RIP OVERWATCH
Account Details | |
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SteamID64 | 76561197991090950 |
SteamID3 | [U:1:30825222] |
SteamID32 | STEAM_0:0:15412611 |
Country | Uganda |
Signed Up | August 11, 2012 |
Last Posted | July 5, 2018 at 8:18 PM |
Posts | 214 (0 per day) |
Game Settings | |
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In-game Sensitivity | raw input |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
600 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | razer death adder 2013 |
Keyboard | corsair vengeance k60 |
Mousepad | razer goliathus |
Headphones | corsair vengeance 1500 |
Monitor | benq |
capnfapnThx guys! Just testing the joke here before I bring it to my schools comedy club.
it'll kill
why in gods name is the "RAGEQUIT" changed to "QUIT"? what is this?
CaliphobiaI don't think it was the FOV i just got sick playing it
fDefaultWorldFOV= FOV Value...
Uhhhh, I think he just doesn't like how it looks
KhakiphobiaI don't think it was the FOV i just got sick playing itwell that makes sense, fallout 3 is an extremely ugly game
If you can run it on full-ultra it looks great.
Duolingo won't get you all the way, but it's better than rosetta stone. You should try going through a text book from front to back. Then, once you have a grasp, start reading/translating news and stuff.
matchui wish you could get a lawn mower to get rid of all the bushes
those are annoying as fuck. I don't know why they made some scrappable and others not.
Also, 90% of the time I wish the settlers would just add shit to the settlements themselves. It's fucking tedious having to manage everything at all the settlements.
Air_if you actually listen to pilots in crash situations, they're incredibly calm from what I've listened to.
Oh I know, that's actually the first thing I thought when I heard it. Assuming that is the case, it still bothers me. Just because it's something I feel like shouldn't have made it into the game from an entertainment perspective. If a movie were to do that it would appear as weird from the audience's perspective. You know what I mean? Movie makers know that pilots don't make give a blood-curdling, final scream. But they record it that way because it's entertaining.
That aside, there have still been a number of holotapes I've heard that I thought were under-produced.
eee........
You've gone from sounding like an idiot to sounding like a troll
glsI really feel like the settlement shit was also a cool concept that was executed kind of poorly, most of the settlements aren't "fun" to build because they're just on flat open terrain
I feel that way a little bit too, but I honestly think it's more of a pain to try and build shit on terrain that isn't flat because nothing aligns, and you end up having this stupid, shitty looking fortress wall. What they needed to include was a terrain tool, or a suite of terrain tools.
glsam I missing something simple or why is it such a huge pain to just get rid of shit in your...
I haven't had any issues with this for the most part. The only stuff I give to my companions is junk. I just let them rely on whatever default shit they have so I can just hit R (take-all). When I finish a dungeon --or just end up having too much shit that my suit/buffout can't carry around anymore-- I go to a settlement, deposit all the junk I've collected. Any armor that isn't equipped or better than the armor I've equipped I sell. And any weapons that aren't in my favorites, or stuff I might use down the road I scrap or sell.
The only thing I really, really fucking hate is that there isn't a key-ring in the "misc" category anymore. So now ALL the rings that used to be hidden are now just sitting in your inventory and make it impossible to find holotapes. And you can't remove keys, or other dumb, worthless quest-items, so they just sit in there constantly making it impossible to listen to holotapes. It's fucking stupid.
Has anyone else noticed the voice acting on the holo-tapes is laughably atrocious from time to time? I seriously listened to a recording that was supposed to be from a plane crash, and it just sounded like the pilot didn't even care that the plane was gonna crash. He just said as normally as possible, 0 inflection, "we're gonna crash." Or something like that. I've run into 3 or 4 holotapes like that.
eee higher more devs? they have 2 of the most profitable franchises in the world but they can't make a game that runs properly?
There's a reason they run the company the way they do. I'd expect it's because the devs they hire can be trusted with autonomy to make appropriate decisions when adding content. It's a lot easier to be on the same page with 100 devs --who all probably wear a lot of hats--, and make a cohesive, immersive product, than it is to divvy up tasks between 1000 people with no autonomy.
