ashley
Account Details
SteamID64 76561197976753866
SteamID3 [U:1:16488138]
SteamID32 STEAM_0:0:8244069
Country United States
Signed Up October 11, 2014
Last Posted October 28, 2019 at 12:17 AM
Posts 69 (0 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6 (Default)
Raw Input 1
DPI
500
Resolution
1920 x 1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard Ducky One MX Brown
Mousepad FURY S Speed X-Large
Headphones Steelseries Arctis 5 Pro
Monitor  
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#27 Crouching while rocket jumping in TF2 General Discussion
TailorTFme trying to figure out if being crouched or uncrouched is better when i'm traveling at an angle of 60 degrees at 30 hammer units per second towards their medic when the air humidity is at 40%https://previews.123rf.com/images/nomadsoul1/nomadsoul11512/nomadsoul1151200103/49820654-professor-in-glasses-thinking-about-math-formulas.jpg

60 degrees in respect to what, how much time has passed since the initial projection, whats the position of the medic and whats the integration of the slice of the map that's canonical with your projection :^)

posted about 6 years ago
#26 Crouching while rocket jumping in TF2 General Discussion
Comangliahonestly I agree with you that the added knockback from being crouched shouldn't be in the game but I'm 99.9999% sure that there is added knockback from crouching while airborne. looking the code suggests this either a bug or a unintended feature lol

I'll see if I can't Lab it out; if I get inconsistent results with what the code is showing I'll put up an issue up on the Source 1 games repo and shoot eric an email.

posted about 6 years ago
#25 Crouching while rocket jumping in TF2 General Discussion
Comanglia
You're missing the fact that crouching in the air reduces the amount of air drag applied and thus scales the amount of knockback while airborne up.

looking through the code you've linked I'm pretty sure the duck state has an affect on wishspeed / or one of the factors of wishspeed but honestly I'm pretty terrible at trying to find where.

I was doing my darndest to find it when i was looking through originally and I couldn't find any changes to any pmove values when ducking and in the air.

CGameMovement::PlayerMove makes a call to CGameMovement::Duck, which further makes various calls to FinishDuck, FinishUnDuck. None of which make changes to wishspeed or pvelocity. Theres only once place where ducking changes something velocity related: cropping speed on the ground.

posted about 6 years ago
#22 Crouching while rocket jumping in TF2 General Discussion
JarateKingphxvyperThere's nothing in TF2 or Source's source code to indicate that knockback or air movement are affected by air resistance.Also worth noting that sourcecode for tf2 is from 2008, and a lot of things have changed in the decade since (iirc explosions were turned from cubes to spheres in 2009, for example) so you have to take it with a grain of salt.

The actual movement for the game hasn't changed since release though, and in fact the base CGameMovement type in the code i link is identical to the matching parts in the latest Source SDK 2013 source code.

posted about 6 years ago
#18 Crouching while rocket jumping in TF2 General Discussion

There's nothing in TF2 or Source's source code to indicate that knockback or air movement are affected by crouching.

For air resistance:

You can view the code for air movement here (CTFGameMovement::AirMove). You'll notice in CGameMovement::AirAccelerate that it applies friction while in the air from the pmove value m_surfaceFriction. That value doesn't change based on the duck state of the player meaning that there is no change in air resistance when ducking.

For knockback:

Knockback is a single "damage force" that is applied over a single frame on the server. You can see how its calculated here (CalculateBulletDamageForce). CalculateBulletDamageForce is called upon here by CTFPlayer::FireBullet - which is where hitscan weapons like Shotgun, Scattergun, Pistol, etc, process their the actual hit scan, damage, and damage force (knockback). Finally we can see where that calculated force is used to apply a single-tick impulse here.

Its fine to have preferences for gameplay; but, in the explicit scenario of getting denied by a scout while rocket jump, there is no clear difference between crouching and not crouching after rocket jumping. This is under the assumption that the scout has 100% accuracy and always hits you with a full damage meatshot.

ondkaja pointed something important out:

ondkajaStaying uncrouched while rocket jumping makes your hitbox 25% bigger, so it does make you easier to hit while in the air.

