Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#3952 HUD editing: short questions, quick answers in Customization

Why replace the vtfs if you can simply remove the if_competitive statements from mainmenuoverride.res (also the place where you find the names for those backgrounds)

posted about 8 years ago
#50 WietHUD in Customization

RIP QuickPlay, long live SourceScheme

  • Customized SourceScheme to match the hud with square borders
  • Removed QuickPlay Button from main menu
  • Low health in SpectatorTournament is now more representative in horizontal bar

https://i.imgur.com/mMRRNMO.png

Changelog on GitHub
Direct download

posted about 8 years ago
#46 DreamHack Winter 2016: Battle for the North announced in News
pazerWiethoofdI'll be flying to Sweden to do ingame camera \o/Hype, now to ruin the stream with some time bomb in the casting plugin xd

Backups of plugins with missing features will be used instead!

diamond0wnerDoes anyone know if there is going to be a chance that the prizepool will increase?

Feel free to contact the organizers if you have means to increase the prize pool or have any interesting sponsor leads.

posted about 8 years ago
#28 DreamHack Winter 2016: Battle for the North announced in News
bleghfarecIs there going to be a broadcast of the event anywhere?

twitch.tv/teamfortresstv

I'll be flying to Sweden to do ingame camera \o/

posted about 8 years ago
#3942 HUD editing: short questions, quick answers in Customization

@Allany:
- Chat Top left

  • Find and eddit resource/ui/BaseChat.res and edit the ypos in HudChat
  • Modify the ypos in scripts/hudanimations event CompetitiveGame_RestoreChatWindow to be the same as the previous value

- Escape Plan / Marked for Death / Milked indicators not showing up: modify resource/ui/HudPlayerClass.res

posted about 8 years ago
#3940 HUD editing: short questions, quick answers in Customization
XenThePybroI was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?

Put the following in console and have a look at the Borders, Fonts and Colors which are defined (default works for clientscheme and also chatscheme works with this)

showschemevisualizer sourcescheme
posted about 8 years ago
#5204 Show your HUD modifications! in Customization
CubekolLordTkinglooks awesome dl?i dont know about you but i would not download a hud because of a one menu (in which you are only for about 1-3 minutes searching for a match)

AND vtf replacement can be done regardless of huds, unless you need to change the references to the replay folder, but for stuff you can't even see/get to when connected to sv_pure servers that shouldn't be an issue.

posted about 8 years ago
#9 Cant center hud crosshair in Q/A Help

try adding the following to the crosshair element

xpos		"cs-0.5"
wide		"51" // preferably odd value (for actual centering)
textAlignment	"center"
proportionaltoparent "1"
posted about 8 years ago
#3936 HUD editing: short questions, quick answers in Customization
ShpeeismeHow do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)

HealthDeathWarning in the various health related files (spectator(tournament)guihealth, hudplayerhealth, healthiconpanel)

posted about 8 years ago
#3931 HUD editing: short questions, quick answers in Customization
Konceptprobably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in this screenshot?

itempanel containse an obsolete attriblabel in Spectator(Tournament).res and possibly still in HudInspectPanel.res, simply remove it, and while you're at it, add 1 line to the itemmodalpanel to get high quality item images.

@Citrusman, screenshot of what you want removed? TargetIDs can be moved off screen in hudlayout, floating overhead health is a different file (HealthIconPanel.res)

posted about 8 years ago
#3924 HUD editing: short questions, quick answers in Customization
fnmWiethoofdUsing default hud in custom huds requires deleting: resource/GameMenu.res & resource/ui/MainMenuOverride.res
I tried deleting both and for some reason it still will not allow me to click on the "find a game" button. When I click on it, it does not open the box.

Update scripts/hudanimations_tf to use hudanimations_manifest.txt instead so you'll always have the default Valve animations and try again.

@Citrusman Hiding health in targetid is making SpectatorGUIHealth "wide 0" in TargetID.res if you want to hide the entire targetID when looking at teammates: CMainTargetID "ypos r0" in hudlayout.res (simply move it off screen)

posted about 8 years ago
#3918 HUD editing: short questions, quick answers in Customization

Using default hud in custom huds requires deleting: resource/GameMenu.res & resource/ui/MainMenuOverride.res

posted about 8 years ago
#13 Global Whitelist Meeting #2 in TF2 General Discussion

Would be nice if the guy who runs the whitelist website is included in the loop of updating the preset for the global one

posted about 8 years ago
#4 Rayshud Thin circle problem in Customization

The most recent updated version of rayshud is missing a single line in resource/clientscheme.res to include the crosshair fonts. This will be fixed in the next update/merge/pull.

Until then, add the following line above/beneat the already existing #base lines in the clientscheme:

#base "scheme/clientscheme_xhairs.res"
posted about 8 years ago
#3906 HUD editing: short questions, quick answers in Customization

MotD = /resource/ui/TextWindow.res and loads /cfg/motd(_text)_default.txt
Main Menu Update notices/blog posts is loading /cfg/motd_entries.txt

Since the last one is available with the MagnumHUD in the /cfg folder and has a url linking to the tftv thread it is overriding the one that comes default with the game.

Renaming custom and taking out files you don't need and using an text editor which can search inside text files and dig through custom and it's contents (or even extracted default hud files) should result in a lot of things to help debug or try out new stuff for huds.

posted about 8 years ago
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