Plus, you don't just "hire more devs" like you're sprinkling fucking fairy dust. To build a team of 1000s you need some way to support it. It's a business, after all.
eeethey deliver a product that doesn't work.
Weird considering I've managed to play the game for 48hrs already. I honestly don't even understand how you think this is an argument. You're basically just saying false things like they're true. Glitchy != Doesn't work. You don't even have the game in your library. Unless you pirated it, I have a hard time believing you've even played it.
eeeStop defending a company that tries to fuck you over as a consumer
They're trying to fuck me over by giving me a game I enjoy playing? I don't see how that works. They're doing a pretty bad job at making me feel fucked over.
eeeif fallout 4 dropped WITHOUT it being a beth game, it'd be a flop.
I have a hard time believing a larger company would release a game like Fallout 4 and still keep the parts that Fallout 4's player-base enjoys. A larger game studio probably wouldn't focus on gameplay, and would probably make the graphics/animations a lot better. What we'd have is a Fallout with a more polished look and feel, but with less immersive, thoughtful content. It'd probably end up being another Deus Ex: Machina
eeeWhy you'd build your engine off of the engine that everyone complained about is a real mystery
Probably because it allows them to do the things they do in their games, and they already have the supporting libraries to use it. Why else? You don't just pick an engine willy-nilly. You pick the engine that's capable of supporting the gameplay mechanics you need to support. Not to mention, non-glitchy games have been made on Gamebryo. Bethesda is what's causing the games to be glitchy, and I haven't been arguing against that. They don't have great QA.
eeeIt makes you look like a shill.
Correcting your dumb opinions doesn't make me a shill. All you've been saying (if not implying heavily) is that Bethesda intentionally released a glitchy game solely so they could profit off it, and all I've done is tell you why that's the stupidest thing I've ever heard.
yttriumno they're using a different, upgraded version of the same engine, just like skyrim was an upgraded version of the fallout 3/nv engine, and... well fallout3/nv used an almost identical version of the engine as oblivion, but you get the point
The complete quote from what I said was:
boulderThey've been using a different engine since Skyrim... Although it's questionable how different that engine actually is, and how much code wasn't recycled.
Fallout 3, Fallout NV, Oblivion and a bunch before used: this
Skyrim, Fallout 4 used: this
Creation engine is regarded by Bethesda to be a new engine, so I'm calling it a new engine. There's no good reason not to. It has a bunch of improved shit.
While it does rely on Gamebryo, relying on something and being something are two different things. Just because I write code that relies on TCP sockets, that doesn't make the code I'm writing TCP sockets, or "upgraded" TCP sockets.
eeedoing some good things doesnt absolve yr product being shit
Of course it doesn't. Maybe if Bethesda only did some good things there wouldn't be such a large number of people who think they have a decent product. And more than likely, I'd be mad. But instead instead they delivered alot of great things. Enough that there's people that think they outweigh the bugs. The fact that you don't see what's good about Fallout just means it's probably not for you.
eeelike they've had LITERALLY 10 YEARS to fix their engine and they have yet to.
They've been using a different engine since Skyrim. That was maybe 4 or 5ish years ago. Although it's questionable how different that engine actually is, and how much code wasn't recycled. Either way, it's pretty tough to do QA when your team is something like 100 people. I can't say I know the ins and outs of their engine, and how hard the bugs actually are to fix. But just from the team size I think it's safe to say that they're going to have a tough time doing QA
eee Its not that they're incapable of fixing the problems, they just realize it's financially unsound to do so.
Did you read what you wrote? Of course it's financially unsound. Incapable and financially unsound are almost synonymous in the business world. If going back to fix every bug requires the dedication of the majority of your 100 workers, how difficult is it going to be to output new IP? The answer is very difficult. I can only draw conjecture from the information I get as someone who doesn't work there, but all the information I have is the same that you have. The fact that you can't give them any credit is ridiculous. This isn't a company like Ubisoft with 2,000+ workers available. This is a small company. The fact that they're making AAA titles at all is astounding. Either way, profit loss eventually translates to business loss, and that's multiplied for a company with so few resources. For Bethesda it has the potential to spell the end. With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable. I'm surprised they made something even playable, let alone fun.