capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted November 29, 2024 at 9:49 PM
Posts 2172 (0.5 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#10 tf2 bhop jumps in TF2 General Discussion

this is probably the only chance I'm ever going to get to -frag enigma.

posted about 11 years ago
#168 The Weapon Balance Megathread in TF2 General Discussion

I've pissed a lot of people off in tf2mix by playing pyro. Here's how I would change the pyro to make him viable in 6v6.

PYRO 2.0
--------
slot 1: flamethrowers
slot 2: Shotguns
slot 3: flareguns.
slot 4: melee.

Health: 150
Speed: 107% (same as the medic)

-Flare gun and detonator are now combined.
-Detonator/flaregun jumping now make you go a little further and higher.
-New boston basher style weapon for the pyro. Ignites people instead of making them bleed. This can be used to build uber.

MY REASONING BEHIND THESE DRASTIC CHANGES:

1) Pyros currently get to decide between the shotgun, the flaregun, the reserve shooter, and the detonator. I feel like each of these covers one of the classes weaknesses, but you can only choose one of them so you're always left really weak in some other aspect. For example, Pippy the Pyro chooses the shotgun. He's now good at cleaning up and has midrange combat capabilities but he lacks mobility because he didnt choose the detonator.

2) The pyro in highlander is kinda like the passive scout in 6v6 because he helps defend the combo from roamers, spies, and scouts with balls. If pyro was buffed then teams could switch out a scout for a pyro.

3) The pyro should always be able to have a shotgun equipped so that scouts can't completely wreck pyros like they can right now. A pyro with a shotgun has a good chance at winning a 1v1 with a scout.

4) Pyros should always be able to have the flaregun/detonator combo thing equipped so that they can do burst damage, and get those lucky long range across the map crit flares. Pyros should always be able to detonator jump because they're going to need it to be effective in a lot of 6v6 situations and maps.

posted about 11 years ago
#13 Open/IM scout LFT in Recruitment (looking for team)

he has good dm.

posted about 11 years ago
#31 Ratz Instagib in Off Topic
the301stspartanI'm pretty sure fatal1ty is using this to practice for relic. Earlier today someone would airshot everyone like he wasn't even joking. And he had a 1 in his name.

wait isnt this an insigib game and the only weapon is a railgun >_>

posted about 11 years ago
#40 How to improve ur aim in Q/A Help
kirinot cool stuff that -fragd

Kiri, according to steam you have only played 720 hours of tf2. You also have only played 7.2 hours in the past two weeks which is very little. Most people that aren't already good at another FPS game don't get very good until about 1000 hours of playtime from what I've noticed. I don't think you're in a very good position to tell people that practice won't get you anywhere if you don't have talent, when you don't seem to have done much practicing.

Tf2 was the first fps game I ever really got into. When I first started I was really REALLY REALLLLYYY bad. I would go 1:10 in pubs as heavy. That's a bit of an exaggeration, but I was really bad. Now after putting a lot of time into practicing. Now when i go play in pubs I get called a hacker every so often when I play sniper. That feels pretty good to me 8)

posted about 11 years ago
#88 Mixup^Mason in TF2 General Discussion

dflame, ily but dood just stop

posted about 11 years ago
#43 ESEA-Invite: Classic Mixup vs. Mad Men in Events

YOU

MUST

MIKE

posted about 11 years ago
#61 If tf2 was going to be comp centric in TF2 General Discussion

at this point I'm starting to think that for 6v6 to be huge somebody is basically going to have to develop their own 6v6 tf2 rip off game with all of the features we want.

but thats never gonna happen :<

posted about 11 years ago
#14 Happy Birthday Sean "seanbud" Stradley in Off Topic

http://i.imgur.com/fexGdmQ.png

fixed it for u cowsgopoo/dnj. you were both working on it at the same time lol

posted about 11 years ago
#21 ESEA S14 TF2 IM Power Rankings - Week 1 in TF2 General Discussion

mad boys

posted about 11 years ago
#45 With ads like these I'm going to keep Adblock on in Site Discussion

I wonder how well they pack them when they ship them too you.

posted about 11 years ago
#117 next gen xbox reveal in Off Topic

the ground textures look pretty shitty in that doggy picture.

posted about 11 years ago
#25 High open team NEED YOU TO BACK UP in Recruitment (looking for team)
CranCARRYits okay everybody hates me - it means nothing.

yeah thats what happens when you tell your teammates that you're ringing for another team during our esea match going on a business trip.

posted about 11 years ago
#37 Tf2 Dream Team in TF2 General Discussion
PyrokanetisThe roster Classic Mixup had during i46.

/thread

I think enigma is a lot more flexible than shrugger. I'm guessing shrugger's aim is a little bit better (not sure tbh) but enigma is a smarter player and his offclassing can really help the team out.

posted about 11 years ago
#15 Tf2 Dream Team in TF2 General Discussion
KeycapnfapnShade - Medic
Seagull - Pocket
Roamer-Zbryan
Sonmychest - Scout
Ruwin - scout (these two guys could definitely shut other scouts down)
Demo- b4nny (hey guys did you know that b4nny is really good)
While I agree with most of this line-up, Seagull is a heal-heavy pocket and banny needs a lot of heals. There could be problems.

I think b4nny would do just fine without a lot of heals. hes very good at avoiding taking damage and at defending himself.

posted about 11 years ago
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