1. Create a new element with a colon as LabelText and position it between your K/D
2. update your scoreboard.res file (look at the default one to see which element is now the mapname)
3. duplicate all elements, change element name and ControlName and change the fgcolor_override
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
taunt bans tldr: only weapon & taunt items with set duration are allowed (they end automatically)
Is it possible to add the teams + rosters to the page?
local server payload map, nav_generate, spawn some bots with "tf_bot_add 12" and mp_tournament 1 with mp_tournament_stopwatch 1 and edit the hudstopwatch.res file?
@TheFastFreak: huditemeffectmeter_killstreak.res just mess with xpos(_minmode) and hud_reloadscheme to position it
@XenThePybro: look at code from huds already using #base for clientscheme.res
Things to look out for:
- order of the #base include lines (first will be used over similar/same definitions in the second file)
- stuff in the hudfolder/resource/clientscheme.res file with the #base includes overrides what is in the included files
whitelist.tf/i58 << Essentially the ETF2L whitelist as a preset for i58
XenThePybrohow do I edit the background/color of these buttons? (in the casual lobby) I found the button but I can't change the colour or anything in lobbycontainerframe.res and it does not have another entry in lobbycontainerframe_casual.res
That's the good thing about #base, you can create the entry in the _casual .res file of the lobbycontainer frame with just the bgcolor_override like so:
"BackButton"
{
"bgcolor_override" "160 160 160 255"
}
"NextButton"
{
"bgcolor_override" "160 160 160 255"
}
"StartPartyButton"
{
"bgcolor_override" "160 160 160 255"
}
Possibly add DefaultBgColor_override, ArmedBgColor_override & DepressedBgColor_override for various button hover/press/(in)active states.
edit: and does anyone know how I can have different animations play depending if I am using cl_hud_minmode 1 or not for low ammo?
Duplicate elements, animate both in hudanimations and only make 1 of each set show up with "visible_minmode"?
HudMatchStatus.res there should be a BGFrame (check the default file otherwise)
@Koncept, way to overcomplicated, you can get away with simply modifying the default ones:
// Default Chat animation events
event CompetitiveGame_LowerChatWindow
{ // ypos is r'tall' value of BaseChat
Animate HudChat ypos r140 Accel 0 0
}
event CompetitiveGame_RestoreChatWindow
{ // ypos is original value from BaseChat
Animate HudChat ypos 275 Accel 0 0
}
Duplicate the original events, modify the ypos in 'Lower' to move the chat down with the height of the window in BaseChat.res and set the ypos in the 'Restore' to be the one you set in BaseChat for the original position of the chat window.
Konceptalso, how would I edit the chatbox so it doesn't return to the default ypos when playing casual or competitive, if possible at all?
hud animation events
- CompetitiveGame_LowerChatWindow
- CompetitiveGame_RestoreChatWindow
And yes, it's disgusting tf2 devs didn't simply duplicate the BaseChat file from /tf/resource and added in a if_comp ypos but use animations for this.
duck_How do i change the low health box that ahud uses here http://puu.sh/qsbDW/4bb23d0fe2.jpg
HudSpyDisguiseStatus.res uses SpectatorGuiHealth.res
You're already on a local server: sv_pausable 1; pause; vgui_drawtree 1 and just navigate the tree to figure out the name of the hud element that is now visible and search inside the modified hud files.
puoi1Does anybody know the file to fix this problem?
HudMatchSummary.res is the file responsible for the end of round (casual/ranked) stats overview
If you have a custom scripts/objects.txt to have a modified explosion animation for building destructions, simply update the Cost value to 50 for OBJ_TELEPORTER
@Pert as f2f said: check your HudHealthBonus/DyingStop animation events, on 'reset' they for some reason reposition your health, for something as simple as changing colors you should not be messing with ypos stuff in those animations.
@ yeru: HudMatchStatus for the timer, HudRoundCounter for the counter background
@puoi1 nope, not possible, valve disabled the tf_competitive_mode on local/custom servers
@Koncept: mp_forcewin 1-3 on a local server together with sv_pausable 1 and vgui_drawtree 1 and a pause bind allows you to inspect the winpanel, a hud_reloadscheme and another forcewin to see the changes
If you want to modify the spectator hud for tournament there are only a few files you need to modify:
- SpectatorTournament.res - where the player panels are in the hud and how they look
- SpectatorTournamentGUIHealth.res - the health in the player panels in aforementioned file
- hudanimations_tf.txt - Health events such as HudHealthBonusPulse/HudHealthDyingPulse
- StatusSpec panels
- MedigunInfo.res - Size of and where the panels should be positioned
- MedigunPanel.res - What a medigun panel should look like
- MedigunInfo.res - Size of and where the panels should be positioned
- Clientscheme.res - Borders for the player panels (TFFatLineBorder(RedBG/BlueBG) & optional colors/fonts
- Hudlayout.res - Possible position for Spectator targetID
Optionally you can mess with textures for control points, modify timers elements and objective indicators, but with the list above anyone should be able to modify the default hud files for a custom spectator hud.
@Koncept: HudMatchStatus.res the BlueTeamPanel/RedTeamPanel sections where if_large is used for the big version in Casual