looks clean fam
Account Details | |
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SteamID64 | 76561198044361926 |
SteamID3 | [U:1:84096198] |
SteamID32 | STEAM_0:0:42048099 |
Country | Korea, Democratic People's Republic of |
Signed Up | January 27, 2014 |
Last Posted | June 7, 2023 at 7:01 AM |
Posts | 463 (0.1 per day) |
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In-game Sensitivity | 1.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1000 |
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You're gonna have to find sdk_pl_badwater and compile it.
I think it comes with SFM, if you don't find it there I'm sure there are people on TF2Maps.net that have it.
AoshimabiscuitsDon't get Reflex, they promised matchmaking since they released the game and back then it was supposed to be released "soon".
I bought the game a year and a half after and there still is no matchmaking.
Also, performance isn't good and there are literally zero servers with people in them. (At least in EU)
Considering that the team is literally 3 people, I'm willing to give them a bit of leeway in their update schedule.
Absolutely, just don't go out buying it in hopes of matchmaking being implemented soon or in hopes that you will find a server with people and decent ping.
Don't get Reflex, they promised matchmaking since they released the game and back then it was supposed to be released "soon".
I bought the game a year and a half after and there still is no matchmaking.
Also, performance isn't good and there are literally zero servers with people in them. (At least in EU)
Learn how to seal different areas so that your map isnt a mess and people get over 12 fps
Just open up a decompiled tf2 map in hammer and see how cleverly each area of the map (2nd, mid, last) is sealed from the area after and before it.
Look how skybox brushes are being used and how nodraw seals the parts under the map so that there aren't any leaks and there is good area portal flow.
For mirroring 5cp/koth maps I've found my own tecnique. I create a visgroup with unique entities (light_environment, fog controller, logic_auto) and hide them when I want to do the mirroring. Next go to edit>select all and do paste special to duplicate every single object selected and create a visgroup with all the duplicated brushes.
Honestly, 5cp is probably the hardest mode to make maps for since mirroring and sealing are a pain in the ass and its hard to be original and appeal to a lot of players without them throwing shit in your face lol
try using nvidia nvenc on encoding settings instead of x264
Hi, I'm looking for a way to get STV demos from officals (on ETF2L mostly) that were played on a serveme.tf server.
Is there a database with recent STV demos? (I took a look at demos.tf but only thing I found was pickups and stuff)
I'm aware I can download the demo if I played on the reservation but I'd like to watch some demos that weren't uploaded to ETF2L like today's High Playoff Finals without having to contact a person that was on the server if possible cause I don't like to be a nuisance.
Thanks!
I think the only thing possible is to make a button that toggles cl_hud_minmode, so you would have to add "_minmode" next to the parameter you are changing inside the .res.
matchmaking is bugged af, try dx 95 instead of 90
Could somebody upload the STV demos of these games at some point?
The medic particles mod doesn't even work in pubs