Rename your /custom folder so that doesn't affect your game, try the -default launch option?
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
SevinHow do I add the player names above the health bars in spectate?
Find/extract/download the default ClientScheme.res and find 'SpectatorVerySmall' that's the one responsible for the names above the players.
I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.
You don't look at the diff of the patch they were introduced because they were added across multiple updates; you compare your clientscheme.res file to the default one to see what you're missing.
face2facethis creates a border with a 1 pixel thick white border, but i would like its background to be black as well. is this possible without the use of custom materials?
When you use this border for your element add the following line:
bgcolor_override Black
If it's an ImagePanel you use 'fillcolor_override' instead and if the panel doesn't want to cooperate you can always try to add 'paintbackground 1'
Rawrsorit's probably not white offwhite or dullwhite because it's transparent.
I found something here:
http://i.imgur.com/2z4CHFc.jpg
Changed the value of DullWhite and got this as result
#base "../default_hudfiles/resource/ChatScheme.res" // Extracted default ChatScheme file
Scheme {
Colors {
"DullWhite" "42 142 242 255"
}
}
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Also, whenever I do showschemevisualizer of anything but clientscheme my game just crashes.
Rename custom or hud folder and try it without any custom files except resource/chatscheme and resource/ui/basechat.res being loaded?
Go on a local server and do the following in console
sv_pausable 1; pause
Now your game is paused, you can open chat and when you hud_reloadscheme you'll see the changes made to BaseChat.res
To actually change the colors for the chatbox you need to edit 'resource/chatscheme.res', which isn't modified by rays, so you'd have to extract that file and modify it yourself.
The original Chat Window file can be found in /hl2/resource/ui/basechat.res or on the actual RaysHUD repo...
RawrsorWhich colors do I have to edit in chatscheme.res to change the background color of the chat box?
Have you tried showschemevisualizer chatscheme yet? It has to be one of these I guess white, OffWhite, DullWhite
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knikOkay, so my friend is experiencing this
And I have absolutely no idea why this happens to him, but doesn't for me. He's using PVHUD with a scoreboard fix from this post. I tried it on my PC and I don't have this issue.
There is a _minmode in that section which moves things up, he's not using cl_hud_minmode 1?
Rawrsortime for some more updates boys. [..] and (sv_pure 0 only) control point icons.
Just checked the repo, you're missing the Steel A-E images (in 3 colors (neutral/red/blue) and 2 states (locked/default)) and also the A through E letters in the corners (showing on Gpit/standin/steel) if you want to get them all to work.
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hoolianyone know how to fix the ready up panel?
As Kermit said: HudTournament needs some if_readymode values to make the panel wider.
More hud issues/questions should go here instead ;)
Corrupt demo file, if regular playback doesn't work through console/demoui(2) then the demo won't work with Lawena either.
face2faceis there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere
Have a look at: http://teamfortress.tv/14917/engineer-building-status-position
how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\
Besides the vtf you also need a .vmt with it to instruct the game how the vtf can be changed/used, more info about that here: https://developer.valvesoftware.com/wiki/Valve_Material_Type
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Silent-DanOn some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?
Increase or decrease the font size by 1 or 2 and try again like Rawsor suggested.
Working on a fix/alternative for the health crosses to just be numbers (this will make it into the revisit of the FreezePanel)
PSA: You can use vgui_drawtree, tick 'highlight selected' & pause demos to figure out exactly which element you need to target if you browse the tree of hud elements!
DanceNumbercauses hl2.exe to crash for some reason. I've never had this happen before with a HUD. I followed the readme as well.
The version you downloaded might not have had any contents in the default_hudfiles folder.
Updated the HUD to use a new extraction batch file (+ 32bit binaries) that leaves only the required files in the folder so I can provide them by default and have changes visible in diffs.
This should now be fixed so the hud works on Linux/Mac (please test to confirm) without requiring the extraction file (which is Windows only atm).
Introducing WietHUD
Works with the Matchmaking/Meat your Match Update
- Using #base for core files (clientscheme.res/hudlayout.res/main menu) enables updating HUD by extracting the default hudfiles with the provided .bat file & HLExtract (command line version of GCFScape)
- hudanimations_manifest.txt to allow for modular & easier maintenance of animation files (no more broken contracts!)
- Very easy customization with themes & 4:3/5:4 resolution support (default to 16:9 widescreen)
- Multiple Themes (Orange/Red/(Light) Blue/Lime/Olive/Pink/Purple)
- More modern look & feel to Team Fortress 2 while using default assets/fonts
- Additional buttons in main menu; Start Recording, open console, snd_restart, record fix;stop
- Reduced size & optimized objective indicators & timers
- Small Engie Build/Destroy & Building Status Panels (look & code) + Pipboy & Xbox 360 controller support
- Full support for Mann vs. Machine + improved Upgrade Station look
- Useful keyboard shortcuts in backpack, store, crafting & server windows to browse/skip through pages (A/D/E)
- High Quality Item Images everywhere
- Toggle between bordered or solid colored item/skin backgrounds (comment #base line in clientscheme.res)
- Increased items on store pages to 24
- Single file controlling the look of all charge bars in the center of the screen (info)
- MvM finding an Australium audio playing when unboxing or trading up (with custom sound replacement)
https://youtube.com/watch?v=9y6uu73Ab2M
Code on GitHub
Changelog
Steam Group
Screenshots (in the process of being updated)
Support developer
ESEA has been using whitelist.tf but haven't downloaded a new version of the automatically updated whitelist .txt file yet
namassinEdit: I want to remove the red highlight from the health in yaHUD, shown here http://s14.postimg.org/cpy5qqqxd/Untitled.png
hudanimations_tf (or whatever it is called if the hud is using hudanimations_manifest to load more animation files) and find the section for HudHealthDyingPulse and change the alpha or fill color on the BG