chiefdog
Account Details
SteamID64 76561198085102003
SteamID3 [U:1:124836275]
SteamID32 STEAM_0:1:62418137
Country Estonia
Signed Up March 14, 2014
Last Posted September 15, 2024 at 10:25 AM
Posts 100 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 7
#8 rahThread: 5cp stalemate solution in TF2 General Discussion

I think people have slowed it down for sure themselves with the playstile and with the "meta", but from a game developer point of perspective, if something has a tendency to act a certain way, it is very likely caused by the system of rules which it is bound by and by changing the rules and parameters, even slightly, you could potentially redirect the course immensely.

I have no clue what to change in the system however to fix it and from a developers point of view, I would start with incremental test changes to see what effect they have and with actual real time data, adjust accordingly.

However the problem here is that the tf2 community, thanks to its own environment, is super conservative and would rather theory craft theoreticals and come to conclusions they 'think' to be true, rather than to actually make changes and see how it would affect the gameplay. Most of the time, if a change is made by the community and it has negative effects, the change is then reverted and the idea neglected and everyone goes back to their old comfort zone they were so use to, even tho the more healthier thing to do, if u actually want to make a change, is to adjust the parameters of the adjustment. The tf2 community claims to want to grow and fix problems, but essentially we don't, because growth to us is only acceptable if everything stays the same - contradictory? Yes!

posted about 3 years ago
#1 Maptalk-Strategy tool in Q/A Help

Is there a tool out there where you have pictures of different significant points on the map where you can place class icons to symbolize where one should hold/do in situations?

I know there used to be but can't find it so maybe it is down or different name?

posted about 3 years ago
#322 best alias in TF2 General Discussion

Evil_MrMuffinz

posted about 3 years ago
#40 Why is the cowmangler banned? in TF2 General Discussion
KevinIsPwnchiefdogKevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2it's ok to be wrong, the fazing out of existence shit is badass

but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned

That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?

That's the point of my post. the aesthetics are cool imo (but i get why others disagree). But not having to track/worry about ammo is OP af. idk how you could read my post and take away that i think cowmangler is fine lol

You lobbing rockets, something I argued you could do with another rocket launcher to a lesser extent, is thanks to the fact you were being otherwise uncontested the entire time. You denied the soldiers trying to contest you, do you credit that to the cowmangler? If not, I would then say that the situation is valid but pretty rare.

zx37chiefdogThe point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.none of the posts on this tftv thread will impact whether rgl will unban the mangler or not regardless, who gives a shit how objective, im just saying i hate using the weapon because of the visual clutter that comes with it so i hope it stays banned

The point is to have a larger discussion about it. Why would the tftv threads even exist as a place if no one was allowed to share their thoughts about the competitive tf2. The community should have a say about what is going on in their league.

posted about 3 years ago
#34 Why is the cowmangler banned? in TF2 General Discussion
zx37chiefdogI am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?since its an upgrade u have to have a less fun time to play soldier optimally. i have no problem if u like how the model looks (i think it looks fine) but large viewmodels and visual bugs are just objectively annoying
Brockzx37Meanwhile on medic, full charge w/ no viewmodels... it just seems silly to bring this up in the context of the thread’s questionim not sure what yr trying to say. yes the same visual bug is on medic and its distracting there too (though its better than the mangler, since it helps indicate full charge, and since its a constant effect it's arguably less distracting too)

You could then argue that the upgrade is not that significant if it gets nerfed by its visiuals. I also belive people will still use the stock and original over the mangler, either for esthetics, personal preference or to counter sentries.

The point is, banning something for its visuals doesn't make much sense because its not very objective - some like it, some dont - it becomes more of a subjective discussion.

posted about 3 years ago
#31 Why is the cowmangler banned? in TF2 General Discussion
KevinIsPwnLupusairshots and kills with it look dogshit and it visually doesn't belong in TF2it's ok to be wrong, the fazing out of existence shit is badass

but yeah the fact that i could just lob rockets like an idiot for the entirety of that clip is why it was banned

That is a great example of how it could get abused. I think with a weapon with a clip u might have ran out of it. However I would also believe it is your reward if u can sit on spire uncontested the eternity to spam your whole arsenal so maybe not specific to cowmangler?

zx37its the most visually obstructive viewmodel ever, and when u turn vm off u still get those little floating electric particles every 2 seconds

I am not forcing you to use it. If u don't like so don't use it. Would it not be nice if people who like the visuals and effects could use it?

posted about 3 years ago
#28 Why is the cowmangler banned? in TF2 General Discussion
RockzchiefdogRockzchiefdogIs it brainless tho? yes https://www.youtube.com/watch?v=e3x3tUH6eJY
Do that significant amount of times and I can agree with you.

no the point is I literally just kept spamming out of lobby without being in any sort of danger, while pumping out death rays every 8 seconds

Ah I see.

Crayoni get that ur in ur devil's advocate era but the reason for it being banned is very clear

"devil's advocate era" I like that :)

It honestly was not clear to me, I genuinely like what it brings to the table and wanted to have a healthy discussion and get input from others opinions.

