogs (.ss) open up????

textwindow.res and customtextwindow.res (the HTML part)

posted about 10 years ago
#3 HUD Creation Help in Q/A Help
brandbrandill be the one to pimp out hanbrolo, he is really good with that kind of stuff, and him on steam

hanbrolo and flappy_squirrel (La_maison on tftv) both know a lot about this stuff.

posted about 10 years ago
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