I had some fun on /r/tf2 with ESA team flairs:
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
@zeFrosty: cl_spec_carrieditems 0 and the file is Spectator(Tournament).res if you want to change the look of the box.
@typto: update your LobbyContainerFrame.res and LobbyPanel.res files (also the _casual, _comp and _mvm ones)
The cross shaped health only works for player health and can be (re)enabled by commenting out the big_health_numbers line (2nd one) in resource/ui/HudPlayerHealth.res (adding 2 slashes in front of it disables the #base include)
Hud Crosshairs aren't really supported anymore, however the crosshairs/hudcrosshairs.res file is still available, changing line 7 to be 'visible 1' and adding the following line as first line to for instance HudPlayerClass.res should still enable it:
#base "../../crosshairs/hudcrosshairs.res"
"Resource/UI/HudPlayerClass.res"
{
// Rest of the code in the hud file here
If you want a wider selection of crosshairs I highly recommend setting up Easy TF2 Crosshairs from omni
You can try to mess with the following file: particles\particles_manifest.txt in a similar fashion we use the hudanimations_manifest.txt for hud animation files.
Stuff listed first will be loaded before anything that comes after, maybe simply removing a bunch of lines works, but you have to be lucky the _manifest file is allowed in the pure_server whitelists; if it's not, then the default one from the vpks is used.
The item bans in the rules make barely any sense, just make a whitelist for this instead, chuck in some taunts?
Also: Solider is typo'd twice and there are a wide variety of stock weapon melee reskins available instead of the Saucepan (Frying Pan?)
The link to the rules and twitch channel are broken (the here texts)
Hope it will be a fun (to watch) tournament for the Oceanic players
XenThePybroCardfightGamerHow do I add a button to the main menu? I wanna add a "Record" button, a "Sound Restart" button and a "Fix hud" button like the one Wiethoofd has in his hudRecord is "engine record"
Please use the built-in Demo Support Recording instead with a 'engine ds_record'!
For the buttons you can simply #base this section of my file into your MainMenuOverride and add the command stuff to your GameMenu.res
And fix hud would be "engine hud_reloadscheme" but if you want it to also reload the main menus you would need to change the antialiasing and disable vgui chacheing so something like "engine vgui_cache_res_files 0; incrementvar mat_antialias 1 2 1; hud_reloadscheme; vgui_cache_res_files 1"
Please don't do the mat_antialias toggle, restarting your game would be better and as 'hud fix', mine is a simple: 'engine record hudfix;stop
@Rotten_Mind: HudAmmoWeapons.res, HudPlayerHealth.res and HudMedicCharge.res would be the files you need to modify, use 'c-' values for centered positioning for elements inside those files after making the elements for health/ammo/charge (HudWeaponAmmo, HudPlayerStatus & HudMedicCharge respectively) in hudlayout.res wide and tall f0.
Find a proper user hud, enable the tournament spectator hud, disable pointless stuff like the item players have equipped and you'll be fine for 95% of the casual casts.
If you want actual casting hud and assets done I'd recommend paying someone to make a design/hud.
Sorry for missing the first round map bagel being played, OBS decided to not cooperate and crash TF2 repeatedly! :(
Saam is correct, DHW didn't use the localplayer, that was in 1 of the first games afterwards where it was used for an online cast, but it works wonders if you want to make a frag video from an STV, not sure if you can dynamically make it change color (or have it only for non assists?) after the item has been added to the killfeed.
@sBio Those big player icons are part of WietHUD, I can work on a 'smaller' version of them.
@TheFastFreak: SpectatorTournament.res modify the base_y values, this is the team1 base for your own team, the enemy one is team2 (in case of STV) and most likely has a negative delta_y value as well. (easiest way to edit is local server with mp_tournament 1 and tf_bot_add 18 and edit from spectator)
@uwu I liked the medigun charge beneath the health numbers better, also the targetID looks suspiciously a lot like the TFLIVETV one B)
XenThePybromy mini sentry and regular sentry panels seem to use the same file and i cant figure out how to seperate them. hud_obj_sentry_disp.res seems to do nothing and hud_obj_sentry.res seems to control both someone help me please :3
sentry_disp is the disposable sentry upgrade in MvM, a mini will use the obj_sentry file and show the lvl 1 building image
Amazing plugin, glad I've been able to help test and use it on DreamHack Winter!
Glad I was able to think of (pointless) features to add to this besides providing feedback during testing
ObjectiveStatusMultipleEscort.res for PLR
Loading box bottom right is SourceScheme, if you're talking about the stats/map name: You're on your way to that is StatSummary.res
http://teamfortress.tv/19073/hud-editing-short-questions-quick-answers << correct thread
Update/change/find a different HudPlayerClass.res