Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
1 ⋅⋅ 40 41 42 43 44 45 46 ⋅⋅ 65
#2 OBS Studio and QuickSync issue in Q/A Help

The newest version of OBS has the AMD encoding you could try instead of quicksync if your GPU supports it, also asking support on the OBS forums seems to be more appropriate than here.

Tried switching from Constant to Variable Bitrate as well?

posted about 8 years ago
#46 WietHUD in Customization

You would have to remove it in MainMenuOverride.res, make the 'find game' button full width again, lose the Create Server + button and also remove the button(s) from GameMenu.res

posted about 8 years ago
#3815 HUD editing: short questions, quick answers in Customization
TriRIKHow to remove Main Menu from HUD without breaking the Menu? (WietHUD and ToonHUD) Custom buttons still shows up over default ones.

GameMenu.res in WietHUD contains some custom commands with a #base include, comment that line out

How to change overheal numbers color in WietHUD?

Clientscheme.res has HealthNormalColor, HealthOverhealColor & HealthLowColor as colors defined you can change

Does hud minmode do anything to WietHUD?
  • Player lists in Tournament mode stack differently (pub/highlander default and 6v6 in minmode with scouts on top)
  • Payload objective reduces in size
  • MvM Wavepanel reduces size a little

I'd like to refer you to the WietHUD thread for more specific questions ;)

posted about 8 years ago
#5 My tf2 is broken af in Q/A Help

Validate gamefiles is the first place to start every time, then removing /custom and trying if it happens again.

@RipTide -insecure launch option allows you to load plugins on offline servers/stv/demos

posted about 8 years ago
#44 WietHUD in Customization

Time to catch up on some of recent the updates/additions:

  • Update to DamagedPlayer animation event should now stop making your game lag when setting people on fire/dealing damage to multiple enemies/using medic shield in MvM (info)
  • Extraction status indication in the .bat file
  • Rematch buttons in the UI match the hud theme
  • Centered 'Disconnect' button in Ranked/Casual end of round screen (is now on top instead of bottom)
  • Stats in Lobby panel (casual/ranked) have improved look (3 columns with 2 rows)
  • Reworked code for lobbypanels/containerframes
  • Added the horizontal healthbars as displayed above
  • Modified PassTime hud to be less obnoxious (old)
  • Various minor fixes

Screenshot
Improved look of the Casual/Ranked stats with blue theme:

http://i.imgur.com/EnalrKy.jpg

Changelog on GitHub
Direct download

posted about 8 years ago
#1 ETF2L S25 W4: 3/6 vs. top5rocket in Matches

Casual cast with Beater & Ceejaey on twitch.tv/wiethoofd

posted about 8 years ago
#29 Felik's config // Chris' config replacement in Customization

Disabling outlines in configs.... the 'unoptimized' argument is BS, the entire game is not optimized....

Whatever you do with eyes/teeth/facial expressions/shadows is all personal preference, but don't fuck around with stuff that is controlled through (Advanced) Options and stored in config.cfg anyway.

posted about 8 years ago
#3788 HUD editing: short questions, quick answers in Customization

Bind console opening to `/~ and you can open that in the Lobby windows and use vgui_drawtree to figure out hud elements in backpacks/loadouts/store panels/lobby panels.

posted about 8 years ago
#3769 HUD editing: short questions, quick answers in Customization

Can't be done shoras, not possible to have the charge bar for the cow mangler replaced with numbers or staged bars (especially since that will mess up as soon as you buy clip size upgrades in MvM)

posted about 8 years ago
#3767 HUD editing: short questions, quick answers in Customization

@JB to fix the transparent skin in your loadout screen:

"class_loadout_panel"
{
	"modelpanels_kv"
	{
		"itemmodelpanel"
		{
			"use_item_rendertarget" "0" // add this line
		}
	}
}
posted about 8 years ago
#3765 HUD editing: short questions, quick answers in Customization

Xen: HudMatchStatus.res

posted about 8 years ago
#7 OZF 17: Damage Incorporated vs. xenophobiaphobia in Events
Hawk-FozzlmWiethoofdPremiering fancy new stream graphics tonight!
Vibhavp's done an absolutely incredible job with them, really excited to see them fully in action!

Also shoutout to Shounic for designing :>

Shoutout to me for fixing the CSS and testing this stuff :D

posted about 8 years ago
#3758 HUD editing: short questions, quick answers in Customization

@OK_Rick: mainmenuoverride.res > Notifications_ShowButtonPanel_SB add: "actionsignallevel" "2"

@fooqp: controlpointprogressbar.res in your hud has it probably disabled/off screen

@Turtlebyteee change the font in clientscheme.res instead, try a font_override?

posted about 8 years ago
#4 OZF 17: Damage Incorporated vs. xenophobiaphobia in Events

Premiering fancy new stream graphics tonight!

posted about 8 years ago
#3754 HUD editing: short questions, quick answers in Customization

@ duck_ that is in HudLayout.res and then the 'HudVoiceStatus' section

@ fooqp for koth positioned in hudlayout.res and then HudObjectiveKothTimePanel.res to position the timers for each team

posted about 8 years ago
1 ⋅⋅ 40 41 42 43 44 45 46 ⋅⋅ 65