Check this: http://doodlesstuff.com/?tutorial=tf2hud&page=resource and find out which files are responsible for the things you want to keep, remove the rest?
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
LobbyPanel.res, HudTournament.res and hudanimations_tf.txt got major updates, those need to be updated, but should not cause your game to break.
@scrambled Adding them to hudlayout.res should work fine, just make sure the font is defined and included in Clientscheme.res and it will stay after updating with the .bat file
@catman1900 the bat file closes automatically after 3 seconds when there are no errors, if you check the last modified date on the files in default_hudfiles you see those have been changed to when you executed the .bat file
No1inPartiqlarhttp://imgur.com/a/Nc4J7
The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.
95% of your questions can simply be figured by just inspecting the hud element:
You can open vgui_drawtree, tick 'highlight selected' & pause game/demos to figure out exactly which element you need to target if you browse the tree of hud elements!
The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.
Clientscheme econ related colors names in BaseSettings, use showschemevisualizer clientscheme to figure out which color is which.
Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.
Disable floating health, position stuff, then enable floating health, the TargetDataName and TargetDataPanel move over when the health is in the ID.
_DR34M_I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud
- MainMenuOverride.res defines how your main menu looks
- GameMenu.res defines the actions/commands for the buttons in your main menu
You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res
NA rulesets I assume, with which whitelist?
The issue in the screenshot is because the imgur album page url was used instead of the direct link to the image (basically adding .png/.jpg). Internet Explorer will display 'missing/corrupt image' where chrome/firefox will just collapse the section instead.
@No1inPartiqlar use [url]-tags if you link to the album or actually use the direct image link between [img] tags for them to show up in your thread instead of only being visible when someone quotes the post.
No1inPartiqlar2. On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?
Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.
I assume you mean bottom left, but you're looking for the following 'states' of labels/buttons _default, _armed, _selected for the normal look, when clicking and going over the button with your mouse.
3. I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme, how can i get this dark grey as well.
Edit ItemSelection.res similar to your ClassLoadoutPanel.res (where you have to fix your model_tall and model_wide in modelpanel_kv for your skins to show up properly
4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well: what it's like now
LobbyPanel and LobbyContainerFrame are for the MvM co-op and the Competitive Lobby screen.
Max_So I'm using m0reHUD Black and i added in the last damage done above the health, but right before it disappears it flashes black. How do I get rid of that?
The pasted section is the hudfile, which is not responsible for the animation. This is in a scripts animation .txt file in the DamagedPlayer event which is targeting the DamageAccountValue(BG) elements.
YggdrasilHow do i edit the panel behind the text on those Buttons?
You can use vgui_drawtree in your main menu with the Highlight Selected ticked to find out which is what element in your main menu, it's just under a different section in the tree.
Also hud_reloadscheme doesnt work in the mainmenu right? I guess theres no way but to restart tf2?
There is a way by toggling certain graphic related settings:
mat_antialias 0 // Change this value between 0 and 1 to see main menu changes without restarting
Rename your custom folder temporarily and validate your TF2 files through the Properties in Steam and see if it still happens?
Does the following in console fix the issue when it occurs?
record random; stop
Use tf_scoreboard_ping_as_text 1 if you want numbers back (or go into advanced options and fiddle with your settings)
If you actually want to remove it from the scoreboard try:
scores {
ping_width "0" // or -1
}
Setting medal_width to 0 will hide the stamps if those have to be removed.
You made the panel with the classmodel full screen, but did not move the class 'into' the screen. Mess with the 'origin_z' values and reloadscheme to see the changes.
lavanineSniper zoom fix is this
zoom_sensitivity_ratio "0.7"
Are you sure it's not closer to 0.82?
The default font for the overhead playernames is SpecatorVerySmall
Instead you could change/add the following to 'HudSpectatorExtras' in your hudlayout.res:
HudSpectatorExtras
{
"player_name_font" "Default"
}
Also the right place for this question would have been here.