320k / FLAC releases only please
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SteamID64 | 76561198024475237 |
SteamID3 | [U:1:64209509] |
SteamID32 | STEAM_0:1:32104754 |
Country | Ireland |
Signed Up | July 23, 2012 |
Last Posted | December 2, 2015 at 3:48 PM |
Posts | 1585 (0.4 per day) |
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brownymasterEnigma's talked to me about this before, and there's about 3 solutions we thought about that might shit on resources. Also, I'm using (universal) post # instead of a timestamp in this example because it's much cheaper for now (post ids are in chronological order).
1) Make a table with every thread and every user with a post # (n:m relation), and unread threads don't have the tuple. Means that every time you load the page, it has to check the index based on the user_id and then thread_id. 99% of this data eventually becomes bloating since you'll probably never read thread 456 again (unless you like to necro posts).
2) Make a blog for each thread and search that. Lack of indexing in the blob makes it kinda suck if the community grows large enough.
3) Make a limited history (~2 weeks) system where everything beyond this limit gets turned into an old post. Now every old thread takes you to the newest post (or just disable the button).
It's why many forums archive really old posts: so they don't have to keep things in the active index. Right now the index is low enough that we get an amazingly fast site (except youtube embded pages). Whether or not adding this would kill the sites performance is just speculation.
4) Update a last-user-action timestamp every time they load a page on TFTV and compare each post's time to that. While it's not accurate, it might be better than nothing.
Also, keyboard shortcuts would be wicked.
This has already been suggested.
It involves quite a bit of work and additional database space, doubt it will happen any time soon.
"hanging out in a park for a while"
is that what the kids call it now?
Is 3:10 the "double double" TLR airshot that cbear went apeshit over?
TP Link are good cheap ones, go for it.
Make sure you balance the openness of middle with visibility. One of the negatives of Process middle (along with Granary) is that sight is greatly obstructed by the crates which means you can end up playing a lot of mid fights quite blind, as scout at least.
On the other hand, a lot of openness such as in the case of Snakewater leads to rapidly concluded middles with a tendency for wipes, leaving you with uncontested second points.
PS. please make a 5cp map in the art style of pl_borneo. That's pretty.
http://forums.tf2maps.net/geek/gars/images/1/4/7/2/pl_borneo_v10005.jpg
Map assets are available to download http://forums.tf2maps.net/showthread.php?t=17011
Seems like Mixup have Shade's number this map.
ramp slides and nice light colours
mix^ throwing the game so they get extra practice in
Seems like mix^ have a good read on b4nny's habits, they are catching him out setting up traps unprotected quite a bit.