This is pretty accurate, and is somewhat effective in an attempt to reduce the amount of surface area the scout can damage. Since Scattergun's have spread, the scout has to get somewhat closer to you before they can hit you with all of the pellets in their shot.

posted about 6 years ago
#1 LFT Episode III LAN in Recruitment (looking for team)

LAN History:
- Rewind II on 2Dimensions in Open

ESEA History: https://play.esea.net/users/614964?tab=history
----------------------------------------------------------------------------------
Really hyped for my second LAN. Looking to play Scout in Episode III, but am willing to play something that isn't my main.

I'm already on an ESEA and UGC team as of posting this, but we don't scrim super often so LAN Team Scrims are still an option.

Add me <3
https://steamcommunity.com/id/tristenmilk
TristenMilk#0001

posted about 6 years ago
#1 tristenmilk LFT scout in Recruitment (looking for team)

NOTE: I've already found and joined a team. Thanks everyone for the kind words <3

Experience:
S27 - Antlers died on a boat - Scout Starter
S28 - Antlers died on a boat - Scout Sub (7 matches)
------------------------------------------------------

I'm looking to play mid to high open. I take criticism well and I care about improving and winning.
I have experience main-calling, and can play combo or flank scout.

Add me <3
https://steamcommunity.com/id/tristenmilk
TristenMilk#0001

posted about 6 years ago
#137 froyotech benched from playing as a team in RGL in TF2 General Discussion
FUNKeIt would've been cooler if sig had put a bounty on froyo's head. "If anybody can take them down, your winnings will be 50% higher" or something.

I'm in love with this idea and would've h*cking loved to see this implemented instead of banning players from playing together. Bounties would make people want to improve so much more. 10/10

posted about 6 years ago
#5 H0jin lft s29 in Recruitment (looking for team)

A large play made by an enemy baby chad just landed directly in front of it. Unfazed by the lad, the enormous yet graceful Hojin swiftly disposes of two baseball boys moving across the point. As the blood of its comrades spatters onto its face, the massive beast turns, only to find its Medic defeated in glorious battle. Hojin takes a knee to pray for its fallen friend, only to succumb to rage. Adrenalin fills the monster's alien-like veins; it bursts into explosive energy, annihilating every moving thing its wake.

The enemy wipes out. As the noxious chemical previously filling its veins dissipates, the beast looks around to see an empty and lonely battlefield - scarred by its absolute power. Hojin awaits the next battle, its comrades joining once again.

Pick this monster for your team.

posted about 6 years ago
#9 slan lft med in Recruitment (looking for team)

friendliest player in open. super fun to play with and is dedicated as HECK.

solid pickup <3

posted about 6 years ago
#11 Georgi LFT in Recruitment (looking for team)

super cute demo main who happens to land pipes on me totally because of luck and not because hes good at the game or anything like that.

I have no clue what hes like on other classes but I can for sure say that hes a SOLID pickup on demo <3

posted about 6 years ago
#5 isabella lft mid-open in Recruitment (looking for team)

y'all want a player with decent dm and a drive to improve at the game? pick her up on scout, soldier, or medic.

pick this player up or I will tilt at u >:c

posted about 6 years ago
#11 Maky LFT S28 in Recruitment (looking for team)

Pick them up. Guaranteed good time.

Yells for a good time, takes the game seriously, is a goofy boy.

posted about 6 years ago
#10 TristenMilk - LFT Low/Mid Open Scout in Recruitment (looking for team)

everyone is so nice x.x

big hugs to mallory and night and sunny and big and grape and muddy and plurby and i think also pissy C:

posted about 6 years ago
#16 Grape Juice LFT in Recruitment (looking for team)

Went to LAN. Got my ass beat by him and Nightfaul. He shook my hand afterwards. Pick him up, chill af c:

posted about 6 years ago
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