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SteamID64 | 76561198089948873 |
SteamID3 | [U:1:129683145] |
SteamID32 | STEAM_0:1:64841572 |
Country | United States |
Signed Up | April 27, 2013 |
Last Posted | October 28, 2017 at 8:13 AM |
Posts | 48 (0 per day) |
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marmadukeGRYLLSif you think some dude got eaten by a whale and just chilled in his stomach for a while then came back home...holy shit.
completely off topic but that might of actually happened
cp_quarryhole_a2
current version download:
http://www.mediafire.com/download/k2bjkfws9b0mzz0/cp_quarryhole_a2.bsp
Hi! I've been wanting to get into map making for awhile, so I decided to start with something I would enjoy.
overall this map is very far away from being complete, but I wanted to go ahead and release a version so I could get feedback on how it plays.
Screenshots
http://i.imgur.com/GHRtIPi.png
http://i.imgur.com/HTGItTz.png
http://i.imgur.com/ZcO2ATN.png
http://i.imgur.com/R69geHH.png
http://i.imgur.com/LRPp8iH.png
http://i.imgur.com/uw2vvrx.png
whats stopping us from keeping our ruleset and still playing in etf2l?
unless we are being ranked/playing against euros, I don't really see why you couldn't just have an NA config.
other then that the wildcard and double map thing is pretty different.
do a charity stream event
4 da newbies
shrtSuggestion: Ban phrakture from all MGE servers and wipe the stats from his accounts.
http://i.imgur.com/S7D75PZ.png
just happened on MGE iT, poor phrakture
several of those jumps could be done without the recent winger buff, but it is definitely a helping case.
hope to see more people using it.
things i first noticed:
- every 5cp i can think of has multiple spawn exits (first spawn)
- 2nd point is just sitting in the middle of the floor, and is a bit close to last - obviously designed like granary and thats okay, but i would try to make it a bit harder to cap moving out from last, either with height advantage or distance from the point.
- this room has a very low ceiling for an area you walk around in. (above the stairs)
- not a big deal but i like the forward spawn locations, non-confusing.
- you have a couple of one-person sized doorways and thats okay but i dont care for them
- this opening is interesting but would be gimmicky with crits.
- random flank hallway?? dont see much reason in this
- i thought this might be a better place for second, everybody likes spires
- kinda hard to explain, but right now last seems to be a bit too defensible, as no doors to last help you get high ground faster.
- middle is probably my favorite part of the map, although its a bit too big and open - people would hate snipers on it.
all of this is just opinion and overall i like the map. hope to see it improve!
edit: i tryed doing some rollouts and i noticed the healthpacks are really wonky. not high priority though
http://play.esea.net/index.php?s=stats&d=match&id=3477954
this was a match I played tonight as a backup on roamer.
I probably not going to be playing a lot, but as a team we seemed to struggle.
If you wanted to do a review of the whole team I think it would really help.
i think everyone went to dinner or something because all tf2 players are missing right now
its been like 30 minutes now :(
joined cp_well, went soldier, got airshot, didn't play for an entire year
doesnt seem valve is going to help with badlands anytime soon
reillyQuite a number of these were possible with just the regular jump.
Some of those jumps required perfect timing - I included them in the video to show the winger makes them considerably easier.