atmo
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SteamID64 76561198024475237
SteamID3 [U:1:64209509]
SteamID32 STEAM_0:1:32104754
Country Ireland
Signed Up July 23, 2012
Last Posted December 2, 2015 at 3:48 PM
Posts 1585 (0.4 per day)
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#6 I want to try something: Music Production Mondays in Off Topic

320k / FLAC releases only please

posted about 11 years ago
#13 idea in Site Discussion
brownymasterEnigma's talked to me about this before, and there's about 3 solutions we thought about that might shit on resources. Also, I'm using (universal) post # instead of a timestamp in this example because it's much cheaper for now (post ids are in chronological order).

1) Make a table with every thread and every user with a post # (n:m relation), and unread threads don't have the tuple. Means that every time you load the page, it has to check the index based on the user_id and then thread_id. 99% of this data eventually becomes bloating since you'll probably never read thread 456 again (unless you like to necro posts).

2) Make a blog for each thread and search that. Lack of indexing in the blob makes it kinda suck if the community grows large enough.

3) Make a limited history (~2 weeks) system where everything beyond this limit gets turned into an old post. Now every old thread takes you to the newest post (or just disable the button).

It's why many forums archive really old posts: so they don't have to keep things in the active index. Right now the index is low enough that we get an amazingly fast site (except youtube embded pages). Whether or not adding this would kill the sites performance is just speculation.

4) Update a last-user-action timestamp every time they load a page on TFTV and compare each post's time to that. While it's not accurate, it might be better than nothing.

Also, keyboard shortcuts would be wicked.

posted about 11 years ago
#14 Rate my build please :D in Hardware

http://logicalincrements.com

posted about 11 years ago
#6 idea in Site Discussion

This has already been suggested.

It involves quite a bit of work and additional database space, doubt it will happen any time soon.

posted about 11 years ago
#29 S13 LAN Pictures Thread in TF2 General Discussion

"hanging out in a park for a while"

is that what the kids call it now?

posted about 11 years ago
#23 Boomer: GUNNARS Model in TF2 General Discussion

creative aurvana live

posted about 11 years ago
#17 S13 LAN frag vid finished in LAN Discussion

Is 3:10 the "double double" TLR airshot that cbear went apeshit over?

posted about 11 years ago
#30 cbear in TF2 General Discussion

You're doing two what?

posted about 11 years ago
#8 Inspired in TF2 General Discussion

TP Link are good cheap ones, go for it.

posted about 11 years ago
#32 What makes a good comp. map? in TF2 General Discussion

Make sure you balance the openness of middle with visibility. One of the negatives of Process middle (along with Granary) is that sight is greatly obstructed by the crates which means you can end up playing a lot of mid fights quite blind, as scout at least.

On the other hand, a lot of openness such as in the case of Snakewater leads to rapidly concluded middles with a tendency for wipes, leaving you with uncontested second points.

PS. please make a 5cp map in the art style of pl_borneo. That's pretty.

http://forums.tf2maps.net/geek/gars/images/1/4/7/2/pl_borneo_v10005.jpg

Map assets are available to download http://forums.tf2maps.net/showthread.php?t=17011

posted about 11 years ago
#197 LAN Discussion! in TF2 General Discussion

Seems like Mixup have Shade's number this map.

posted about 11 years ago
#18 ESEA LAN Grand Finals: HRG vs Classic Mixup in Events

E
NIG
MA

posted about 11 years ago
#15 What makes a good comp. map? in TF2 General Discussion

ramp slides and nice light colours

posted about 11 years ago
#119 LAN Discussion! in TF2 General Discussion

mix^ throwing the game so they get extra practice in

posted about 11 years ago
#87 LAN Discussion! in TF2 General Discussion

Seems like mix^ have a good read on b4nny's habits, they are catching him out setting up traps unprotected quite a bit.

posted about 11 years ago
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