What I am hearing tho is that the charge shot is too toxic and therefore can't be allowed. If no charge shot, do you think it then would be balanced enough? Don't forget it has zero counter-play to sentries then.

posted about 3 years ago
#24 Why is the cowmangler banned? in TF2 General Discussion
RockzchiefdogIs it brainless tho? yes https://www.youtube.com/watch?v=e3x3tUH6eJY

Do that significant amount of times and I can agree with you.

posted about 3 years ago
#23 Why is the cowmangler banned? in TF2 General Discussion
Makchiefdog
Is it brainless tho? You have to time and aim it, like with the iron bomber. Miss-time and u have no ammo, miss and u do no damage. A buff to soldier seems appropriate imo considering scout and demo are so strong.

just like with da iron bomber it is a (mostly) free upside that doesnt add shit to da game lol. also soldier is literally a good class that has a tailor made plugin to buff it further if u still suck thats on u not the class

What plugin?

Also gj using insults to make a point, that makes your argument valid and convincing!

posted about 3 years ago
#20 Why is the cowmangler banned? in TF2 General Discussion
MakCow mangler should be banned for being a free dumb upgrade most of the time and i would agree that ur right that the iron bomber should be banned too for being an even bigger upgrade. That said people are right that hitting IB pipes is still harder than getting rewarded for brainlessly spamming the right-click and potentially being massively rewarded for it.

Is it brainless tho? You have to time and aim it, like with the iron bomber. Miss-time and u have no ammo, miss and u do no damage. A buff to soldier seems appropriate imo considering scout and demo are so strong.

posted about 3 years ago
#17 Why is the cowmangler banned? in TF2 General Discussion
coyo_geezerDomoCatFaceRight click kill medic across map stupid, enough.sniper

sticky trap

posted about 3 years ago
#14 Why is the cowmangler banned? in TF2 General Discussion
Jarrett000chiefdogJarrett000A lot of weapon ban arguments come down to the philosophy. Do you allow it because it doesn't disrupt the flow of 6s past a certain threshold? Or do you disallow it because the mechanic of an unskilled cross map death laser isn't something people want to play with/against?
Could one argue then that they don't want to play against the iron bomber as it is more unskilled vs the stock (thx to the hitbox)?
Sure, but there's still a ratio of reward received vs skill required, which is definitely skewed way higher for the cow mangler charge shot than the iron bomber hit box, so one being banned and the other untouched is not bizarre.

I think my weakness in this argument is that I haven't seen the charged shot being effective. I keep thinking of scenarios where:

1# The charge shot is done from a long range so the soldier is safe if he has no ammo. The charge shot can be easily dodged from that range. If the soldier misses, he wasted his whole clip for zero damage and now can no longer spam => actually reduced spam.

2# The shot is done from a close range so it is harder to dodge but the soldier in turn is in trouble if he gets caught out.

Again, I lack the proper experience from playing with and against the mangler and would like to see it in action. I only remember experiencing it in etf2l for a month or so (maybe even less) when it was allowed and thought it was nice.

posted about 3 years ago
#12 Why is the cowmangler banned? in TF2 General Discussion
Jarrett000A lot of weapon ban arguments come down to the philosophy. Do you allow it because it doesn't disrupt the flow of 6s past a certain threshold? Or do you disallow it because the mechanic of an unskilled cross map death laser isn't something people want to play with/against?

Could one argue then that they don't want to play against the iron bomber as it is more unskilled vs the stock (thx to the hitbox)?

We have plugins that remove scout moment speed and gb and whatnot, I don't know anything about coding plugins but would it be possible to disable the charged shot if it such a huge deal?

posted about 3 years ago
#11 Why is the cowmangler banned? in TF2 General Discussion
RockzchiefdogThe sound, visuals and I think even where the rockets come from are not the same tho.

EDIT: I want to discuss why the mangler is not allowed while stuff like iron bomber - a direct buff for demo and no reason not to use it over the stock - is allowed.
cow mangler, as a direct upgrade, was much stronger then it is iron bomber to stock

the point is, you didnt have to leave your spamming spot in order to get ammo, which mightve allowed someone to sneak in. plus demo can shoot few projectiles and eliminate a sentry within 2 seconds (even faster with some scout pistol focus), so you could run 2 manglers without a problem (unless kritzkrieg)

The iron bomber has a hitbox 4 times larger than the stick one. If there is no reason not to use the stock then it is a buff for sure and a direct upgrade. Arguing which is stronger is relative and I would say that the iron bomber is buff arguably too strong if stock is useless in comparison. There are a lot of cases when u would want to take out the sentry before push so not to waist ur uber on it because demo does not have the same angles soldiers have i.e every last point?

posted about 3 years ago
#8 Why is the cowmangler banned? in TF2 General Discussion
Rockzchiefdogwould still use the mangler if they removed the charged shot and the no-ammo mechanic.that's called a rocket launcher then

The sound, visuals and I think even where the rockets come from are not the same tho.

EDIT: I want to discuss why the mangler is not allowed while stuff like iron bomber - a direct buff for demo and no reason not to use it over the stock - is allowed.

posted about 3 years ago
1 2 3 4 5 6 7