@Dragonstone: ItemSelectionPanel.res
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
XenThePybrosomeone help me rip the data label background off the tflivetv hud made by wiethoofd: https://www.twitch.tv/tflivetv
@wiethoofd I know you made this hud so can you help me with this. I want to rip off the background for the data label that says the uber amount/metal to upgrade but I can't get it to resize. Autoresize 1 does not work anyone know how to... get it to work ;>
Try:
TargetDataLabel
{
"auto_wide_tocontents" "1"
"bgcolor_override" "TransparentBlack"
}
PS: it is wiethoofd ;)
First time doing actual production, cam should be easy, especially since I now might have a cheatfeed!
@Zetos, looking at the default HudTournament.res file would've given the if_mvm + visible 0 you can use, and does it hurt to simply try?
@Xen, you can fake it by using SetVisible 0 on the square when doing the SetVisible 1 on the circle?
1. don't play ranked/casual
2. hudmatchstatus > TeamStatus for the players
2.1 hudroundcounter for the round counter in the center
not possible gabriel
watterson: open tf2_textures_dir.vpk with GCFScape and navigate to materials/vgui
VTF needs to have dimensions in powers of 2, so 2048*1024 will work, and then be stretched if you wide/tall f0 the image or use it as main menu background
http://i.imgur.com/3ShFMQd.png
http://i.imgur.com/ViCcA26.png
Made some custom control points for my casting hud, together with the horizontal capture animation I developed for the TFLIVETV
There have been loads of new huds, just nothing released (to the public)
I've made 2 casting huds, helped omni with the tftv i58 hud to get the mirrored horizontal health working.
All the cool new tech that has been found has been slowly been incorporated into existing huds.
OBS Classic (on Windows 10) with NVENC has audio desync issues. Upgrade to OBS Classic 0.659b (released 2 days ago) which should have this issue fixed, or upgrade to OBS Studio.
@Jackal176 Make sure to also make an icon_obj_cap_mask.vtf
@ae resource\ui\econ\ItemModelPanel.res (have a look at the default file and compare with your 'broken' version)
@duck_ & @XenThePybro just use VTFEdit or one of the VTF plugins to create ingame textures.
The shadows you might be looking for aren't 'blur' on fonts in clientscheme instead of the dropshadows?
Scapegoat4resource/gamemenu.res - some buttons have images/parameters here. You should be able to make sense of it
I've checked those files recently (today, even), but I've haven't been able to just change the text so say, "items" becomes "stash" or something similar.[/quote]
Changing the text on the labels that are positioned in MainMenuOverride.res is done by changing 'Labeltext' in GameMenu.res, you will 'kill' localization and effectively hardcode the text that shows up.
@N1ghT move the bonushealth image to vgui/replay/thumbnails and change the path in hudplayerhealth.res, that should keep custom hud images working on sv_pure 2
@Xen
1. just local server with bots should do just fine, recording a demo also works
- The main Objective Timer is located in HudMatchStatus.res and the text below timers in HudObjectiveTimePanel.res
- if_comp for casual/ranked to move things around if necessary
2. idle in casual, stack with friends so you don't get kicked, also HudMatchStatus.res the teamstatus element, animations for dead panel are in hudanimations_tf.txt
@SMESI
vgui_drawtree + Highlight Selected in main menu should work just fine to figure out the bounding boxes of elements, the shop + items are now wrapped in an element, simply moving that should work fine
The scrolling should be fixable by simply making the parent bigger and also change the border of it to NoBorder with a bgcolor_override that makes it transparent (again, vgui_drawtree should be your best friend as hud dev)
EvrewsWhy are the matches not on the event schedule sidebar?
They are there now!
I also made a nifty reddit thread with all the info, with a link to i58.tf and enabled team flairs on /r/tf2