chiefdog
Account Details
SteamID64 76561198085102003
SteamID3 [U:1:124836275]
SteamID32 STEAM_0:1:62418137
Country Estonia
Signed Up March 14, 2014
Last Posted September 15, 2024 at 10:25 AM
Posts 100 (0 per day)
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#6 Why is the cowmangler banned? in TF2 General Discussion
Lupusairshots and kills with it look dogshit and it visually doesn't belong in TF2

I personally like the sound, the visuals and they way airshots and kills look and would still use the mangler if they removed the charged shot and the no-ammo mechanic.

posted about 3 years ago
#3 Why is the cowmangler banned? in TF2 General Discussion
an_aliaschiefdoglack of ammo has never stopped me from spamming so I don't understand that argument either :/well it does for most, but i'd still like to see people give the cow mangler a 2nd chance

I mean technically I stop spamming when I am low on ammo but then its like a second to reset, get ammo and back to spamming. They way its done usually is anyway that u spam with rotations while collecting ammo so u don't give up ur positions (not that it would matter in most cases)

posted about 3 years ago
#1 Why is the cowmangler banned? in TF2 General Discussion

I feel like in a very sentry meta it would not break the game (not that it broke the game before imo). Spam is spam and lack of ammo has never stopped me from spamming so I don't understand that argument either :/

Keep in mind that stuff like iron bomber and the winger and hecking battalion backup is allowed but no dice on the mangler why?

EDIT: It seems like main point against the cowmangler is that the right-klick charge shot is considered too low risk/high reward mechanic that it toxic to the game and should be banned.

+ the no ammo benefit seems like too much for people.
+ some people don't like the esthetics

IMO, those are valid reasons but I guess not significant enough to actually ban the weapon. I think I don't mind how the game would be affected if it was allowed. I could be wrong, just haven't been convinced yet at this point. But who cares what I think. Therefore I am going to drop the case.

posted about 3 years ago
#8228 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=ubED3pARYWo

posted about 3 years ago
#2 MGE Tournament 200$ Saturday 1st May 3 to 10pm CET in TF2 General Discussion

Aight lemme start practicing my dh and reserve shooter

posted about 3 years ago
#14 rahThread: An honest discussion in Off Topic

It's funny that these people who seemingly 'hate' the rahThreads - keep pumping the threads by commenting on them lol!

Also, what is going on in your pathetic, god complex of a reddit-mod wannabe lives that you get triggered by a thread? It's not like the 'shitpost' is going to bury your own revolutionary, Emmy winning, Mark Twain sucking thread that gets posted on TFTV.

posted about 3 years ago
#6 Alt reduced explosion effects in TF2 General Discussion
Rockzi did test a lot of them a while back, 99% unusable - either dont work or are permanent
https://www.youtube.com/watch?v=qyeJFLdSeT4
iirc the blood particles were neat and do work as intended, but those will be too small for you

Did you test the particle effects here: https://developer.valvesoftware.com/wiki/List_of_TF2_Particles and they were unusable?

posted about 3 years ago
#1 Alt reduced explosion effects in TF2 General Discussion

I’ve been trying to find new explosion effects other than the classic 4 (pyro pool, sapper, 2colo, muzzle flash), that work on sv_pure servers and obviously reduce the explosions, however no luck so far.

I am going to keep digging but wanted to also pop a post here incase someone has gotten their hands on some nice alt explosion effects.

I am looking for something that reduces the effect down to like 50-30% from its original effect. I personally cant play with the classic old effects that reduce the explosions down to all most nothingness as it makes me loose 10ad and loose all feel for the rockets. I’m thinking that surely new effects have come out since the 5 years or so when the old effects were introduced.

Cheers.

posted about 3 years ago
#4 anyone know blaze mouse settings? in Q/A Help
YeeHawhe uses a zowie DN FK10, 3 dpi 800 ingame

source?

What I knew is that it was 2.25

posted about 3 years ago
#7 Old Seeker crosshair in TF2 General Discussion
Pirateer5https://i.imgur.com/fko4JA3.png
B or C with the TF2 ingame dot crosshair?

It's from rayshud which comes with a set of custom crosshairs, looks similar to what you want?

I tested them and they are similar but not exactly the same as they are too thin.

