HudObjectiveKothTimePanel.res for the King of the Hill timers
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
https://www.reddit.com/live/xatg2056flbi
Don't share pictures/videos of police movements, this might aid the attackers
Had some fun with Horizontal Health Bars in the spectator tournament mode I added
http://i.imgur.com/LRDYVyj.png
(shows transparency/overheal/respawn and various health percentages)
Clean and readable code, being consistent with your color & design choices and not mixing a lot of different things together because you can = good hud & allows for easier customization.
Using all the hud techniques that are available to you as a hud dev to make positioning stuff relative to each other easier, full panel boxes and removing hud elements or lines of code from your files that aren't used/hidden anyway and adding comments to your files so you know which things do what and are customized are good practices.
Will there be a scrap.tf fundraiser one for the Australians?
TeddyAnd this is exactly an example of the 1% where this is not the case. I've tried using the vgui_drawtree tool and there is no "objectivestatustimepanel.res" and the timer is missing in the locations I mentioned above.
ehm.. I mentioned the file: HudMatchStatus.res where you find the section 'ObjectiveStatusTimePanel' which in turn contains TimePanelValue which is your timer element, used for the default timer, koth timer & stopwatch timer
HudMatchStatus.res > ObjectiveStatusTimePanel
Opening vgui_drawtree, navigating the tree and then 'find in files' for the element name in an extracted copy of the default hudfiles will in 99% of the cases result in the right file or point you in a direction you can work with.
@ face2face make sure vgui_cache_res_files is set to 0
JBIs it still possible to modify tf_english.txt? If so, is custom/hud/resource/ the correct folder?
It is still possible, but I would recommend against it, Valve regularly updates/changes that file so you'll have to reflect those changes too with every update, which is a pain!
The trick JarateKing found by adding lines to chat_english.txt instead (as I described earlier on this page) works really well if you want to customize some localization strings or add your own.
- Lobby Panel supports the new individual map selection for Casual Matchmaking
- Fixed 'Quickplay' button text in menu being broken because Valve removed localization file
- Added in custom Create Server button on top of Quickplay and hid the one in the 'Find a Game' selection
- Item Selection text moved back to the bottom, which for some reason moved up with the MM update
run 'extract_base_hudfiles.bat' in WietHUD folder after download to fix MainMenu issues!
You're missing the Medic Shield/Heavy Rage chargebar (and the additional 'Combo' stuff they added with the MM update)
Also I would suggest changing your hudanimations to use the _manifest setup, so they don't crash your game or break every update.
johnpbIt worked out great! Thank you!
Screenshot for proof? I'm so happy JarateKing found this tech! It allows for a whole new area of customization without having to modify regularly updated localization files
@ johnpb Copy chat_english.txt from Team Fortress 2\hl2\resource\chat_english.txt to your custom hud's resource folder.
Add and edit the following lines between Token { } together with the existing 'filter_' lines and make sure to save the file with the following encoding: UCS-2 Little Endian. This allows you to overrule any localization line from tf_english, without having to update that file every time Valve adds new items! (credit to JarateKing for figuring this out)
"TF_ItemPresetName0" "A"
"TF_ItemPresetName1" "B"
"TF_ItemPresetName2" "C"
"TF_ItemPresetName3" "D"
This should allow you to change the description on those buttons (and might completely screw you over in the +quickswitch menu (ItemQuickSwitch.res)
@Burning Smile
> Look or timers HudMatchStatus + HudObjectiveKothTimePanel
> HudObjectiveTimePanel for the 'Overtime' bit
> positioning is done through HudLayout.res
@Stoge, impossible to remove those on the scoreboard afaik
@XenThePybro: LobbyPanel_casual.res
I've noticed some small bugs & issues after release as well, caught up on some sleep and will fix those asap and post an update.
The Ranked Bar thing I didn't even realize was broken because I didn't actually play the game besides some MM without having those elements modified :P And the entire end of round panel needs to be the same as what I initially had for the MM beta, which looks way prettier!