ashley
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Signed Up October 11, 2014
Last Posted October 28, 2019 at 12:17 AM
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#80 Crouching while rocket jumping in TF2 General Discussion
ondkajaphxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.

Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s

Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0

Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.

thanks bb <3 I'll check it out when i get a chance tonight.

posted about 6 years ago
#78 Crouching while rocket jumping in TF2 General Discussion
HellbentIs global warming real I mean like it's objectively false why won't anyone discuss this with me

its like the average reading comprehension on TFTV is less than Sudan's.

posted about 6 years ago
#75 Crouching while rocket jumping in TF2 General Discussion
NightfaulTalking to a wall.

talking to an ensemble of children who can't actually prove what theyre saying and just want me to believe them without showing why I should.

at least comanglia, twiiku and pheaa actually tried to have a discussion about it and experiment instead of just arguing.

posted about 6 years ago
#74 Crouching while rocket jumping in TF2 General Discussion
Air_maybe if you pressed crouch it could let you launch yourself out of being an open player

how is this relevant :thinking_emoji:

posted about 6 years ago
#71 Crouching while rocket jumping in TF2 General Discussion
GrapeJuiceIIICant wait to see you admit you’re wrong

I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.

posted about 6 years ago
#70 Crouching while rocket jumping in TF2 General Discussion
Pheaahttps://www.youtube.com/watch?v=DDug7zYxJxM

My mic is fucked, cba to re record.

If you wanna get the lab out and make some more rigid tests go wild but the reality of the situation is that crouching makes you go further, so much so that it does not really need more than one example to show it off.

startpos = 2276.47

landpos uncrouched = 1701.13
horizontal distance travelled = 575.34

landpos crouched = 1309.09
horizontal distance travelled = 967.38

Nothing in that test is controlled, at all. You could have at least set up a bind to time the jump and fire to be identical as well as used setpos to set your position to be the same each time. What angle is the bot looking - do they have any pitch or roll? Did you disable random spread (its enabled by default in local servers unless you have a server.cfg that disables it).

posted about 6 years ago
#68 Crouching while rocket jumping in TF2 General Discussion
ondkajaA rigorous way to test knockback would be to set sv_gravity to exactly 0 and get shot while you are in mid-air. Write down the damage you took, the magnitude of velocity on all axes after you got hit (cl_showpos 1) and whether you were crouched or uncrouched. Velocity doesn't change after you get hit in zero gravity unless you airstrafe or collide with something, so it's fairly practical to measure.

this is something along the lines of what I had asked for originally, but when I have time tonight I'll be running a lab using very similar methods to what you're mentioning. I'll make a video about it or something probably.

posted about 6 years ago
#67 Crouching while rocket jumping in TF2 General Discussion
wolsneI just realized that the way he is defending his position is exactly how flat earthers defend their claims.

she*, elaborate

posted about 6 years ago
#45 Crouching while rocket jumping in TF2 General Discussion
Brimstonewhat part of cl_showpos is someones feelings

not an effective way to test since you can log pos or vel at specific intervals using that command. you can, however, use getpos.

posted about 6 years ago
#43 Crouching while rocket jumping in TF2 General Discussion
GrapeJuiceIIIlmao dude it's not feelings its just "oh look i got sent like 10 feet higher into the air". its a VERY noticeable difference, there is no "ehhhh i think it boosted me a liiiiittle more when i was crouched", no, its very clear which gets you knocked back further

I care about numbers, not "yeah it boosted me like 10 more feet I think". hense why I demand labbing be done on something like this before jumping to a conclusion that you can't prove without calculations and labbing.

posted about 6 years ago
#42 Crouching while rocket jumping in TF2 General Discussion
wolsnephxvyperAntimoonAnyone who's ever surfed any explosive should know the difference between the effects of being crouched and standing. There's functionally no difference between being in the air from jumping, and being in the air from a rocket jump, so you can test this by jumping on the ground while being shot by a shotgun. Turn on cl_showpos and there will be a clear difference in peak velocity, and in distance travelled due to knockback.
who am I going to trust, someones feelings or the code that dictates the game theyre playing?
Ah yes, the code that works EXACTLY the way it's supposed too. The code that allows you to detonate sticky traps through solid objects, the code that has engine bugs that allow things like sliding off of polygons to gain speed.

I get what you're elluding too, but there's no denying that the game has a plethora of imperfections and doesn't work as intended all of the time.

as I said before, if it doesn't work as intended then ill fille a bug report and put an issue up on the Source 1 games repository so that it can get fixed.

on your point about the game not working as expected however - those kinds of bugs only exist with logic errors. if there is a lack of logic branching relating to the player state when actually calculating the relevant values (like knock back force) then it is literally impossible to occur in a closed system.

posted about 6 years ago
#41 Crouching while rocket jumping in TF2 General Discussion
Lunacidethis is like pub mechanics 101, if a heavy is shooting your back, just jump+crouch
it sends you noticeably further than if you don't crouch

this is SO easy to test its honestly insane to me that someone would try to argue this

the argument that OP was on about had nothing actually to do with whether or not he was correct, the problem was that he was claiming the opposing statement was wrong without providing any evidence to support such a claim. he just told me to go test it myself, and refused to find the answer himself - which he should have done since he was the one making the claim.

I'm still going to run the Lab in a controlled environment with puppet bots since I'm genuinely curious - which is why I went through the effort of scavenging the code for an answer. the code doesn't reflect any functionality to suggest his claim is true, so if it does work the way he describes it is a bug. if it is a bug, then I'll put an issue up on the Source 1 games repository as well as file a bug report in tf2.

posted about 6 years ago
#36 Crouching while rocket jumping in TF2 General Discussion
AntimoonAnyone who's ever surfed any explosive should know the difference between the effects of being crouched and standing. There's functionally no difference between being in the air from jumping, and being in the air from a rocket jump, so you can test this by jumping on the ground while being shot by a shotgun. Turn on cl_showpos and there will be a clear difference in peak velocity, and in distance travelled due to knockback.

who am I going to trust, someones feelings or the code that dictates the game theyre playing?

posted about 6 years ago
#31 Crouching while rocket jumping in TF2 General Discussion
GrapeJuiceIIIMe and some friends were playing ultiduo a few weeks ago and this topic came up.
We sat at the edge of point on Baloo and crouched and didn’t crouch, and shot a rocket directly at the bottom of the player model, and a shotgun blast directly at the bottom of the player model, and sure enough, being crouched while being knocked back gets you sent higher.
End thread it’s really that simple.

haha

posted about 6 years ago
#29 Crouching while rocket jumping in TF2 General Discussion
GrapeJuiceIIIphxvyperTailorTFme trying to figure out if being crouched or uncrouched is better when i'm traveling at an angle of 60 degrees at 30 hammer units per second towards their medic when the air humidity is at 40%https://previews.123rf.com/images/nomadsoul1/nomadsoul11512/nomadsoul1151200103/49820654-professor-in-glasses-thinking-about-math-formulas.jpg
60 degrees in respect to what, how much time as passed since the initial projection, whats the position of the medic and whats the integration of the slice of the map that's canonical with the arch you're projecting over :^)
Didn’t even think about acceleration due to gravity

i can grab that from the server vars, mister! >:(

posted about 6 years ago
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