Quertyou say "simply interested enjoying the good parts of a game", i hear "settling for mediocrity".
you obviously underestimate the situation. it's not just "wonky physics" . and even if it was, that's no the point. Being content with unfinished products sends a message to developers that they can release bug-filled games anyway because people will still buy it in the hopes that they're gonna get everything it was promised for.
and if they don't get that, they do exactly what you're doing..."oh, there's bugs but whatever, i'm not gonna make a big deal out of it".
am i the only one tired of this money-whoring cycle? you guys are paying for it, why do you settle for so little...
if you think i'm overreacting, maybe you don't evaluate your money and integrity as much as i do.
You're literally regurgitating talking points from r/games, and not taking into account the things that predicate them. There is a problem with game studios releasing games earlier than they should, but Bethesda isn't one of them. Bethesda has nothing in common with companies like Ubisoft, Treyarch, or Infinity Ward. The fact that you think that this game was somehow rushed is hilarious. Skyrim was released in 2011 --followed by some expansions which obviously don't require all of Bethesda to make-- so they've been working on Fallout 4 for 4-5 years at least.
"unfinished product" - Most of the problems in Fallout 4 stem from either the problems inherent to the Creation Engine, or the tick-rate being locked to the frame-rate. Creating a bug-fix for either could affect a mind-boggling amount of things. Changing the engine for sure would, but the FPS issue could be as easy as setting ratio relative to the current FPS but that really just relies on what dependencies the various parts of the game have. In any case, the fact that a work-around exists means that it's negligible. The only thing unfinished about this game is that they didn't release it with the FPS set to 60 by default. The average case user probably can't even run it higher than that, I have an above average PC and I can't even keep a steady 60fps.
What bothers me the most about this is that you're saying all this as a player who's new to the Fallout Series (I'm assuming here based on the fact that you didn't know you could dismiss companions). If you'd played any of the past games --not that it's required for you to have a full appreciation for Fallout 4-- you'd recognize what a massive undertaking the overhaul of the crafting system was, and the introduction of the supply-line system must have been. In the past I never crafted shit, I thought it was a waste of time because you really didn't have to. But this game has made it so that crafting shit beyond little things is useful, and fun. More-so than it has been in other games.
On top of that, think about how many games have as many interactive objects fucking everywhere. I've been thinking about it for a while, and I don't think there are any that aren't made by Bethesda. Can you imagine how much work that is?
The things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.