Account Details | |
---|---|
SteamID64 | 76561198059177902 |
SteamID3 | [U:1:98912174] |
SteamID32 | STEAM_0:0:49456087 |
Country | Canada |
Signed Up | August 7, 2014 |
Last Posted | January 5, 2023 at 1:48 PM |
Posts | 896 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.15 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1000 |
Resolution |
16x9 |
Refresh Rate |
60 hz |
Hardware Peripherals | |
---|---|
Mouse | HP USB 3-Button Optical |
Keyboard | KWD 855 |
Mousepad | Roccat Taito King-Size 5mm |
Headphones | HyperX Cloud III White/Pink |
Monitor | HP 2310 LCD |
Ultimatehttps://clips.twitch.tv/SeductiveOriginalMarjoramBuddhaBar
https://clips.twitch.tv/ExquisiteConcernedEndiveOpieOP sequel
raf fucking DIES https://clips.twitch.tv/TentativeEphemeralPicklesResidentSleeper
papi fucking DIES https://clips.twitch.tv/SlickCredulousBaguetteGivePLZ
God nobody gives a shit about Cult of Personality anymore but that SFM machinima's whole everything was fascinating to pay attention to (not watch, though that's personal preference) because of how it existed, continued, gained popularity, then slowly descended and derailed into this dedicated obsessive mentality of obnoxious fans and players to the point where the creator of the whole thing admits o.W.n fans are pretty fucking terrible
Like for all the shit it gets (or is, though that's personal preference), never forget the significance in history that Cult of Personality contributed to the Source Filmmaker and Team Fortress 2 scene. I don't know if it was actually inspired by it because I don't want to admit it could have but I'm pretty fucking sure our jersey reskin project would not have happened without Cult of Personality existing.
Most Mario Kart titles and NFS: Hot Pursuit 2.
https://clips.twitch.tv/ZanyFurtiveRaccoonTinyFace
unsubbed, unfollowed, unliked, unfriended
Spyromancerwhy not just talk to me with a different face, tough guy? you want a key or not?
I'm very tempted to rename you Spyromancer_ and see if you can catch my drift
Shears-Honestly thought the smooths were SFM at first, very nice attention to color and use of selective focus to achieve that look.
I was around for the editing stream, he used SFM for a Badlands smooth but I'm not sure if he used SFM for all of them. I felt kind of the opposite, I was impressed at how well they blended in with the gameplay footage. Some SFM looks super out-of-place with things recorded in-game for various reasons, this didn't.