Waldo
Account Details
SteamID64 76561198020256631
SteamID3 [U:1:59990903]
SteamID32 STEAM_0:1:29995451
Country Pirate
Signed Up November 3, 2012
Last Posted April 2, 2024 at 2:16 AM
Posts 1110 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse yes
Keyboard yes
Mousepad no
Headphones yes
Monitor 2
1 ⋅⋅ 16 17 18 19 20 21 22 ⋅⋅ 73
#90 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Kritz stickies do 110-200 the instant they become det-able

posted about 10 years ago
#46 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Max ramp up is the same as before, by the way

posted about 10 years ago
#39 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Stickies do 70-80 max damage on perfect det right after firing

posted about 10 years ago
#30 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

new rocket viewmodel
http://puu.sh/9zRC9/f3a94552f7.png

taunt menu
http://puu.sh/9zRDO/e46d2fe823.png

posted about 10 years ago
#35 What shall we do with pug.na in TF2 General Discussion
RagorismSpaceCadetI think most times the picking turns out to be a popularity contest. You can't get much new blood when the same players add up for every game and 8-10 of them just finished the last pug and got picked again instantly. I would bet many players like myself, who can play solidly against just about anyone, gave up on pug.na because it was a waste of time to wait for picking and see the same names picked again and again.This is basically why pug.na was never appealing to me, personally. You only got to play if you were either known to be good in pug.na, or added as medic/demo/captain - otherwise, good luck.

I wouldn't say it's a popularity contest, it's just that unlike inhouse pugs, not everyone knows you. Eventually you'll either get picked because there isn't anyone left on a needed class or someone who does know you is captaining. Once people actually know your ability, you'll be picked based on it. While I agree that it's difficult to get picked if you're new to playing pugna, you have to realize that the captains have probably never seen you outside of forums.

posted about 10 years ago
#27 What shall we do with pug.na in TF2 General Discussion

The servers have been having some issues lately as well, not that it's related.

posted about 10 years ago
#14 What shall we do with pug.na in TF2 General Discussion
GeknaiirSix months ago, it would be pointless to even add up to the pug because everyone there was an invite player and if you didn't pick them, you were throwing. Occasionally there would be a mix of invite, IM, and open players that played but those happened pretty early iirc.

I think having everyone being afraid to captain and such was also a problem because I've seen 20+ people added before with like 1 captain.

I've been added for at least 3 nights a week pretty steadily since that time period, even when the games are mostly invite there's a solid chance of getting picked so long as people know you somewhat. The same holds true for now, at least for me it has. When pugna was running from 5 EST onwards, the occasional second games usually picked up everyone getting fatkidded.

I definitely agree with you on captaining, but there aren't even 12 people most of the time.

posted about 10 years ago
#11 What shall we do with pug.na in TF2 General Discussion

The problem with pugna is with the mentality surrounding it, people don't seem to be making the step from mix. Six months ago there were plenty of high openish players, since then there haven't been very many new faces and the double season meant that nobody had time for them. I can't help but think that people are paranoid of playing with high level players, or that they will be too bad and cause a roll, etc.

If the people who spend their time rolling mixes and generally making those worthless to new players were to start playing pugna, both channels would benefit.

Also, what happened to announcements? iirc some people used to make announcements, that hasn't happened for a while.

posted about 10 years ago
#45 Waldo LFT in Recruitment (looking for team)

Bump

posted about 10 years ago
#13 parachute in TF2 General Discussion

I would think that it would either be automatic, passively activating when you hit a certain downward velocity, or activated with the spacebar, battlefield style. M2 is taken as has been said, and there was enough backlash to the inclusion of +attack3 for the vaccinator that I can't see it being used when alternatives exist.

posted about 10 years ago
#3 John Oliver calls on trolls to help Net Neutrality in Off Topic

fcc.gov can't handle all of the comments

http://puu.sh/9cbGU/337b86c010.png

http://puu.sh/9cbKA/e679d3a2da.png

posted about 10 years ago
#4 Help with HUDs/Config etc in Q/A Help

Also, I'm pretty sure that Chris's configs don't include mat_phong, if you're not running dx8 set it to 0.

posted about 10 years ago
#6 End of school in Off Topic

June 25th. We get extra days added on for snow days throughout the year.

posted about 10 years ago
#39 Waldo LFT in Recruitment (looking for team)

Bump

posted about 10 years ago
#687 Do you like the song above? in Music, Movies, TV

I like the instrumentation, though I can't say I like screamo. The clean vocals in the chorus are pretty nice.

https://www.youtube.com/watch?v=NM7gRDPs-24

I'm really liking the tone of the vocals from Sabaton's new album.

posted about 10 years ago
1 ⋅⋅ 16 17 18 19 20 21 22 ⋅⋅ 73