bleghfarec
Account Details
SteamID64 76561198037776338
SteamID3 [U:1:77510610]
SteamID32 STEAM_0:0:38755305
Country United States
Signed Up January 25, 2015
Last Posted June 27, 2024 at 1:11 AM
Posts 1275 (0.4 per day)
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Mouse https://vocaroo.com/144vYfd7pgDf
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#2 Help me get demos from season 1 of ESEA or UGC hl in TF2 General Discussion

tf2 wasnt played esea season 1

posted about 7 years ago
#2 ESEA S25 W3: Fable eSports vs. LunatiK eSports in Matches

I was looking forward to this match :\

posted about 7 years ago
#3108 stream highlights in Videos

https://clips.twitch.tv/ExpensiveCallousGalagoTwitchRPG

posted about 7 years ago
#8 Share some reddit gems from balance post in TF2 General Discussion

It is always extremely pleasing/discoursing to find out that TF2 got a balance update that fixed/fucked the game up. In the past, We as the community have collectively shaken our heads when looking at the update notes, and ask who was high that day when balancing for some things.

Upon learning that TF2 got a balance update, I dropped everything and checked the subreddit for news. I go to the blog post and, lo and behold, this is the team telling us the planned changes BEFORE THEY PLAN TO DROP THE UPDATE. It's like being crippled for years and suddenly waking up and learning you can walk again; it's amazing. However, this sudden ability to walk again isn't completely miraculous unless you continue to be transparent and proactive; not posting the full planned changes before dropping the patch is like learning that you're not completely cripppled anymore, and that now you can walk with a noticeable limp. It's much better than being chairbound, but a limp is still a limp.

Valve, myself, and I'm hoping the community as well, pray that you tell us the rest of the planned changes before dropping them in an update. Knowing ahead of time for the complete list of balance changes before getting hit with an update keeps the community at the very least informed about decisions and feel like their opinions matter. The community for years has felt that the TF2 team doesn't play their own game, and figuring out that the team is giving us some insight on future balance changes is a blessing. Telling us the full list of balance changes would be amazing before dropping them in an update.

The community and myself hope the TF2 team agree with this.

Seriously, if we get another Righteous Bison-style nerf I think the community might implode.

posted about 7 years ago
#3106 stream highlights in Videos

https://clips.twitch.tv/DoubtfulMildMangetoutPJSugar

posted about 7 years ago
#4 Share some reddit gems from balance post in TF2 General Discussion

https://i.imgur.com/oatOA45.png

posted about 7 years ago
#2 koth_storm (alpha 1) in Map Discussion

Alright after running around for a while here are some of my thoughts.

1. The map is too big. Way too big. This is probably one of the biggest KOTH maps I've seen. And also because of that, it has the ridiculously long sniper sightlines, and I mean ridiculous. And to add that, why is there a sniping spot that looks over almost the entirely of mid?

https://i.imgur.com/WHubLBE.png

2. The map is too tall. I think the point would be fine at the first level of the walkway, but the fact that tall means that the team that holds the point has so much height advantage and so much control over mid. And to add, the towers on the left and right side as ridiculously tall and are a bit silly. I'm assuming that you added them to make contesting the point easier, but it's so high up and there are windows on the walkway to the towers so the team controlling the point will always know when you're going to push from there. As well as that, the soldiers and the demo can jump up onto the tower and fight the push and still have height advantage. Less is more.

3. You must be a sniper main, because the rooftop serves no purpose but to be used as a sniping area.

4. it looks more like a trade_ map than a koth map

basically, less is more

posted about 7 years ago
#106 TF2 Blog: "Balance Changes" in TF2 General Discussion
DarkNecridhttps://www.youtube.com/watch?v=I3ncHrm_8Io&feature=youtu.be

https://www.youtube.com/watch?v=_gfMedqIyd8&feature=youtu.be

This is the #610 item attribute (mod air control) @ 200% since it's a percent based value.

Enjoy. (and sorry for my bad commentary)

Isn't that air acceleration, not air control?

posted about 7 years ago
#2 Ultiduo_Turbine in Map Discussion

i think the vents should be worked into the spawns as a third exit instead of being a useless hiding spot

also just use imgur for images

posted about 7 years ago
#32 TF2 Blog: "Balance Changes" in TF2 General Discussion

just make headshots minicrit with the amby at a certain range instead adding RNG

posted about 7 years ago
#3087 stream highlights in Videos

https://clips.twitch.tv/RespectfulStrongReindeerAsianGlow

posted about 7 years ago
#15 ESEA S25 W3: LunatiK eSports vs. froyotech in Matches
LenotsarLenolunatik esports? Whale eSports got sponsoredare you sure? i havent seen any post from lunatik or them on twitter. also if they did thats awesome, 3 big orgs in tf2!

https://twitter.com/LunatiK_eSports/status/876975410277437441

posted about 7 years ago
#7 I took a 1yr break and came back what happened? in Q/A Help

valve hasnt changed the gameplay in a year

posted about 7 years ago
#1574 Do you like the song above? in Music, Movies, TV

i really like the sax and the piano; it feels very classic and very jazzy. I could see this in a movie scene of a fancy dinner of some sort. Really nice stuff.

though that's gonna sound weird because the song im linking is the complete opposite of that

https://youtu.be/VTChpdAVhYI

posted about 7 years ago
#24 what is your favorite kind of milk? in Off Topic

almond milk made with activated almonds

posted about 7 years ago
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