osvaldo
You can edit a font to be just dots across all characters and set the killfeed to use it.
Account Details | |
---|---|
SteamID64 | 76561197999792505 |
SteamID3 | [U:1:39526777] |
SteamID32 | STEAM_0:1:19763388 |
Country | Canada |
Signed Up | October 6, 2013 |
Last Posted | June 16, 2022 at 4:44 AM |
Posts | 292 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | G403 Prodigy Wireless |
Keyboard | HyperX Alloy Core |
Mousepad | Corsair MM300 |
Headphones | G430 |
Monitor | LG 24GL600F |
osvaldo
You can edit a font to be just dots across all characters and set the killfeed to use it.
I'd recommend using mastercomfig, but if you advocate against using it just for the interp settings, you might as well just take a peak at the presets, but they might not seem as clear as water to you.
If anything, a quick reading on the 0.0303 and 0.0152 values.
Don't wanna risk this sort of stuff happening to you:
https://i.imgur.com/wLndAEt.jpg
Or do you? Not judging.
Awesome script, thank you!
sammie_flyer-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15
Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)
Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594
sammie_flyer-i'd like to have chat shown only when i press the chat bind
hud_saytext_time 0 (text will instantly fade out)
sammie_flyer-i'd like my dmg numbers to add up, for some reason i couldn't find the command
hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*
sammie_flyer-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!
bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"
catfishhow would i go about adding this info bar thing to my hud? https://i.imgur.com/X536fwg.png
https://www.teamfortress.tv/50749/swissolos-custom-match-hud
LstratosHFHow do you change font size of the top right elements from cl_showpos and cl_showfps?
"DefaultFixedOutline" @ Resource/Sourcecheme
Donuskushttps://gyazo.com/bee325803692181c4ce2befe27521285
whenever i want to use a hud like this e.g sunset hud, peach hud. I always have this issue of the buttons being words and not actual buttons and essentially not working, anyone know what im doing wrong?
Did you install the fonts inside the Resource/Fonts folder?
patchwerkHow do i add text (in my case the title of my hud) to the main menu
Not sure on this one, but since nobody replied... You could try copying any snippet from MainMenuOverride with "ControlName" "EditablePanel", just change the top information and fieldname to, let's say "Title", and adjust the positioning, font, color etc. Afterwards, add an entry to GameMenu with the same name, e.g.:
"Title"
{
"label" "Title"
"Command" "engine toggleconsole" (you can leave it blank, but you may want to add some utility to it, like making it open/close the console)
"subimage" ""
"OnlyAtMenu" "0"
}
patchwerkhow do i edit the loadouts page?
Resource/UI/CharInfoLoadoutSubPanel
LeRayonVertHello friends,
I can't install any HUD whatsoever. I've done everything correctly several times. Does it have anything to do with the game being installed on D:? Installing hitsounds do work so idk why the huds aren't working.
Thanks!
Have you checked if the info.vdf file that comes with them has "ui_version" set to "3"? Otherwise they won't load.
damnit_dolanhow do I edit the end of round scoreboard
Resource/UI/HUDMatchSummary
damnit_dolanalong with the map vote panel?
Resource/UI/MatchmakingDashboardPopUp_NextMapVoting (not sure about this one, seems like it)
They're in awe that your idea of financial compensation for their time - hours that is - would be two bucks.
I feel like I learned so much! Don't ask me anything tho.
I think the video suggestion is the best cost-effective.
Two issues I had from moving from 6 to 7:
1. I was used to having my own text file, so I would only compare it to yours upon updates, rather than using yours. I liked my custom settings, organization etc.
2. Sometimes the changelog would have vague information (e.g. "increased amount of time spent on panels") and I'd like to see the actual number.
Some suggestions:
1. Bring the documentation as forward as possible. At least when version 7 was the current one, I had to dig into GitHub to find the raw version of the vpk file. Sure, I could open the vpk, but it didn't have the comments, as already brought up by others.
2. Centralize the resources on one place. I'm a Discord user. I'm used to browse GitHub. I browse webpages (duh). But not many players are used to these different tools, so it can be a bit overwhelming as well. "You can download it here, ask questions there and browse the documentation over there". I know you use GitHub for hosting and Discord makes conversations quicker than a forum like tf.tv, but I believe it even burdens you to keep so many resources up to date with the changes. I think you can structure Discord to act as everything, with their fancy tree server structure and bots, and leave GitHub as nothing but backend.
3. Parallel to the suggestion of dropping the site, for example, while at it, the landing page is beautiful. Not the quickest of tours, but it does have its goals: to sell the product, I get it. But when you go to the docs (https://docs.mastercomfig.com/en/stable/) the information feels cramped. Sure, there's the left bar menu, but doesn't look inviting to skim through each item.
4. One tiny complaint I have: whenever there's an update, if I feel like there's a small chance of it affecting a specific optional file, I just redownload them all. So having a "last updated:" to the right of each module would be great.
When I read "a small group of passionate players, lead by ratawar, is already under move to keep the scene alive" I didn't expect it to kick off with a scum purge this hard.