I know servo/shrugger/infuzion/kL/etc from MassInsanity arena badlands, good times. Not sure if that's where they started though
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SteamID64 | 76561197988447469 |
SteamID3 | [U:1:28181741] |
SteamID32 | STEAM_0:1:14090870 |
Country | United States |
Signed Up | July 23, 2012 |
Last Posted | December 8, 2023 at 1:09 PM |
Posts | 1397 (0.3 per day) |
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February 7th, 2009. A friend from middle school got me to buy Garry's Mod, and subsequently TF2. The oldest thing I remember doing is playing on cashworks, and I still have no idea how I got into competitive. Probably from pubbing gravel pit all the time with typhus, which lead into watching cbear casts hah.
smoboa friend told me about it in high school in 2010 and now I have like 4800 hours and he's disgusted and I'm disgusted
YOU'RE ONE TO TALK, I have over 6,000 hours :(. Fairly certain I've convinced myself I don't really have 6,474 hours in this game (in part because of idling and sitting with the game open for ages, also in part because I'm still awful at this game).
Hergan5WhiskerBiscuit- It covers up your stats summary
This can be easily fixed by changing zpos to -1 or 0 (or something else, I don't remember exactly)
Yeah, just increment the zpos for both "TheNameOfThisDoesntMatter" entries down 1 until it no longer happens; I haven't tried it but I'd assume it works :> (although you'll need to restart each time you do I believe)
Well, given my little hud knowledge I would try making "maw4qtw4nu_image" in the "fieldname" section "TheNameOfThisDoesntMatter" instead -- I've found that, while sometimes you can get away with the two names not matching, it more often than not breaks the hud element. I could be completely wrong in this instance though; just something to try.
Your second pasted bit should then look like this:
"MapInfo"
{
"ControlName" "EditablePanel"
"fieldName" "MapInfo"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"
"bgcolor_override" "46 43 42 255"
"Background"
{
"ControlName" "ImagePanel"
"fieldName" "Background"
"xpos" "0"
"ypos" "0"
"wide" "640"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "stamp_background_map"
"scaleImage" "1"
}
"MapImage"
{
"ControlName" "ImagePanel"
"fieldName" "MapImage"
"xpos" "0"
"ypos" "99999"
"zpos" "0"
"wide" "0"
"tall" "0"
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"
}
"TheNameOfThisDoesntMatter"
{
"ControlName" "ScalableImagePanel"
"fieldName" "TheNameOfThisDoesntMatter"
"xpos" "c-70"
"ypos" "200"
"zpos" "3"
"wide" "205"
"tall" "105"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/squid"
"src_corner_height" "0"
"src_corner_width" "0"
"draw_corner_width" "0"
"draw_corner_height" "0"
"scaleImage" "1"
}
Edit: Same with your first paste too; where you have "SquidLoadingScreen", you should change the fieldname below it to "SquidLoadingScreen". With normal hud editing, you always want the title given to a section of code and the fieldname to match.
Edit2: I just tried it on my end and I did get the gif to show up, but a few points:
- It doesn't scale to your resolution, it will be its original size
- Loss of quality. This can be fixed by clicking the "No level of detail" checkbox in VTFEdit before saving
- It covers up your stats summary
insomIdk how he can keep doing it lol, shit's fucking scary. It is entertaining tho, probably really illegal.
it's legal because of Freedom of Speech and Expression; filming anything in a public place (except bathrooms/etc) is okay because there's no real expectation of privacy
this dude has giant balls though jesus
Really fun event! Everyone I met was a pleasure to talk to and it was a great experience.
Also, huge shoutout to mala for endlessly ferrying people to/from the airport and venue! :DD
ChaChihttps://d1fj4sro0cm5nu.cloudfront.net/global/images/content_images/10395.png
http://33.media.tumblr.com/423bbf469574d1176b93225f4f647fa2/tumblr_n7pplsncDp1rlzl4oo4_1280.png
NoFapWhich font controls the name,score, and ping in scoreboard?
If I'm remembering correctly, you have to go into your clientscheme and ctrl+f "Default" and change it to your font there. http://i.imgur.com/k1BbzjM.png
Firehow do i (re)move the "beat blus time to win" thing ?
http://cloud-4.steampowered.com/ugc/3316078696090879639/84CC7A6ACC2D79AADF36FF3A85CF93C47DEFFA86/
I believe that's controlled in hudstopwatch.res, can't recall what entry it is specifically though. If it's not that, I'd check hudteamgoaltournament.res.
rumor has it that it may be fixed:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
:D
SpannzerHow do I get rid of the lines between these icons?
You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)
Sexy_HippoWhen i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?
CTRL + F "HudWeaponAmmo" in hudlayout.res. It's getting cut off because you're moving elements from resource\ui\hudammoweapons and they're exiting the invisible boundaries of HudWeaponAmmo from hudlayout. When you change the xpos/ypos in HudWeaponAmmo, be sure to use c-values (so it's in the same place on other resolutions).
This is the best way I can think of explaining the invisible boundary: http://i.imgur.com/MtMQsez.png
If you move something from hudammoweapons and gets cut off, you're probably moving it out side of the red boundaries.
sidestepthink its mat_trilinear 1
That did it, thanks! :D
any idea what might be the cause of the sparkling crit effect on weapons from kritzkriegs/cap crits?
http://i.imgur.com/mRdgHaK.jpg
I can't recall, is it dx8 that causes those three lines to appear in front of the player, that seem to be a circle around, or is it a command that can be changed?
ZEDhttp://imgur.com/a/tFpZ0
The ubercharge meter is out of place compared to the ammo on 4:3
huh, that's weird; I fixed the ubercharge % but not sure why the ubercharge meter is off-centered. On my end that bits fine.
I'll update it on github, but if you want to download just the one file instead of re-downloading everything here it is (and it goes in resource\ui).
The one thing I'm really not sure how to fix is how my hud/the font looks on 800 x 600 and lower; I'm not sure if I'm sort of screwed in that regard due to the font or if any hud makers know of a way to alleviate this other than upping the font size for smaller resolutions.
hrOgreat hud whisker, i´d personally add dropshadows to the damage numbers but that may just be me.
really diggin the orange color scheme
I'll definitely do that if I can figure it out; I feel like I tried before but ran into some issues.