@ RentQN: ClassSelection.res
Also there is an yttrium updated fork of yayahud afaik
Account Details | |
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SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
@ RentQN: ClassSelection.res
Also there is an yttrium updated fork of yayahud afaik
@ RattleSpade, being a bit more specific on which fonts would help
@ RentQN, you're right, it is as simple as deleting most of the non-ingame related hud files to end up with the default hud with custom ingame health/ammo/targetids/tournament hud/damage text/scoreboard/class&team selection.
@ RattleSpade your best bet is to fiddle with the hudanimations and possible colors for the background box in hudplayerhealth.res (if it's not defined in clientscheme.res)
@ insouciant that's targetID.res but you could try to move CSpectatorTargetID off screen in hudlayout.res
@ sugoi_boi_1345 Health in the targetid is controlled by SpectatorGuiHealth.res
@ Koncept if_match stuff in HudMatchStatus for the ObjectiveStatusTimePanel
@ WeShallFallen you can try: paintbackgroundtype / paintbackground on 0 for the ConfirmDialog sections and then add a new element to be the background of these popups instead using the following:
"xpos" "0"
"ypos" "0"
"wide" "f0" // Full width
"tall" "f0" // Full height
"proportionaltoparent" "1" // With/height/position relative to the parent
gemmshame etf2l matches aren't scheduled sooner than the day before so we can actually get those matches on posts like this
The reason why /r/tf2 has the scheduled events show up on top of the subreddit on the banner (I wrote the script that randomizes those and updates the sidebar with twitch streams (after the one from skyride broke))
@ -kohly use a font with only numbers and nothing else
@ w have a look at konr wings
@ Viper animations file for the color of the shadow and hudmediccharge for the additional charge value
@ WeShallFallen afaik done with animations as well (triggered by opening a voice menu, similar to the medigun charge one) (look at overrides/nochatbg.txt and cfg/chatanim.cfg in the magnum hud folders)
@Blithe
1. Open HudPlayerHealth.res and change the value of HealthDeathWarning to 0.49 (the default value)
2. Which resolution do you use? You can try to move it by adding xpos values to PlayerStatusHealth(Bonus)Image and doing a hud_reloadscheme to check if it aligns properly. (or move the health numbers instead), use vgui_drawtree 1 and tick Highlight Selected and navigate the tree to find out which elements are responsible for the numbers/shadow.
ESEA and ozfortress are also using the same whitelist for their next seasons.
UGC is following the bans and unbans except for the Pomson unban.
Whitelist ID is incorrect, the Second Rate Sorcery taunt should also be allowed, new whitelist is then 6853
Schedule & Discussion thread on reddit with all times converted in various timezones and up to date rosters + scores.
Hashtag for this weekend: #wm_Rewind
Make sure your config.cfg (in whatever /cfg folder albeit custom or normal) is not set to read only, also convars in autoexec.cfg which reset the 'I have read this message' back to unread need to be removed/altered.
I'd recommend just removing the tf_english localization file and validating game files which should force a download of it anyway.
Also check various resource folders in the ones in /tf/custom for a tf_english.txt which will be loaded over the default one!
You're completely wrong bearodactyl ;) There is no comanglia config being used, afaik it's closer to chris' high quality if config at all!
Player switching binds are not hud dependent, they are built into CastingEssentials and can be set up like this:
alias blu_scout "ce_cameratools_spec_class blu scout" // Cycle through all blu scouts
alias blu_scout1 "ce_cameratools_spec_class blu scout 0" // First blu scout in the hud
alias blu_scout2 "ce_cameratools_spec_class blu scout 1" // Second blu scout in the hud
bind 1 blu_scout1
bind 2 blu_scout2
Of course you can change the class to soldier/pyro/demo(man)/heavy(weapons)/engie(neer)/medic/sniper/spy and create your own binds or aliases.