Tobtraced it as VTF. didn't test in-game though let me know if something's off and I'll reupload a fixed version
https://i.imgur.com/eRdUfgN.png
shadow, no shadow, normal cfg.tf seeker for comparison. VTF files are white ( magenta here for comparison)

tob_RaysSeeker and tob_RaysSeeker_shadow
only has the VTF, instructions for making the VMT can be found in the github root (very easy)

You Sir are a beast! This is the closest thing I have found yet, thank you for indulging my drip down memory lane.

posted about 3 years ago
#1 Old Seeker crosshair in TF2 General Discussion

Ok so this is a giga long shot but does anyone have and/or knows where I could get the old seeker crosshair like in the picture?

https://snipboard.io/CSMzyo.jpg

The difference compared to the new one are the thinner wings around the dot. (Edit: maybe hard to see on the screenshot but its real)

Show Content
Props to anyone who knows original source of screen
posted about 3 years ago
#1 ETF2L S38 W1: Ora Elektro vs. Garda Panteri in Matches

Rock strat rock strat rock strat lets go!!

posted about 3 years ago
#3 con_logfile - Position not saving in jump script in TF2 General Discussion
AimIsADick
alias savePosition1 "con_logfile cfg/position1; getpos; resetLogfile;"
alias savePosition2 "con_logfile cfg/position2; getpos; resetLogfile;"
alias savePosition3 "con_logfile cfg/position3; getpos; resetLogfile;"
alias savePosition4 "con_logfile cfg/position4; getpos; resetLogfile;"
alias savePosition5 "con_logfile cfg/position5; getpos; resetLogfile;"

Here's where the error is occuring. con_logfile must have the txt or log file extension (e.g
con_logfile cfg/test.txt
) otherwise the logfile will not be created.

Here's a future list of rules with con_logfile (source: 2018 code leak of TF2):
  • Newlines and carriage returns are not allowed.
  • Network paths (\\), Absolute Paths (:), and the parent file path character (..) are not allowed.
  • con_logfile must have the txt or log file extension.

Ty that fixed it!

posted about 3 years ago
#1 con_logfile - Position not saving in jump script in TF2 General Discussion

I am using Oatmeal's offline jumping script and the teleport/position save commands arent working.

Here is the code:

sv_cheats "1"
sv_allow_wait_command "1"
tf_weapon_criticals "0"
tf_damage_disablespread "1"
tf_use_fixed_weaponspreads "1"
mp_waitingforplayers_cancel "1"
mp_disable_respawn_times "1"

//Regen
give func_regenerate
bind mouse1 "+attack; impulse 101"
alias regen "give func_regenerate; alias regenloop +loop; regenloop"
alias unregen "ent_Fire !self sethealth 200; alias regenloop null"
alias regenloop "+loop"
alias +loop "impulse 101;wait 100;-loop"
alias -loop "wait 100;regenloop"
regen

echo "#### Regen activated ####"

//Offline Teleports
con_timestamp 0
con_logfile console.log

//Binds
bind F1 gotoPosition1
bind F2 gotoPosition2
bind F3 gotoPosition3
bind F4 gotoPosition4
bind F5 gotoPosition5
bind ALT +savePosition

//Code
alias +savePosition "bind F1 savePosition1; bind F2 savePosition2; bind F3 savePosition3; bind F4 savePosition4; bind F5 savePosition5"
alias -savePosition "bind F1 gotoPosition1; bind F2 gotoPosition2; bind F3 gotoPosition3; bind F4 gotoPosition4; bind F5 gotoPosition5"
alias resetLogfile "con_logfile console.log"
alias savePosition1 "con_logfile cfg/position1; getpos; resetLogfile;"
alias savePosition2 "con_logfile cfg/position2; getpos; resetLogfile;"
alias savePosition3 "con_logfile cfg/position3; getpos; resetLogfile;"
alias savePosition4 "con_logfile cfg/position4; getpos; resetLogfile;"
alias savePosition5 "con_logfile cfg/position5; getpos; resetLogfile;"
alias gotoPosition1 "exec position1.log"
alias gotoPosition2 "exec position2.log"
alias gotoPosition3 "exec position3.log"
alias gotoPosition4 "exec position4.log"
alias gotoPosition5 "exec position5.log"

echo "##### Listen server teleports loaded #####"
echo "#  Use <Alt> + <F1> to save a location   #"
echo "#  Use <F1> to teleport to that location #"
echo "#  <F1> - <F5> are available             #"

// Noclip button
bind mouse4 noclip

// Disable waiting for players and respawn times again (on demand)
alias annoyingshit "mp_waitingforplayers_cancel 1; mp_disable_respawn_times 1"
bind mouse3 annoyingshit

echo "#### Jumping script loaded #####"

Whenever I try to tp to a position I saved, I get this 'error' message in console "''position1.log' not present; not executing."

Any idea why it won't save my position and let me tp?

posted about 3 years ago
#3 THE BEST MODERN ROMEO AND JULIET ADAPTATION in Off Topic

When u have 1 min an 50s of raw footage but the movie needs to be 5 min long

posted about 6 years ago
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