Waldo
Account Details
SteamID64 76561198020256631
SteamID3 [U:1:59990903]
SteamID32 STEAM_0:1:29995451
Country Pirate
Signed Up November 3, 2012
Last Posted April 2, 2024 at 2:16 AM
Posts 1110 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse yes
Keyboard yes
Mousepad no
Headphones yes
Monitor 2
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#26 democall - ikpure in TF2 General Discussion

Still looking for clips?

http://www.mediafire.com/download.php?6b67b1ee0q9fwwf

posted about 11 years ago
#6 TF2 Mini Upate 05/14/13 in TF2 General Discussion

http://puu.sh/2TD7l.png

interesting

posted about 11 years ago
#21 Pug's: Microphone required? in Q/A Help

It doesn't matter what you sound like so long as the mic isn't complete shit. If it's about age, you're fine, most people won't be dicks about and those who are will be shit on by everyone else for it. If it's a speech impediment or something, you're still good. But someone who sounds like they're 9, doesn't enunciate, and uses a shitty mic is still better then no comms. Go for it.

posted about 11 years ago
#3 Adblock detection is bugged in Site Discussion

Same thing happens to me, about 1 in 4 times I load a page.

posted about 11 years ago
#19 HAPPY BIRTHDAY WHISKER BISCUIT in Off Topic

happy birthday

posted about 11 years ago
#10 the return in TF2 General Discussion

solidsnake lives

now where did reptile go

posted about 11 years ago
#15 help a brutha out in Off Topic

Those are amazing. I'm the kind of person who only wears $15 white sneakers, but those are great. Best of luck to her, she deserves it.

posted about 11 years ago
#11 Cyzer in TF2 General Discussion

http://puu.sh/2S8wk.jpg

posted about 11 years ago
#3 Show your HUD modifications! in Customization

I threw a transparent white layer over my whole screen and made everything black, and made it more minimalistic/cramped.
This started as broesel HUD

http://puu.sh/2QeHW
http://puu.sh/2QeHw

EDIT: Moved some stuff around, tunnel vision is fun http://puu.sh/2RYfY.jpg

posted about 11 years ago
#58 SLIN DAY in Off Topic

http://puu.sh/2RWmI.png

posted about 11 years ago
#12 CPMA in TF2 General Discussion

I'd play. I have pretty much never played Quake aside from bots in Q3, but I guess if Quake carries into comp TF2 it has to go a little in the other direction.

posted about 11 years ago
#7 How to edit your HUD in Q/A Help
KaeyelHere's the resource I use to determine what changes what:
http://doodlesstuff.com/?tutorial=tf2hud

Adding that to the main post, simply too good to leave out.

posted about 11 years ago
#8 New Feature - Friendly Rockets Scatter Stickies in TF2 General Discussion

It allows for people to affect teammates in a negative way. It will never get implemented officially, though it doesn't sound as if it would be too hard to implement as a sourcemod or something.

posted about 11 years ago
#3 Recorded demos crash in Q/A Help

Has he tried validating steam files? Seems to be a cure-all after steampipe.

posted about 11 years ago
#1 How to edit your HUD in Q/A Help

I've seen a lot of these threads, and I figure it's time to make a general guide for it.

This will assume you have no knowledge of how the syntax and elements work.

I want to change my crosshair, how do?

You want to go to your hudlayout
(C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\my_custom_stuff\scripts).

Somewhere in that file will be something that looks like this:

"x"}
"{
	"visible"	"0"
	"controlName" "CExLabel"
	"enabled" "1"
	"zpos" "420"
	"textAlignment" "center"
	"fieldName" "Crosshair1"
	"labelText" "a" "font"

	"size: 16, outline: on"

	"xpos"	"c-25"
	"ypos"	"c-24"
	"wide"	"50"
	"tall"	"50"
	"zpos"  "420"

	"fgcolor"	"0 0 0 255"	}

This is from my modified version of broeselhud, so it might be formatted differently from yours, but it should still have most of the same info.

What it means:

xpos/ypos: The coordinates for the element. c means center, as in the center of your monitor (Or whatever res you're playing on)

zpos: The layer level of the element. This will usually be somewhere around 0-10, higher means it will appear above lower elements. Think of it as pieces of paper, the zpos decrees the order in which they are stacked.

wide/tall: Harder to explain, think of it as the area in which the element is allowed to be in, affects cutoff and placement if centered or aligned left/right.

visible: Determines whether or not to show the element.
enabled: Determines whether or not to load the element. Both of these need to be set to "1" for the element to appear.

fgcolor: Determines the color of the element. This is determined by a hex color code (RGB) and an alpha (Transparency). This exists for all low-level objects (Text, backgrounds, crosshairs, etc.)

If you want to change the color of an element, just change the color code.

If you want to move it, it's a little more complicated. You have to try moving it around with xpos and ypos, AND with wide and tall.

I want to change something other than my crosshair, how do?

This is a little more complicated. Syntax is the same, and vairables are the same, though (xpos, fgcolor, etc)

For this, go to
(C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\my_custom_stuff\resource\ui)
Here, you will see a whole bunch of .res files, which determine various elements shown by their names. Find the one which best describes what you're looking for (Check the names of the elements inside to make sure). For example, let's say we want to change the position and color of the ammo in clip.

For this, we would go to HudAmmoWeapons, and look for the section titled "AmmoInClip". Once there, we see

	"AmmoInClip"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"AmmoInClip"
		"font"		"surface72"
		"fgcolor"		"0 0 0 255"
		"xpos"		"-90"
		"ypos"		"l160"
		"zpos"		"420"
		"wide"		"200"
		"tall"		"65"
		"visible"		"1"
		"enabled"		"1"
		"textAlignment"	"east"	
		"labelText"		"%Ammo%"
	}

Pretty much the same as the crosshair, but a little different. The color and placement work the same as before, though unlike crosshairs, numbers and text change, meaning you have to do some testing to make sure that they work with larger numbers (200 for ammo is usually the highest, check up to around 10,000 for health).

Notes

Editing simple elements like the crosshair, health, ammo, etc. is pretty simple and can be done quickly, but larger constructs (Most notably the scoreboard) are composed of a lot of smaller elements, so it's very easy to screw it up. Always back up your HUD before editing it, hud_reloadscheme in the console to refresh it.

This is a much more in-depth guide, which you should definitely look at if you want to majorly edit your HUD.

Post any errors you can find in the guide below, I'm no expert on this.

posted about 11 years ago
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