If that dummy stickybomb goes for 5 dollars... i swear
(Sadly i have no money)
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SteamID64 | 76561198048286206 |
SteamID3 | [U:1:88020478] |
SteamID32 | STEAM_0:0:44010239 |
Country | Kiribati |
Signed Up | April 8, 2013 |
Last Posted | November 15, 2024 at 4:27 AM |
Posts | 3928 (0.9 per day) |
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If that dummy stickybomb goes for 5 dollars... i swear
(Sadly i have no money)
fosterNot_Matlock24I'm 18 bud, sorry.
Holy shit I'm the oldest person here (not counting foster since he's lying).
Still have the voice of a 12 year old though.
But the heart of a man...
I'm 15
The info in this post is a summary of what I have learned from KiloSwiss on the Steam forums and reading the Valve wiki about the netcode.
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Ideal rate settings are explained below! There are no set of values that are absolutely optimal for everyone's PC and network connection.
cl_cmdrate: set to a value equal to your very minimum FPS considering all situations. If you always get 128+ fps, set to max value of 128. 64 TR servers will automatically cap your rates to 64, if they are higher.
cl_updaterate: set this equal to your cmd rate.
rate: unless you have a poor connection, set this to the max value of 128000. I've seen data being sent/received simultaneously up to 100Kbps. If you have your rate set to 50000, you would not be transmitting/receiving at the highest rate. Although it is true that 10 man servers don't send as much data, a higher rate will not have negative effects on your game. Conversely, a rate that is too low can negatively affect your game. I think it would be beneficial for the ESEA Client to force at least the default rate value of 80000.
cl_interp_ratio: set to 1 and monitor your loss. If you are getting any loss, set this to 2. A good rule of thumb is to use 1 for competitive (e.g., ESEA or private servers, etc.) and 2 for high player slot community servers (they usually have a lot of plug-ins and higher server load).
cl_interp: always set to 0. Doing this automatically determines your lerp value based off of your interp ratio and update rate.
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Put this in your config.cfg.
////////////////////////////////////
//Network and Interpolation Settings
rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
// Recommended Settings if cmdrate equal updaterate:
// interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128
// interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128
// interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128
// interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128
Alykamy tf2 still not fix
Reinstall steam. It worked ir me.
I ran it with Black box in a scrim, and let me tell you...
You are unkillable for the duration of the buff. When I had buff it essentially was a free pick or 2
Please don't tell me you think your fps is related to your network settings please god don't make me think these thoughts....
bearodactylWhile they're at it they might as well make it do 0 damage, since getting a kill with the thing is next to impossible with the mini crits
A double escape planned a med in a scrim post nerf...
I'll post the vid when I get fraps on my laptop.
Market Gardener isn't a straight upgrade guys
-Valve 1482
-Fix shadows through walls
-Fix spire
-Make a decision to make weird props on walls to either be able to be clipped or not, because a case by case basis is dumb. (Example: The skull in badlands house can be stood on, where as the security cameras on gran last can't. Why?)
At least now I can launch the game.
(as long as I don't want to use server browsers)
Oh what's that you say?
I know there is a new steam update? Yet the check for steam client updates gives me a lie?
Time to make a copy of my common folder and uninstall steam........
Let's look at teams that can go to LAN:
High Rollers Gaming (15-0)
Remaining Schedule: R5
Tri Hards (12-2)
Remaining Schedule: Top Guns, Root+6
---------------------LAN Line--------------------
Classic Mixup (10-4)
Remaining Schedule: Solace, Mad Men
Apocalypse Gaming (10-5)
Remianing Schedule: Mad Men
Mad Men (8-6)
Remaining Schedule: AG, Mix^
Hoping that the winger sees some usage.
#wingerNation