Alias on Twitch Changed
New URL: https://twitch.tv/AshleyMilk
Thanks <3
Account Details | |
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SteamID64 | 76561197976753866 |
SteamID3 | [U:1:16488138] |
SteamID32 | STEAM_0:0:8244069 |
Country | United States |
Signed Up | October 11, 2014 |
Last Posted | October 28, 2019 at 12:17 AM |
Posts | 69 (0 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6 (Default) |
Raw Input | 1 |
DPI |
500 |
Resolution |
1920 x 1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Steelseries Rival 100 |
Keyboard | Ducky One MX Brown |
Mousepad | FURY S Speed X-Large |
Headphones | Steelseries Arctis 5 Pro |
Monitor |
Alias on Twitch Changed
New URL: https://twitch.tv/AshleyMilk
Thanks <3
If you have a par-or-better internet speed, you can increase your rate. Check out mastercom's tool for calculating a few of your network variables: https://mastercomfig.com/rate
Its deprecated and she recommends asking for help in her discord, but its a good starting place.
Things that I note, however:
This is a general guideline for cl_interp_ratio and which value to choose:
So, if you're not rubber banding at all then you can probably lower your interp ratio.
Your cl_cmdrate and cl_updaterate are at a strange value. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. I don't know if having a higher value will have any negative effect though.
cl_smoothtime is entirely subjective. Some people (particularly in the CS community) like to play with 0 smoothtime - which can appear jittery but it represents what the server sees as close as possible. Play with this value until you find something youre comfortable with IMO - i'd recommend keeping it under 1/66'th of a second (~0.0152)
save for all of the drama that ensued recently, parsa is actually a good player.
he's got pretty heckin good DM and does an okay job of pacing himself in game. he can get argumentative on occasion, but I probably just fed that fire tbh honest.
parsa would probably do p well on a chill team.
H0jinAshely has equivalent of IM players’ game sense and skills. Also, Ashely is the nicest person I ever met in TF2 community. I feel very thankful to Ashely for everything.
big love <3<3<3<3
Golden111I still think tristenMILK is a better alias than Ashley
the milk meme is definitely pretty silly. but dont worry! I've still retained "ashleymilk" on discord and twitch and twitter.
jetzzzzzDid estrogen just take another homie?
u know it
Experience:
S27 - Antlers died on a boat - Scout Starter
S28 - Antlers died on a boat - Scout Sub (7 matches)
S29 - hugs & kisses - Scout Starter
------------------------------------------------------
I'm looking to play mid to high open. My best class is scout, but I'm interested in playing soldier and medic as well. I always want to improve, and I love playing with people with similar mindsets. (:
Add me <3
https://steamcommunity.com/id/tristenmilk
AshleyMilk#0001
alright look here
pemy is good gamer
shes a huge sweetheart and is good at video games I suggest picking her up
SaturniteThis is why you can't treat a few isolated sections of game code as if it's classical mechanics delivered directly by Isaac Newton.
Shit breaks in fake physics. The extra knockback is there whether the devs did it on purpose or not.
I understand that it might not be on purpose. I'm looking for why it happens.
AubriacSherwoodfanmy boy tristenmilk
help me save this boyphxvypershe*, elaborate?
?
sage_phxvyperI reread your comments in this thread to make sure and unless I'm really tired and wrong you never asked anyone to experiment until you were proven wrong several times, the reason you're being likened to a flat earther is because your argument is against a well documented mechanic that takes almost no effort to personally test and confirm.Paddiegravity was still a thing before mr isaac newton figured out how it worked. you don't need to know how something occurs in order for it to actually be occurring. any genuine experiment within the game will display the fact that crouching makes you go farther when taking knockback damage (for one reason or another), just because you can't find it in the code doesn't take away from that very fact.
I was literally asking for people to experiment, and i said multiple times that I wanted to run the experiment and in fact I did. Ondkaja was the one who actually wanted to answer the question, everyone else wanted to throw a hissy fit.
"Well documented" show me the documentation, please. The wiki was the first place I looked, and at best it says that air resistance is reduced but provides 0 citation. I'm looking for the citation - the why, not the what.
ondkajaphxvyperPaddiegravity was still a thing before mr isaac newton figured out how it worked. you don't need to know how something occurs in order for it to actually be occurring. any genuine experiment within the game will display the fact that crouching makes you go farther when taking knockback damage (for one reason or another), just because you can't find it in the code doesn't take away from that very fact.
I was literally asking for people to experiment, and i said multiple times that I wanted to run the experiment and in fact I did. Ondkaja was the one who actually wanted to answer the question, everyone else wanted to throw a hissy fit.
I already knew the answer and have for at least 6 years. The only reason I madd the video is to keep you from spreading misinformation. Perfect example of the bullshit asymmetry principle.
I'm spreading misinformation by asking people to explain instead of just telling me I'm wrong? Absolutely astounding. I guess I'll just go around telling everyone they're wrong without showing why.
Not only was I prepared to test it on my own, such that you didn't have to - as I had said before you had tested it - but you didn't have to make a video as I had said I'd watch the demo.
LunacidephxvyperThere's nothing in TF2 or Source's source code to indicate that knockback or air movement are affected by crouching.
Its fine to have preferences for gameplay; but, in the explicit scenario of getting denied by a scout while rocket jump, there is no clear difference between crouching and not crouching after rocket jumping.phxvyper
I was literally asking for people to experiment, and i said multiple times that I wanted to run the experiment and in fact I did. Ondkaja was the one who actually wanted to answer the question, everyone else wanted to throw a hissy fit.
tf2 will melt your brain
Note that what I said was in the context of code. Like I said earlier in this thread, people on TFTV have really bad reading comprehension and you dont seem to be an exception.
Paddiegravity was still a thing before mr isaac newton figured out how it worked. you don't need to know how something occurs in order for it to actually be occurring. any genuine experiment within the game will display the fact that crouching makes you go farther when taking knockback damage (for one reason or another), just because you can't find it in the code doesn't take away from that very fact.
I was literally asking for people to experiment, and i said multiple times that I wanted to run the experiment and in fact I did. Ondkaja was the one who actually wanted to answer the question, everyone else wanted to throw a hissy fit.
ondkajaphxvyperondkajaphxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
thanks bb <3 I'll check it out when i get a chance tonight.
Don't worry, I made a video so you can more easily verify the results!
https://youtu.be/qU7D8JCP9CI
nice, love you papa. Now to figure out why this happens in the code.