destroyd me in mge.
Account Details | |
---|---|
SteamID64 | 76561197999215868 |
SteamID3 | [U:1:38950140] |
SteamID32 | STEAM_0:0:19475070 |
Country | United States |
Signed Up | July 27, 2012 |
Last Posted | July 3, 2025 at 10:31 PM |
Posts | 2207 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 12 inches/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
Hardware Peripherals | |
---|---|
Mouse | vaxee something |
Keyboard | durgod |
Mousepad | steelseries something |
Headphones | AKG EXPENSIVE ONES |
Monitor | benq 144hz |
RJ-Summer vacation, bonfires,sleeping in, barbeques, capnfapn and tf2. <3
<333333333333333333333333
what if the quick fix just made you more dependent on your teammates for survival? for example valve could add some stats like "no hp regen unless you're healing somebody" or "slower movement speed unless you're healing somebody".
This would make it so that if a medic escapes as the only one alive after a push he would be more likely today and then the other team would have a bigger advantage.
smart players pls tear my idea apart with your gamesense thx.
alfaDeathanchorI don't think clockwork racked up that many plays on scout.
i don't think you watched the same lan as we did
i dont even think hes watching clockwork >_>
i feel like the scouts across all of the teams were pretty equal so it was hard for an individual scout to really just destroy people like carnage/yz50/clockwork/ruwin have in the past.
KoobadoobsDeeplolKoobadoobsThe solution isn't a ban. TBH I'd like to see these invite teams form HL teams and try to take out a Wrangled sentry because they seem to have no clue how to kill something before it gets healed. Sticky traps have been dropping medics all day, but no demo has figured out yet that instead of throwing stickies one at a time they can lay two or three at once in the middle of a fight and BAM the QF is countered. If they can learn how to play against it the QF will become so weak it'll only be used in KOTH and on last after a midfight wipe.
I'm also waiting for someone to try direct hit. That seems like another counter to rocket-jumping medics...
I'm 100% certain that lobbing down 3 stickies the medic will just WALK ONTO those stickies right?
They have formed HL teams before, they had to be limited to X number of invite players per team because they were rolling too hard.
Do you really think it's easy to focus fire a medic that is never standing still, constantly shifting positions, and impossible to bomb?
First of all, have you seen any HL recently? mTs (the "allstar invite HL team") has only ever won summer season, which means about as much as winning UGC 6s. There is no invite limit anymore. The only good HL players from invite would have been top HL players without playing in invite anyway.
Direct Hit airshots are actually really easy. And when they're on the ground, yes, I do think the world's best demos ought to be able to zone out or kill medics with sticky carpets. or at least, you know, try to? It's not like their current strategy is working.
yes because invite level movement means you walk on to sticky carpets.
kirbyAnd surprisingly no one has tried running pyro. Might as well pull out all the cards since that seems to be the theme this LAN.
pyro will probably get destroyed by the heavy :<
it makes an immovable object meet an immovable object.
robin's face should be on spongebob and plat's face should be on patrick imo
http://www.twitch.tv/oryourmoneyback/c/2718670
if you can survive an attack from the legend of capnfapn you can get through this infection!
Writing dumb songs about stalking girls and stuff like that, video games and music.
I have a thigh fetish
i played with pazylanda in his first season of ESEA. he did a really good job and he is one of my favorite people to play with. He has very good dm and pretty good gamesense. He doesnt need to work on moving faster like he says. I havent seen his scout in a long time but 4 months ago it was alright. I'm guessing hes a pretty good roamer too.