Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#3897 HUD editing: short questions, quick answers in Customization

duck_ extract all hudfiles with GCFScape to a folder, use notepad++ search in files or whatever IDE you use that can search through text and look through the if_ ones that come up besides if_comp, _mvm, _match, _halloween and the ones in mainmenuoverride to have various background images.

For the timer, don't add additional elements to the timers, simply change bgcolor_override for the timer elements in HudObjectiveKothTimePanel

posted about 8 years ago
#3890 HUD editing: short questions, quick answers in Customization

Imho the code to preload all the cap images is way to much (a simple imagepanel in main menu to show the texture and then moving it off screen should be sufficient, nest them all in a single element and move that one off screen and you're good to go).

No clue why they don't work, haven't used the preloading trick myself because the custom icons I've made are all being used in casting huds.

posted about 8 years ago
#47 WietHUD in Customization

Some more fixes to the hud:

  • Entire game type image is now clickable to expand/collapse map selection in Casual
  • Added the Save/Restore map selection buttons to Casual screen
  • Square buttons should now be consistent in all lobby related panels

http://i.imgur.com/BwlqM76.png

Changelog on GitHub
Direct download

posted about 8 years ago
#3888 HUD editing: short questions, quick answers in Customization

XenThePybro, try a VM to run Windows instead?

@JB, the preloading trick should work, make sure to test cp_degrootkeep as well for the control points, A-C letters and the countdown timer. Also Steel will make you cry with 30 different icons and RGBA8888 instead of DTX5 saved VTFs!

posted about 8 years ago
#3882 HUD editing: short questions, quick answers in Customization

Open the original game vtfs with VTF Edit and figure out which flags they have set, where their pixels for borders start and see if you can work out if the 'src' and 'draw' for corner width/height have any influence where you set them. And have a look at the VMTs and see if there is something of significance there which causes the 'stretch' behavior.

posted about 8 years ago
#4 Game lags when pressing voice menu keys (z, x, c) in Q/A Help

Are you using medigun counters? The relevant animation for the voicemenu things are: MenuOpen & MenuClose

posted about 8 years ago
#3865 HUD editing: short questions, quick answers in Customization

Xen, don't forget about the FPS drops when dealing damage and having hitmarkers, this can be fixed by creating a different event and calling that from the DamagedPlayer event.

posted about 8 years ago
#3859 HUD editing: short questions, quick answers in Customization

@nahkakakkone: notofonts file in WietHUD which can be enabled in ClientScheme (needs an update, but works as intended, use this as a base (pun intended) for your font changing hud file)

posted about 8 years ago
#5 Transparent and hidden viewmodel lighting bug in Customization

Try a zpos of -100(0) on the refract for transparent viewmodels, this might work it seemed to reduce the issue for me when viewmodels were disabled (also happened before the MYM update)

(You're using your album link between

tags, make it a link or embed the images in OP)

posted about 8 years ago
#5 BlackOut TV Highlander Invitational #1 in TF2 General Discussion

I'll be doing camera & production for this

https://static-cdn.jtvnw.net/emoticons/v1/59444/2.0

posted about 8 years ago
#3854 HUD editing: short questions, quick answers in Customization
AElaiyou can try pinning that extra label to TargetNameLabel by adding the following to that extra label's section:
		"pin_to_sibling" 	"TargetNameLabel"
		"pin_corner_to_sibling" "PIN_TOPLEFT"
		"pin_to_sibling_corner" "PIN_TOPLEFT"

Make sure to change Xpos and Ypos both to 0 and increase zpos (or -1 if you want it to act as a dropshadow)

posted about 8 years ago
#5 Where can I find HUD explanations? in Customization
vgui_cache_res_files 0 // allow for live hud edits and reload with hud_reloadscheme
vgui_drawtree 1 // Your friend for finding hud elements (tick 'Highlight Selected')
posted about 8 years ago
#7 List of huds with installers in Customization

Most huds you can set up to be synced from the github repo as well if you install a git client

posted about 8 years ago
#186 Improved default HUD in Customization

There is an actual workaround for the DamagedPlayer animation event causing lag, read the 2nd half of this post and this thread for an analysis of what might be the problem.

posted about 8 years ago
#3838 HUD editing: short questions, quick answers in Customization

DataBoil, make sure the following convar is set to 0, otherwise hud_reloadscheme won't have any effect:

vgui_cache_res_files 0

--------

CubekolIf you are editing main menu it will not show changes when you type hud_reloadscheme.
The best option for seeing changes without restarting the game is to change antialiasing level.

Correct, toggling mat_antialias between two values should make main menu stuff refresh (if cache res files is 0)

Be aware that it works only for main menu, if you are editing something like backpackpanel you need to restart your game every time you want to see changes.

Wrong, having toggleconsole bound to back tick/tilde ( ` or ~ ) allows you to open console in those panels and then enable vgui_drawtree 1. Having Highlight Selected ticked and selecting the correct parent in the tree with hud elements and clicking 'Reload Scheme (Highlighted)' will reload backpack/store panel stuff.

Reopening lobby panels will also reload them and you can even use a reloadscheme button in most backpack/store/loadout panels so you don't have to enable console and can do it with a press of a button.

posted about 8 years ago
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